-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathTableCompendium
More file actions
11877 lines (10846 loc) · 336 KB
/
TableCompendium
File metadata and controls
11877 lines (10846 loc) · 336 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
%ARENA GAMES: SPECTACLES OF COMBAT AND BLOOD
$Main
d8 The arena is...
1. An ancient stone structure used for centuries.
2. An old stone structure used for generations.
3. A wondrous construction with grand stands, trap doors, and elevators.
4. A sturdy wooden structure, recently built.
5. A crisp stone structure, recently built.
6. A set of rickety wooden stands around a dirt ring.
7. A circle of rope surrounded by spectators and a few cages.
8. An underground pit with spectators leaning over a railing above.
d8 The games are being held...
1. In honor of the sovereign’s birthday.
2. In honor of a historical anniversary.
3. In honor of a recent military victory.
4. To turn a profit off admission sales.
5. To turn a profit off a gambling book.
6. To dispose of prisoners.
7. Strictly to entertain the masses.
8. To determine a champion for a dangerous quest or traditional ceremony.
d6 The games are being hosted by...
1. A tyrannical sovereign.
2. A benevolent sovereign.
3. A close ally of the sovereign.
4. A wealthy merchant or lord.
5. A council of wealthy merchants.
6. A mysterious high priest or mage.
d8 The main event is...
1. A battle royale or grand melee.
2. A reenactment of a historical battle.
3. A duel between two arena champions.
4. A duel between a champion and a severe underdog.
5. Feeding prisoners to beasts.
6. A battle of man versus beast @d8): 1. bears; 2. chimeras; 3. dragons; 4. giant spiders; 5. lions; 6. owlbears; 7. tigers; 8. wolves.
7. A chariot race or foot race.
8. Feats of strength.
d12 The day’s champion wins...
1. A heavy purse of silver.
2. A sizable purse of gold.
3. An expensive and ornate weapon.
4. An expensive and ornate suit of armor.
5. A floral crown and a fine silver chain.
6. A floral crown and bejeweled gold belt.
7. A fine silk cloak and bejeweled silver chain.
8. A petition of the sovereign.
9. A position of honor in the army and a purse of silver.
10. A position of honor in the sovereign’s guard.
11. A week of pampering and pleasure and a purse of silver.
12. A night with one of the nobles’ wives and a purse of gold.
d8 The crowd is made up of mostly...
1. Merchants, nobles, and the well-to-do.
2. Soldiers and camp-followers.
3. Local artisans and shopkeepers.
4. Local peasants and unskilled workers.
5. Foreigners and travelers.
6. Slave, servants, and laborers.
7. Sailors, pirates, and knaves.
8. People of all social strata.
d6 The crowd’s attitude is...
1. Rowdy and festive.
2. Eager and excited.
3. Relaxed and easy-going.
4. Hostile and tense.
5. Disappointed and angry.
6. Rowdy and rebellious.
$INDIVIDUAL GLADIATORS
d12 Background: The gladiator is...
1. A well-trained slave.
2. A poorly-trained slave.
3. A seasoned veteran of the arena.
4. A veteran of warfare.
5. A prisoner of war.
6. A political prisoner.
7. The son of a poor man.
8. A drunk.
9. A captured criminal.
10. A former pirate.
11. A de-frocked priest.
12. A favorite among the ladies.
d6 Armor: The gladiator is clad in...
1. Nothing.
2. Leather scraps or exotic beast hides.
3. A leather baldric or jerkin.
4. A bronze or iron helm (and no more).
5. A breastplate and a helm.
6. Chainmail.
d6 Weapon: The gladiator is wielding...
1. Two shortswords.
2. A shortsword and shield.
3. A spear and shield.
4. A net and trident or an exotic blade.
5. A heavy flail or greataxe.
6. A scimitar and whip.
d10 Tactics: The gladiator fights with...
1. Hit-and-run tactics.
2. Making a direct assault.
3. Making a mad charge.
4. Fancy footwork.
5. Unpredictable lurches.
6. Masterful combat maneuvers.
7. Kicking and stomping.
8. Lots of taunts and jeers.
9. Lots of screaming and shouting.
10. Lots of head-butting.
d6 Arena gimmick: The gladiator is known for...
1. Dancing atop fallen foes.
2. Making rude gestures.
3. Insulting spectators.
4. Gifting a lady spectator with a flower.
5. Kneeling to pray after making a kill.
6. Never speaking a word.
d12 The greatest champion ever to fight in this arena was...
1. A masterful swordsman, with a slow mind.
2. A masterful swordsman, with a quick wit.
3. A hulking brute, with a gentle soul.
4. A hulking brute, with a nasty edge.
5. The survivor of a terrible disaster.
6. The survivor of a famous shipwreck.
7. The survivor of a wartime massacre.
8. The bastard son of a noble house.
9. A conquered prince or lord who was too proud to bend the knee.
10. Horribly disfigured and scarred.
11. Half-giant, and completely insane.
12. Half-fiend, and insanely cruel.
d12 Motivation: The gladiator fights for...
