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docs: Update DEVELOPMENT_STATUS.md to reflect Subagents 6-14 completion
- Updated progress from 5/35 (14%) to 14/35 (40%) - Changed status from "Week 1 Foundation - Day 2" to "Week 2 UI Foundation - Day 10" - Added comprehensive completed work sections for Subagents 6-14: - Quest Model & Lifecycle (289 lines, commit c59f752) - Quest Test Suite (969 lines, 97.4% coverage, commit 264bc76) - Skate Storage Wrapper (261 lines, commit 3a462a1) - Storage Integration Tests (1,056 lines, 80.3% coverage, commit 451e53b) - Event System with Pub/Sub (396 lines, 92.3% coverage, commit 728d99b) - Lip Gloss Styles System (522 lines, commit b846c7b) - Key Bindings System (371 lines, commit a946332) - Main Bubble Tea App Model (502 lines, commit b61a9c2) - Updated project structure showing completed packages (game, storage, ui partial) - Added Session Notes section documenting key lesson: use Task tool for actual subagents - Expanded Key Implementation Notes with Quest/Storage/Event/UI system details - Updated Next Immediate Actions to start with Subagent 15 (Dashboard screen) - Added "What We Did Today" summary section - Marked Week 1 Foundation as complete, Week 2 UI as in progress (4/11 complete) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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DEVELOPMENT_STATUS.md

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# CodeQuest MVP Development Status
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**Last Updated:** October 14, 2025
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**Status:** Week 1 Foundation - Day 2 In Progress (5/35 subagents)
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**Next Step:** Subagent 6 - Implement Quest model structure
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**Status:** Week 2 UI Foundation - Day 10 Complete (14/35 subagents)
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**Next Step:** Subagent 15 - Create Dashboard screen view
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---
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## Executive Summary
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CodeQuest is a terminal-based gamified developer productivity RPG built with Go and the Charmbracelet ecosystem. We are implementing the MVP using a focused subagent architecture - 35 specialized development tasks executed sequentially.
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**Progress:** 5 of 35 subagents completed (14%)
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**Current Phase:** Week 1 - Foundation Layer
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**Progress:** 14 of 35 subagents completed (40%)
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**Current Phase:** Week 2 - UI Foundation Layer
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**Code Status:** All changes committed to `main` branch
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---
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## Completed Work (Subagents 1-5)
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## Completed Work (Subagents 1-14)
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### ✅ Subagent 1: Dependencies & Build System
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- Installed all Go dependencies (Bubble Tea, Lip Gloss, Bubbles, Cobra, go-git, fsnotify, UUID, TOML)
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- Tests multi-level-ups, streak tracking, progress calculations
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- Verified XP curve balance and progression fairness
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### ✅ Subagent 6-7: Quest Model & Lifecycle (Combined)
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- **File:** `internal/game/quest.go` (289 lines) - Commit c59f752
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- Complete Quest struct with all fields from specification
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- QuestStatus constants: available, active, completed, failed
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- QuestType constants: commit, lines, tests, PR, refactor, daily, streak
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- Core lifecycle methods: `NewQuest()`, `IsAvailable()`, `Start()`, `UpdateProgress()`, `CheckCompletion()`, `Complete()`, `Fail()`, `Reset()`
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- Git repository tracking with base SHA for diff calculations
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- Progress tracking with percentage calculation (0.0 to 1.0)
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- Prerequisites and unlocks system (ready for post-MVP expansion)
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### ✅ Subagent 8: Quest Test Suite
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- **File:** `internal/game/quest_test.go` (969 lines) - Commit 264bc76
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- Comprehensive Quest system tests with 97.4% coverage
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- 12 test functions with 28 subtests total
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- Tests: NewQuest creation, IsAvailable validation, Start conditions, UpdateProgress clamping
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- Tests: CheckCompletion criteria, Complete state transitions, Fail scenarios, Reset functionality
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- Integration tests for complete quest lifecycle flows
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- Edge cases: negative progress, overshoot target, state validation
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### ✅ Subagent 9: Skate Storage Wrapper
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- **File:** `internal/storage/skate.go` (261 lines) - Commit 3a462a1
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- Complete Skate CLI wrapper for data persistence
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- SaveCharacter/LoadCharacter with JSON serialization
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- SaveQuests/LoadQuests for quest list persistence
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- Additional utilities: DeleteCharacter, DeleteQuests, CharacterExists
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- Comprehensive error handling for CLI failures, JSON errors, missing Skate binary
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- Graceful fallback messaging when Skate is not installed
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### ✅ Subagent 10: Storage Integration Tests
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- **File:** `internal/storage/skate_test.go` (1,056 lines) - Commit 451e53b
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- Integration tests for storage layer with 80.3% coverage
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- 16 test functions with graceful Skate availability checking
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- Tests: save/load round-trip integrity, error handling, concurrent access patterns
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- Tests: DeleteCharacter, DeleteQuests, CharacterExists utilities
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- Benchmark tests for performance analysis
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- Proper cleanup in all test cases
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### ✅ Subagent 11: Event System with Pub/Sub
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- **File:** `internal/game/events.go` (396 lines) - Commit 728d99b
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- Complete event bus implementation with pub/sub pattern
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- EventType constants: EventCommit, EventLevelUp, EventQuestStart, EventQuestDone, EventSkillUnlock, EventAchievement
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- Thread-safe with sync.RWMutex for concurrent read/write safety
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- Subscribe/Publish/PublishAsync methods for flexible event handling
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- Comprehensive tests with 92.3% coverage
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- Foundation for decoupled game logic and UI updates
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### ✅ Subagent 12: Lip Gloss Styles System
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- **File:** `internal/ui/styles.go` (522 lines) - Commit b846c7b
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- Comprehensive Lip Gloss styling system with 15 color palette colors
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- 42 style variables organized by category:
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- Text styles (11): TitleStyle, SubtitleStyle, ErrorTextStyle, SuccessTextStyle, etc.
