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TowerProjectile.cpp
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49 lines (30 loc) · 820 Bytes
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#include "TowerProjectile.h"
TowerProjectile::TowerProjectile(PrimitiveBuilder * primitive_builder, gef::Renderer3D* Renderer_3d_) :
primitive_builder(primitive_builder),
renderer_3d_(Renderer_3d_)
{
set_mesh(primitive_builder->CreateSphereMesh(.01, 20, 20));
}
TowerProjectile::~TowerProjectile()
{
delete primitive_builder;
primitive_builder = NULL;
delete renderer_3d_;
renderer_3d_ = NULL;
}
void TowerProjectile::Update(float frameTime)
{
localTransform_ = localTransform_ * markerTranform;
GameObjectMy::Update(frameTime);
set_transform(localTransform_ * markerTranform);
}
void TowerProjectile::Init()
{
}
void TowerProjectile::Render()
{
// Begin rendering 3D meshes, don't clear the frame buffer
renderer_3d_->Begin(false);
renderer_3d_->DrawMesh(*this);
renderer_3d_->End();
}