-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathevents.cpp
More file actions
427 lines (334 loc) · 14 KB
/
events.cpp
File metadata and controls
427 lines (334 loc) · 14 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
#include "includes.h"
#include "backend/config/config_new.h"
Listener g_listener{};;
void events::round_start( IGameEvent* evt ) {
// new round has started. no longer round end.
g_cl.m_round_end = false;
// fix fix?
g_cl.m_body_pred = g_csgo.m_globals->m_curtime;
// remove notices.
if( settings.kilffed ) {
KillFeed_t* feed = ( KillFeed_t* )g_csgo.m_hud->FindElement( HASH( "SFHudDeathNoticeAndBotStatus" ) );
if( feed )
g_csgo.ClearNotices( feed );
}
// reset hvh / aa stuff.
g_hvh.m_next_random_update = 0.f;
g_hvh.m_auto_last = 0.f;
// reset bomb stuff.
g_visuals.m_c4_planted = false;
g_visuals.m_planted_c4 = nullptr;
// reset dormant esp.
g_visuals.m_draw.fill( false );
g_visuals.m_opacities.fill( 0.f );
g_visuals.m_offscreen_damage.fill( OffScreenDamageData_t() );
// buybot.
{
switch ( settings.autobuyy ) {
case 0: { } break; //off
case 1: { // auto
g_csgo.m_engine->ExecuteClientCmd( "buy scar20; buy g3sg1; buy vest; buy vesthelm; buy taser; buy defuser; buy heavyarmor; buy molotov; buy incgrenade; buy hegrenade; buy smokegrenade" );
} break;
case 2: { // sssg
g_csgo.m_engine->ExecuteClientCmd( "buy ssg08; buy vest; buy vesthelm; buy taser; buy defuser; buy heavyarmor; buy molotov; buy incgrenade; buy hegrenade; buy smokegrenade" );
} break;
case 3: {
g_csgo.m_engine->ExecuteClientCmd( "buy awp; buy vest; buy vesthelm; buy taser; buy defuser; buy heavyarmor; buy molotov; buy incgrenade; buy hegrenade; buy smokegrenade" );
} break;
}
}
// update all players.
for( int i = 1; i <= g_csgo.m_globals->m_max_clients; ++i ) {
Player* player = g_csgo.m_entlist->GetClientEntity< Player* >( i );
if( !player || player->m_bIsLocalPlayer( ) )
continue;
AimPlayer* data = &g_aimbot.m_players[ i - 1 ];
data->OnRoundStart( player );
if ( settings.event_mode_type == 1 ) {
// reset resolver indexes
resolve_record::resolve_data::reset_indexes( data );
}
}
// clear origins.
g_cl.m_net_pos.clear( );
}
void events::round_end( IGameEvent* evt ) {
if( !g_cl.m_local )
return;
// get the reason for the round end.
int reason = evt->m_keys->FindKey( HASH( "reason" ) )->GetInt( );
// reset.
g_cl.m_round_end = false;
if( g_cl.m_local->m_iTeamNum( ) == TEAM_COUNTERTERRORISTS && reason == CSRoundEndReason::CT_WIN )
g_cl.m_round_end = true;
else if( g_cl.m_local->m_iTeamNum( ) == TEAM_TERRORISTS && reason == CSRoundEndReason::T_WIN )
g_cl.m_round_end = true;
}
void events::player_hurt( IGameEvent* evt ) {
int attacker, victim;
// forward event to resolver / shots hurt processing.
if ( settings.event_mode_type == 1 && settings.reset_if_hurt ) {
for ( int i = 1; i <= g_csgo.m_globals->m_max_clients; ++i ) {
Player* player = g_csgo.m_entlist->GetClientEntity< Player* >( i );
if ( !player || player->m_bIsLocalPlayer( ) )
continue;
AimPlayer* data = &g_aimbot.m_players[ i - 1 ];
// reset resolver indexes
resolve_record::resolve_data::reset_indexes( data );
}
}
g_shots.OnHurt( evt );
g_visuals.PlayerHurt( evt );
Getze::VisualsControll::add_dmg( evt );
// offscreen esp damage stuff.
