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monitemsdef.cpp
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104 lines (81 loc) · 3.22 KB
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#include "game.h"
#include "setvector.h"
void game::init_monitems()
{
setvector(monitems[mon_ant],
mi_bugs, 1, NULL);
monitems[mon_ant_soldier] = monitems[mon_ant];
monitems[mon_ant_queen] = monitems[mon_ant];
setvector(monitems[mon_zombie],
mi_livingroom, 5,mi_kitchen, 4,mi_bedroom, 16,mi_dresser, 16,
mi_softdrugs, 5,mi_harddrugs, 1,mi_tools, 20,mi_trash, 7,
mi_ammo, 1,mi_pistols, 1,mi_shotguns, 1,mi_smg, 1,
NULL);
setvector(monitems[mon_zombie_child],
mi_child_items,65, NULL);
monitems[mon_zombie_shrieker] = monitems[mon_zombie];
monitems[mon_zombie_spitter] = monitems[mon_zombie];
monitems[mon_zombie_electric] = monitems[mon_zombie];
monitems[mon_zombie_fast] = monitems[mon_zombie];
monitems[mon_zombie_brute] = monitems[mon_zombie];
monitems[mon_zombie_hulk] = monitems[mon_zombie];
monitems[mon_zombie_fungus] = monitems[mon_zombie];
monitems[mon_boomer] = monitems[mon_zombie];
monitems[mon_boomer_fungus] = monitems[mon_zombie];
monitems[mon_zombie_necro] = monitems[mon_zombie];
monitems[mon_zombie_grabber] = monitems[mon_zombie];
monitems[mon_zombie_master] = monitems[mon_zombie];
setvector(monitems[mon_beekeeper],
mi_hive, 80, NULL);
setvector(monitems[mon_zombie_cop],
mi_cop_weapons, 20, NULL);
setvector(monitems[mon_zombie_scientist],
mi_dresser, 10,mi_harddrugs, 6,mi_chemistry, 10,
mi_teleport, 6,mi_goo, 8,mi_cloning_vat, 1,
mi_dissection, 10,mi_electronics, 9,mi_bionics, 1,
mi_radio, 2,mi_textbooks, 3,NULL);
setvector(monitems[mon_zombie_soldier],
mi_dresser, 5,mi_ammo, 10,mi_pistols, 5,
mi_shotguns, 2,mi_smg, 5,mi_bots, 1,
mi_launchers, 2,mi_mil_rifles, 10,mi_grenades, 5,
mi_mil_armor, 14,mi_mil_food, 5,mi_bionics_mil, 1,
NULL);
setvector(monitems[mon_biollante],
mi_biollante, 1, NULL);
setvector(monitems[mon_chud],
mi_subway, 40,mi_sewer, 20,mi_trash, 5,mi_bedroom, 1,
mi_dresser, 5,mi_ammo, 18, NULL);
monitems[mon_one_eye] = monitems[mon_chud];
setvector(monitems[mon_bee],
mi_bees, 1, NULL);
setvector(monitems[mon_wasp],
mi_wasps, 1, NULL);
setvector(monitems[mon_dragonfly],
mi_bugs, 1, NULL);
monitems[mon_centipede] = monitems[mon_dragonfly];
monitems[mon_spider_wolf] = monitems[mon_dragonfly];
monitems[mon_spider_web] = monitems[mon_dragonfly];
monitems[mon_spider_jumping] = monitems[mon_dragonfly];
monitems[mon_spider_trapdoor] = monitems[mon_dragonfly];
monitems[mon_spider_widow] = monitems[mon_dragonfly];
setvector(monitems[mon_eyebot],
mi_robots,4, mi_eyebot, 1,NULL);
setvector(monitems[mon_manhack],
mi_robots,4, mi_manhack, 1, NULL);
setvector(monitems[mon_skitterbot],
mi_robots,4, mi_skitterbot, 1, NULL);
setvector(monitems[mon_secubot],
mi_robots,4, mi_secubot, 1, NULL);
setvector(monitems[mon_copbot],
mi_robots,4, mi_copbot, 1, NULL);
setvector(monitems[mon_molebot],
mi_robots,4, mi_molebot, 1, NULL);
setvector(monitems[mon_tripod],
mi_robots,4, mi_tripod, 1, NULL);
setvector(monitems[mon_chickenbot],
mi_robots,4, mi_chickenbot, 1, NULL);
setvector(monitems[mon_tankbot],
mi_robots,4, mi_tankbot, 1, NULL);
setvector(monitems[mon_turret],
mi_robots,4, mi_turret, 1, NULL);
}