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update for DF v0.47.01
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data/init/d_init.txt

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@@ -309,4 +309,11 @@ Options are REPLACE_FIRST, CENTRALIZE (between first and last), REPLACE_ALL
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Set this number to scale how often grazing animals need to eat. Larger numbers mean less food is necessary. Metabolism is always set according to the 3/4ths power of size.
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[GRAZE_COEFFICIENT:100]
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[GRAZE_COEFFICIENT:100]
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Set these to control how subgroups form and develop in the fortress.
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[PRIESTHOOD_UNIT_COUNTS:10:25]
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[TEMPLE_VALUE_LEVELS:2000:10000]
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[GUILD_UNIT_COUNTS:10:25]
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[GUILDHALL_VALUE_LEVELS:2000:10000]

data/init/init.txt

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@@ -43,7 +43,7 @@ If this is set to YES, the tiles will not be stretched, but rather the game view
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[BLACK_SPACE:YES]
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Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of May 2018, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
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Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of January 2020, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
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[GRAPHICS:YES]
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[GRAPHICS_WINDOWEDX:0]

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