if( evt ) {
attacker = g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "attacker" ) )->GetInt( ) );
victim = g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "userid" ) )->GetInt( ) );
// a player damaged the local player.
if( attacker > 0 && attacker < 64 && victim == g_csgo.m_engine->GetLocalPlayer( ) )
g_visuals.m_offscreen_damage[ attacker ] = { 3.f, 0.f, colors::red };
}
}
int epochh_time( ) {
return std::chrono::duration_cast< std::chrono::milliseconds >( std::chrono::system_clock::now( ).time_since_epoch( ) ).count( );
}
void events::bullet_impact( IGameEvent* evt ) {
Player* shooter = g_csgo.m_entlist->GetClientEntity<Player*>( g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "userid" ) )->GetInt( ) ) );
if ( !shooter || shooter != g_cl.m_local )
return;
ImpactInfo_t info;
info.x = evt->m_keys->FindKey( HASH( "x" ) )->GetFloat( );
info.y = evt->m_keys->FindKey( HASH( "y" ) )->GetFloat( );
info.z = evt->m_keys->FindKey( HASH( "z" ) )->GetFloat( );
info.time = epochh_time( );
g_visuals.m_impacts.push_back( info );
// forward event to resolver impact processing.
g_shots.OnImpact( evt );
}
void events::item_purchase( IGameEvent* evt ) {
int team, purchaser;
player_info_t info;
if( !g_cl.m_local || !evt )
return;
if( !settings.event_item_p )
return;
// only log purchases of the enemy team.
team = evt->m_keys->FindKey( HASH( "team" ) )->GetInt( );
if( team == g_cl.m_local->m_iTeamNum( ) )
return;
// get the player that did the purchase.
purchaser = g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "userid" ) )->GetInt( ) );
// get player info of purchaser.
if( !g_csgo.m_engine->GetPlayerInfo( purchaser, &info ) )
return;
std::string weapon = evt->m_keys->FindKey( HASH( "weapon" ) )->m_string;
if( weapon == XOR( "weapon_unknown" ) )
return;
std::string out = tfm::format( XOR( "%s bought %s\n" ), std::string{ info.m_name }.substr( 0, 24 ), weapon );
notify_controller::g_notify.push_event( out );
}
void events::player_death( IGameEvent* evt ) {
// get index of player that died.
int index = g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "userid" ) )->GetInt( ) );
// update all players.
/* // that reset always so we dont use it
if ( settings.event_mode_type == 1 ) {
for ( int i = 1; i <= g_csgo.m_globals->m_max_clients; ++i ) {
Player* player = g_csgo.m_entlist->GetClientEntity< Player* >( i );
if ( !player || player->m_bIsLocalPlayer( ) )
continue;
AimPlayer* data = &g_aimbot.m_players[ i - 1 ];
// reset resolver indexes
resolve_record::resolve_data::reset_indexes( data );
}
}
*/
// reset opacity scale.
g_visuals.m_opacities[ index - 1 ] = 0.f;
g_visuals.m_draw[ index - 1 ] = false;
}
void events::player_given_c4( IGameEvent* evt ) {
player_info_t info;
if( !settings.event_c4 )
return;
// get the player who received the bomb.
int index = g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "userid" ) )->GetInt( ) );
if( index == g_csgo.m_engine->GetLocalPlayer( ) )
return;
if( !g_csgo.m_engine->GetPlayerInfo( index, &info ) )
return;
std::string out = tfm::format( XOR( "%s received the bomb\n" ), std::string{ info.m_name }.substr( 0, 24 ) );
notify_controller::g_notify.push_event( out );
}
void events::bomb_beginplant( IGameEvent* evt ) {
player_info_t info;
if( !settings.event_c4 )
return;
// get the player who played the bomb.
int index = g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "userid" ) )->GetInt( ) );
if( index == g_csgo.m_engine->GetLocalPlayer( ) )
return;
// get player info of purchaser.