1. The love of the sport.
2. The love of someone he cannot have.
3. Pure bloodlust.
4. A chance to deal out sadistic torment.
5. A chance at freedom.
6. A chance at vengeance.
7. A chance to escape from life imprisonment.
8. A chance to escape from execution.
9. A chance at redemption.
10. God and country.
11. Fortune and glory.
12. Strength and honor.
d6 Personal tragedy: The gladiator has endured the tragedy of...
1. A doomed love affair.
2. The death of a spouse.
3. The death of a child.
4. Being wrongfully accused of a crime.
5. Surviving as a desperate criminal.
6. Being taken as a prisoner of war.
d6 Facial feature: The gladiator has...
1. A nose ring or garish earring.
2. A missing eye or a grisly facial scar.
3. A look of panic or sadness.
4. A haughty or eager grin.
5. Long, beautiful hair or an unruly beard.
6. Wild sideburns or a long mustache.
d6 Body feature: On the gladiator's body is...
1. A maritime tattoo @d6): 1. fish; 2. ship; 3. kraken; 4. mermaid; 5. octopus; 6. skull.
2. A slave tattoo @d6): 1. date; 2. place; 3. slave name; 4. master’s name; 5. job; 6. number.
3. A beast tattoo @d6): 1. bear; 2. boar; 3. dragon; 4. eagle; 5. lion; 6. wolf.
4. A brand @d6): 1-2. brand of a slave; 3-4. brand of a soldier; 5-6. brand of a sailor.
5. A festering wound or frightening scar.
6. An obscene amount of oil or an intimidating amount of hair.
%ASSASSINS’ GUILDS: KILLERS-FOR-HIRE
$Main
d12 Symbol: The guild’s symbol is...
1. A skull.
2. A bat.
3. An eye.
4. A crow.
5. A flame.
6. A fish.
7. A dagger.
8. A scorpion.
9. A scythe.
10. A spider.
11. An arrow.
12. A snake.
d20 Methods: The guild’s preferred method of execution is...
1. Ingested poison or allergic reaction.
2. Exposure to deadly (but not highly contagious) disease.
3. Contact poison applied to a weapon.
4. Arrow/bolt from range.
5. Knife in the chest or back.
6. Multiple stab wounds.
7. Slitting throats.
8. Gutting or eviscerating.
9. Flaying.
10. Beheading.
11. Strangulation.
12. Hanging.
13. Burying alive.
14. Drowning.
15. Boiling alive.
16. Throwing off a roof.
17. Acid (pouring or submersion).
18. Fiery explosion.
19. Burning alive.
20. Feeding to animals.
d12 Weapons: Guildmembers typically arm themselves with...
1. Poisoned daggers and shortswords.
2. Throwing knives.
3. Over-sized daggers.
4. Serrated daggers.
5. Daggers and crossbows.
6. Axes and knives.
7. Bows and arrows.
8. Shortswords and crossbows.
9. Sickles and scythes.
10. Garrotes and daggers.
11. Exotic blades and blowguns.
12. Bolas and poisoned projectiles.
d12 Headquarters: The guild’s headquarters is hidden in or near...
1. The residence of the leader or a senior guildmember.
2. An artisan's shop or guildhall.
3. A merchant's office.
4. A tavern.
5. A brothel.
6. A warehouse or shipyard.
7. A temple complex.
8. The city's sewers.
9. The town hall.
10. An abandoned guildhall or warehouse.
11. An armory or barracks.
12. The residence of a wealthy individual or prominent citizen.
d8 Timing: Guildmembers typically plan their attacks for...
1. At sunrise.
2. At midnight.
3. High noon.
4. After midnight.
5. At sunset.
6. In the wee hours.
7. After dark.
8. Before sunrise.
d8 Guildmembers typically strike with...
1. Hit-and-run tactics.
2. Ambush tactics.
3. Diversionary tactics.
4. A precisely planned attack strategy.
5. A well-planned escape strategy.
6. The element of surprise.
7. Announcing their presence.
8. No thought of escape.
d6 Organization: Guildmembers typically know...
1. Very few other guildmembers.
2. Several other guildmembers.
3. The details of the guild’s organization.
4. Nothing about the guild’s leadership.
5. The names of the guild’s leaders, though they’ve never any of them.
6. One of the guild’s leading members and no other guildmembers.
d6 Style: Guildmembers typically operate...
1. Alone.
2. In pairs.
3. In small groups.
4. By infiltrating an organization.
5. By impersonating a specific individual.
6. In plain sight.
d12 Leader: The guild’s leader is...
1. A dangerous megalomaniac.
2. A charismatic demagogue.
3. A mysterious foreigner.
4. A talented thief.
5. A well-known public figure.
6. A ruthless killer.
7. A femme fatale.
8. A charming rogue.
9. A dashing swashbuckler.
10. A brutish thug.
11. A religious fanatic.
12. A veteran soldier.
d6 Goals: The guild’s goals include (leadership and rank-and-file members could have different goals)...