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- Border styles (7): BoxStyle, BoxStyleFocused, BoxStyleDimmed, etc.
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- Progress bar styles (4): XPBarStyle, QuestProgressBarStyle with filled/empty segments
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- Status indicators (5): StatusActiveStyle, StatusCompletedStyle, StatusLockedStyle, etc.
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- Interactive elements (6): ButtonStyle, ButtonFocusedStyle, InputStyle, etc.
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- Special UI elements (9): KeybindStyle, ModalStyle, BadgeStyle, etc.
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- 17 helper rendering functions: RenderTitle, RenderProgressBar, BoxWithTitle, etc.
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- Adaptive width/height calculations for responsive terminal layouts
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### ✅ Subagent 13: Key Bindings System
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- **File:** `internal/ui/keys.go` (371 lines) - Commit a946332
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- Keyboard navigation with 20+ key bindings
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- Dual navigation: Arrow keys + vim-style (hjkl) for accessibility
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- Dashboard shortcuts: Q (quests), C (character), I (inventory), M (mentor), S (settings), H (help)
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- Global shortcuts: Alt+Q (quit), Ctrl+C (force quit), Ctrl+T (timer), ? (help)
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- Context-aware key enabling/disabling for input field safety
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- Integrates with Bubbles key.Map for help screen generation
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- Full help and short help views
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### ✅ Subagent 14: Main Bubble Tea App Model
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- **File:** `internal/ui/app.go` (502 lines) - Commit b61a9c2
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- Complete Model-Update-View pattern implementation
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- 5 screens: Dashboard, QuestBoard, Character, Mentor, Settings
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- Integrates: Storage (Skate), Events (EventBus), Keys (KeyMap), Styles (Lip Gloss)
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- Async data loading on startup (character, quests)
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- Window resize handling with adaptive layouts
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- Screen switching with proper state management
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- Error handling and loading states
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- Ready for screen-specific view implementations
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---
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## Essential Context for Development
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│ │ ├── defaults.go # Default values
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│ │ ├── validate.go # Validation logic
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│ │ └── config_test.go # Tests (84.3% coverage)
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│ ├── game/ # ✅ Game logic (partial)
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│ ├── game/ # ✅ Game logic (complete)
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│ │ ├── character.go # ✅ Character model (complete)
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│ │ └── engine.go # ✅ XP calculations (complete)
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│ ├── storage/ # ❌ Not implemented
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│ │ ├── engine.go # ✅ XP calculations (complete)
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│ │ ├── quest.go # ✅ Quest model & lifecycle (complete)
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│ │ ├── events.go # ✅ Event bus pub/sub (complete)
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│ │ ├── character_test.go # ✅ Tests (complete)
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│ │ ├── engine_test.go # ✅ Tests (complete)
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│ │ └── quest_test.go # ✅ Tests (97.4% coverage)
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│ ├── storage/ # ✅ Storage layer (complete)
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│ │ ├── skate.go # ✅ Skate CLI wrapper (complete)
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│ │ └── skate_test.go # ✅ Tests (80.3% coverage)
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│ ├── ui/ # 🔄 UI layer (partial - foundation complete)
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│ │ ├── styles.go # ✅ Lip Gloss styling (complete)
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│ │ ├── keys.go # ✅ Key bindings (complete)
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│ │ ├── app.go # ✅ Main Bubble Tea model (complete)
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│ │ ├── screens/ # 🔄 Screen views (in progress)
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│ │ │ └── (dashboard, quest board, mentor - pending)
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│ │ └── components/ # 🔄 UI components (in progress)
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│ │ └── (header, statbar, modal, timer - pending)
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│ ├── watcher/ # ❌ Not implemented
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│ ├── ui/ # ❌ Not implemented
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│ └── ai/ # ❌ Not implemented
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└── go.mod # All dependencies installed
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```
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## Remaining Subagents (30/35)
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## Remaining Subagents (21/35)
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Execute these sequentially, one at a time, with clean handoffs:
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### Week 1: Foundation (Days 2-7) - 6 Subagents Remaining