if( !g_csgo.m_engine->GetPlayerInfo( index, &info ) )
return;
std::string out = tfm::format( XOR( "%s started planting the bomb\n" ), std::string{ info.m_name }.substr( 0, 24 ) );
notify_controller::g_notify.push_event( out );
}
void events::bomb_abortplant( IGameEvent* evt ) {
player_info_t info;
if( !settings.event_c4 )
return;
// get the player who stopped planting the bomb.
int index = g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "userid" ) )->GetInt( ) );
if( index == g_csgo.m_engine->GetLocalPlayer( ) )
return;
// get player info of purchaser.
if( !g_csgo.m_engine->GetPlayerInfo( index, &info ) )
return;
std::string out = tfm::format( XOR( "%s stopped planting the bomb\n" ), std::string{ info.m_name }.substr( 0, 24 ) );
notify_controller::g_notify.push_event( out );
}
void events::bomb_planted( IGameEvent* evt ) {
Entity *bomb_target;
std::string site_name;
int player_index;
player_info_t info;
std::string out;
// get the func_bomb_target entity and store info about it.
bomb_target = g_csgo.m_entlist->GetClientEntity( evt->m_keys->FindKey( HASH( "site" ) )->GetInt( ) );
if( bomb_target ) {
site_name = bomb_target->GetBombsiteName( );
g_visuals.m_last_bombsite = site_name;
}
if( !settings.event_c4 )
return;
player_index = g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "userid" ) )->GetInt( ) );
if( player_index == g_csgo.m_engine->GetLocalPlayer( ) )
out = tfm::format( XOR( "you planted the bomb at %s\n" ), site_name.c_str( ) );
else {
g_csgo.m_engine->GetPlayerInfo( player_index, &info );
out = tfm::format( XOR( "the bomb was planted at %s by %s\n" ), site_name.c_str( ), std::string( info.m_name ).substr( 0, 24 ) );
}
notify_controller::g_notify.push_event( out );
}
void events::bomb_beep( IGameEvent *evt ) {
Entity *c4;
vec3_t explosion_origin, explosion_origin_adjusted;
CTraceFilterSimple filter;
CGameTrace tr;
// we have a bomb ent already, don't do anything else.
if( g_visuals.m_c4_planted )
return;
// bomb_beep is called once when a player plants the c4 and contains the entindex of the C4 weapon itself, we must skip that here.
c4 = g_csgo.m_entlist->GetClientEntity( evt->m_keys->FindKey( HASH( "entindex" ) )->GetInt( ) );
if( !c4 || !c4->is( HASH( "CPlantedC4" ) ) )
return;
// planted bomb is currently active, grab some extra info about it and set it for later.
g_visuals.m_c4_planted = true;
g_visuals.m_planted_c4 = c4;
g_visuals.m_planted_c4_explode_time = c4->m_flC4Blow( );
// the bomb origin is adjusted slightly inside CPlantedC4::C4Think, right when it's about to explode.
// we're going to do that here.
explosion_origin = c4->GetAbsOrigin( );
explosion_origin_adjusted = explosion_origin;
explosion_origin_adjusted.z += 8.f;
// setup filter and do first trace.
filter.SetPassEntity( c4 );
g_csgo.m_engine_trace->TraceRay(
Ray( explosion_origin_adjusted, explosion_origin_adjusted + vec3_t( 0.f, 0.f, -40.f ) ),
MASK_SOLID,
&filter,
&tr
);
// pull out of the wall a bit.
if( tr.m_fraction != 1.f )
explosion_origin = tr.m_endpos + ( tr.m_plane.m_normal * 0.6f );
// this happens inside CCSGameRules::RadiusDamage.
explosion_origin.z += 1.f;
// set all other vars.
g_visuals.m_planted_c4_explosion_origin = explosion_origin;
// todo - dex; get this radius dynamically... seems to only be available in map bsp file, search string: "info_map_parameters"
// info_map_parameters is an entity created on the server, it doesnt seem to have many useful networked vars for clients.