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### Week 1: Foundation (Days 2-7) - ✅ COMPLETE
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**Day 2-3: Quest Systems**
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- [ ] **Subagent 6:** Implement Quest model structure (`internal/game/quest.go`)
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- Quest struct with all fields from spec
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- Quest types: Commit, Lines (MVP focus)
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- [ ] **Subagent 7:** Build Quest lifecycle methods (`internal/game/quest.go`)
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- `IsAvailable()`, `Start()`, `UpdateProgress()`, `CheckCompletion()`, `Complete()`
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- [ ] **Subagent 8:** Write Quest test suite (`internal/game/quest_test.go`)
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- Test all quest types and lifecycle
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- [x] **Subagent 6-7:** Quest model structure and lifecycle methods - `internal/game/quest.go` (289 lines)
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- [x] **Subagent 8:** Quest test suite - `internal/game/quest_test.go` (969 lines, 97.4% coverage)
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**Days 5-7: Storage & Events**
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- [ ] **Subagent 9:** Create Skate storage wrapper (`internal/storage/skate.go`)
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- Save/Load Character, Quests
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- Wrapper for Skate CLI
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- [ ] **Subagent 10:** Write storage tests (`internal/storage/skate_test.go`)
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- [ ] **Subagent 11:** Build event system with pub/sub (`internal/game/events.go`)
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- EventBus, event types (commit, level_up, quest_start, quest_done)
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- [x] **Subagent 9:** Skate storage wrapper - `internal/storage/skate.go` (261 lines)
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- [x] **Subagent 10:** Storage tests - `internal/storage/skate_test.go` (1,056 lines, 80.3% coverage)
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- [x] **Subagent 11:** Event system with pub/sub - `internal/game/events.go` (396 lines, 92.3% coverage)
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### Week 2: UI Layer (Days 8-14) - 11 Subagents
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### Week 2: UI Layer (Days 8-14) - 🔄 IN PROGRESS (4/11 complete)
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**Days 8-10: UI Foundation & Dashboard**
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- [ ] **Subagent 12:** Create Lip Gloss styles system (`internal/ui/styles.go`)
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- [ ] **Subagent 13:** Implement key bindings system (`internal/ui/keys.go`)
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- [ ] **Subagent 14:** Build main Bubble Tea app model (`internal/ui/app.go`)
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- [x] **Subagent 12:** Lip Gloss styles system - `internal/ui/styles.go` (522 lines)
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- [x] **Subagent 13:** Key bindings system - `internal/ui/keys.go` (371 lines)
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- [x] **Subagent 14:** Main Bubble Tea app model - `internal/ui/app.go` (502 lines)
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- [ ] **Subagent 15:** Create Dashboard screen view (`internal/ui/screens/dashboard.go`)
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- [ ] **Subagent 16:** Build Header UI component (`internal/ui/components/header.go`)
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- [ ] **Subagent 17:** Build Stat Bar UI component (`internal/ui/components/statbar.go`)
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When resuming development:
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1. **Start with Subagent 6** - Implement Quest model structure
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- File to create: `internal/game/quest.go`
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- Define Quest struct with all fields from spec
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- Add QuestStatus and QuestType constants
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- Focus on Commit and Lines quest types for MVP
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1. **Start with Subagent 15** - Create Dashboard screen view
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- File to create: `internal/ui/screens/dashboard.go`
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- Implement Dashboard struct with Bubble Tea Update/View methods
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- Render character stats, active quests, recent activity
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- Integrate with styles.go for consistent styling
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- Use components from header.go and statbar.go (pending)
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- Wire into app.go's screen switching logic
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2. **Follow the sequential plan** - Complete each subagent fully before starting the next
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2. **Continue with Subagents 16-17** - Build UI components
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- Header component: Character name, level, XP bar
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- Stat bar component: CodePower/Wisdom/Agility display
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- Both should be reusable across screens
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3. **Maintain clean handoffs** - Each subagent produces a completion artifact documenting what was built and what the next subagent needs
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3. **Follow the sequential plan** - Complete each subagent fully before starting the next
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4. **Use Task tool for subagents** - Spawn actual subagents to save context (learned lesson from this session!)
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5. **Maintain clean handoffs** - Each subagent produces a completion artifact documenting what was built and what the next subagent needs
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---
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## Session Notes & Lessons Learned
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### This Session (Subagents 6-14)
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- **Duration:** Extended session covering 9 subagents
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- **Key Lesson:** MUST use Task tool to spawn actual subagents (not implement directly)
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- Subagents 6-7: Initially implemented directly (mistake corrected)
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- Subagents 8-14: Properly spawned using Task tool
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- **Why it matters:** Context savings - subagent returns summary only, not full implementation details
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- **Architecture Decisions:**
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- Quest lifecycle: 8 methods covering all state transitions
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- Event bus: Thread-safe with RWMutex for concurrent access
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- Storage: Graceful fallback when Skate CLI not installed
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- UI styling: 42 reusable styles organized by category
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- Key bindings: Context-aware enabling/disabling for input safety
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- **Test Coverage Achievements:**
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- Quest tests: 97.4% (exceeded 80% target)
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- Storage tests: 80.3% (met target)
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- Event tests: 92.3% (exceeded target)
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- **Commits This Session:** 9 commits (c59f752, 264bc76, 3a462a1, 451e53b, 728d99b, b846c7b, a946332, b61a9c2, plus partial work on 15-17)
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- Wisdom stat provides scaling bonus (1% per point above 10)
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- Level progression is polynomial, not linear
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### Quest System
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- Quest lifecycle: available → active → completed/failed
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- Progress tracking with percentage calculation (0.0 to 1.0)
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- Quest types: commit, lines (MVP focus), tests/PR/refactor/daily/streak (post-MVP)
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- Prerequisites and unlocks system ready for expansion
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- Git repository tracking with base SHA for diff calculations
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- All methods return errors for proper error handling
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### Storage System
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- Skate CLI wrapper for key-value persistence
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- JSON serialization for Character and Quest data
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- Graceful fallback with clear error messages if Skate not installed
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- Additional utilities: Exists, Delete operations
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- Thread-safe for concurrent access
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### Event System
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- Pub/sub pattern with EventBus
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- 6 event types: Commit, LevelUp, QuestStart, QuestDone, SkillUnlock, Achievement
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- Thread-safe with RWMutex for concurrent read/write
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- Synchronous and asynchronous publish methods
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- Foundation for decoupled game logic and UI updates
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### UI System
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- Bubble Tea Model-Update-View pattern
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- 15-color palette with semantic naming (Primary, Success, Error, etc.)
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- 42 reusable Lip Gloss styles organized by category
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- 20+ key bindings with dual navigation (arrows + vim hjkl)
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- Context-aware key enabling/disabling for input safety
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- 5 screens: Dashboard, QuestBoard, Character, Mentor, Settings
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- Adaptive layouts that respond to terminal resize
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### Configuration
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- Config auto-creates at `~/.config/codequest/config.toml`
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- API keys stored separately in Skate (not in config file)
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- All defaults are sensible for immediate use
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### Testing Philosophy
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- Table-driven tests preferred
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- Aim for >80% coverage on core packages
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- Aim for >80% coverage on core packages (achieved: 80-97% on all tested modules)
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- Test edge cases thoroughly
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- Use temp directories for file operations
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- Benchmark tests for performance-critical code
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**Ready to continue? Start with Subagent 6 to build the Quest system!** 🎮⚔️
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## What We Did Today
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Completed **9 subagents (6-14)** in this session, covering:
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1.**Quest System** - Full model, lifecycle, and comprehensive tests (97.4% coverage)
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2.**Storage Layer** - Skate CLI wrapper with graceful fallback and tests (80.3% coverage)
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3.**Event System** - Thread-safe pub/sub EventBus with tests (92.3% coverage)
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4.**UI Foundation** - Styles, key bindings, and main Bubble Tea app model
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5. 🔄 **UI Components** - Started Dashboard, Header, and StatBar (interrupted for session wrap-up)
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**Progress:** 14/35 subagents complete (40% of MVP) 🎉
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**What's Next:** Continue with UI layer (Subagents 15-22), then Git integration (23-27), AI integration (28-30), and final polish (31-35).
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---
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**Ready to continue? Start with Subagent 15 to build the Dashboard screen!** 🎮⚔️

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