//
// swapping maps between de_dust2 and de_nuke and scanning for 500 and 400 float values will leave you one value.
// need to figure out where it's written from.
//
// server.dll uses starting 'radius' as damage... the real radius passed to CCSGameRules::RadiusDamage is actually multiplied by 3.5.
g_visuals.m_planted_c4_damage = 500.f;
g_visuals.m_planted_c4_radius = g_visuals.m_planted_c4_damage * 3.5f;
g_visuals.m_planted_c4_radius_scaled = g_visuals.m_planted_c4_radius / 3.f;
}
void events::bomb_begindefuse( IGameEvent* evt ) {
player_info_t info;
if( !settings.event_c4 )
return;
// get index of player that started defusing the bomb.
int index = g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "userid" ) )->GetInt( ) );
if( index == g_csgo.m_engine->GetLocalPlayer( ) )
return;
if( !g_csgo.m_engine->GetPlayerInfo( index, &info ) )
return;
bool kit = evt->m_keys->FindKey( HASH( "haskit" ) )->GetBool( );
if ( kit ) {
g_visuals.has_defuser = true;
}
else {
g_visuals.has_defuser = false;
}
// debuse start
g_visuals.started_defusing = true;
if( kit ) {
std::string out = tfm::format( XOR( "%s started defusing with a kit\n" ), std::string( info.m_name ).substr( 0, 24 ) );
notify_controller::g_notify.push_event( out );
}
else {
std::string out = tfm::format( XOR( "%s started defusing without a kit\n" ), std::string( info.m_name ).substr( 0, 24 ) );
notify_controller::g_notify.push_event( out );
}
}
void events::bomb_abortdefuse( IGameEvent* evt ) {
player_info_t info;
if( !settings.event_c4 )
return;
// debuse start
g_visuals.started_defusing = false;
// get index of player that stopped defusing the bomb.
int index = g_csgo.m_engine->GetPlayerForUserID( evt->m_keys->FindKey( HASH( "userid" ) )->GetInt( ) );
if( index == g_csgo.m_engine->GetLocalPlayer( ) )
return;
if( !g_csgo.m_engine->GetPlayerInfo( index, &info ) )
return;
std::string out = tfm::format( XOR( "%s stopped defusing\n" ), std::string( info.m_name ).substr( 0, 24 ) );
notify_controller::g_notify.push_event( out );
}
void events::bomb_exploded( IGameEvent* evt ) {
g_visuals.m_c4_planted = false;
g_visuals.m_planted_c4 = nullptr;
g_visuals.started_defusing = false;
g_visuals.has_defuser = false;
}
void events::bomb_defused( IGameEvent* evt ) {
g_visuals.m_c4_planted = false;
g_visuals.m_planted_c4 = nullptr;
g_visuals.started_defusing = false;
g_visuals.has_defuser = false;
}
void Listener::init( ) {
// link events with callbacks.
add( XOR( "round_start" ), events::round_start );
add( XOR( "round_end" ), events::round_end );
add( XOR( "player_hurt" ), events::player_hurt );
add( XOR( "bullet_impact" ), events::bullet_impact );
add( XOR( "item_purchase" ), events::item_purchase );
add( XOR( "player_death" ), events::player_death );
add( XOR( "player_given_c4" ), events::player_given_c4 );
add( XOR( "bomb_beginplant" ), events::bomb_beginplant );
add( XOR( "bomb_abortplant" ), events::bomb_abortplant );
add( XOR( "bomb_planted" ), events::bomb_planted );
add( XOR( "bomb_beep" ), events::bomb_beep );
add( XOR( "bomb_begindefuse" ), events::bomb_begindefuse );
add( XOR( "bomb_abortdefuse" ), events::bomb_abortdefuse );
add( XOR( "bomb_exploded" ), events::bomb_exploded );
add( XOR( "bomb_defused" ), events::bomb_defused );
register_events( );
}