1. Expanding the client base.
2. Corrupting and influencing the politics of the city or region.
3. Eliminating a rival assassins’ guild in the same city or region.
4. Eliminating a rival assassins’ guild in a foreign city or region.
5. Intimidating the masses.
6. Instigating rebellion among the masses.
d8 Restrictions: The guild refuses to take contracts to kill...
1. Women.
2. Young children.
3. Nobles and prominent citizens.
4. Priests and monks.
5. Peasants and poor folk.
6. Foreigners and travelers.
7. Members of the client’s family.
8. Fellow criminals.
d12 Reputation: The guild is feared or respected by...
1. Fishermen and sailors.
2. Beggars and orphans.
3. Merchants and moneychangers.
4. Nobles and rulers.
5. Politicians and magistrates.
6. Guards and sheriffs.
7. Soldiers and warriors.
8. Thieves and criminals.
9. Servants and slaves.
10. Priests and sages.
11. Women and children.
12. Other assassins.
$GUILD ASSASSIN
d6 Trait: The assassin has...
1. A flashy earring.
2. A scar on the face.
3. A scar on the forearm.
4. A bent and broken nose.
5. A high-pitched laugh.
6. Neatly trimmed mustaches.
d6 Apparel: The assassin is wearing...
1. Shiny leather boots.
2. A wide-brimmed hat.
3. A gold signet ring.
4. A dagger in each boot.
5. A mask covering the face.
6. Low-cut shirt.
d12 Weapon: The assassin carries...
1. A blade with a gem embedded in the pommel.
2. A blade with soft leather tassels dangling from the pommel.
3. A blade with a carved hilt @d6): 1. ivory; 2. jade; 3. soapstone; 4. ebony; 5. mahogany; 6. oak.
4. A blade with a gently curved hilt.
5. A blade with beasts sculpted into the steel of the guard @d6): 1. dragons; 2. lions; 3. scorpions; 4. snakes; 5. spiders; 6. wolves.
6. A blade made of blackened steel.
7. A highly polished blade.
8. A blade with runes carved into it.
9. Arrows/bolts tipped with black steel.
10. Arrows/bolts with bronzed tips.
11. Arrows/bolts fletched with crow feathers.
12. Arrows/bolts fletched with peacock feathers.
d12 Goal: The assassin is looking for...
1. Accomplices to help complete a job.
2. Revenge against a rival assassin.
3. To impress the guild’s leadership.
4. Extra muscle for a tough assignment.
5. Rumors that may score a new client.
6. Word from a missing guild contact.
7. Someone to frame up for a murder.
8. Revenge after being double-crossed
9. To undermine the guild’s leadership.
10. A rowdy evening of carousing
11. Murderers with guildmember potential.
12. Help finding a killer who is undercutting the guild.
$ASSASSINS’ GUILDS: AGENTS OF DEATH AND POISON
$INDIVIDUAL ASSASSIN
d12 Background: The assassin is...
1. A veteran hitman.
2. A desperate footpad.
3. A reckless fortune seeker.
4. A well-known slayer.
5. A brash, young fool.
6. A student of the craft.
7. A charismatic butcher.
8. A mysterious foreigner.
9. A femme fatale.
10. A charming rogue.
11. A dashing swashbuckler.
12. A brutish thug.
d20 Trait: The assassin has...
1. A scar on the forearm.
2. A scar on the face.
3. A high-pitched laugh.
4. A long, hooked nose.
5. A dangerous look in the eye.
6. A cheerful smile.
7. A cold stare.
8. An agile step.
9. A low-cut shirt.
10. A bent, broken nose.
11. A cute little button nose.
12. A scar below the left eye.
13. Pockmarked cheeks.
14. High cheek bones.
15. A pointy chin.
16. A thug's tattoo @d8): 1. crossed bones; 2. dagger; 3. dragon; 4. eagle; 5. skull; 6. snake; 7. spider web; 8. thorns.
17. A sailor's tattoo @d6): 1. anchor; 2. fish; 3. mermaid; 4. octopus; 5. shark; 6. whale.
18. An open shirt and a very hairy chest.
19. A five o'clock shadow.
20. A neatly trimmed mustache.
d20 Apparel: The assassin wears...
1. A flashy earring.
2. Shiny leather boots.
3. A gold signet ring.
4. A dagger in each boot.
5. A mask covering the face.
6. A wide-brimmed hat.
7. A cloak with a dark hood.
8. A black traveler's cloak.
9. A bandolier containing vials of poison.
10. A quiver full of arrows/bolts.
11. A dark red cape.
12. Boots with golden buckles.
13. A leather baldric.
14. A handkerchief tied over the head.
15. A small silver chain around the neck.
16. A long dark ponytail.
17. Luscious brown curls.
18. A ruffled shirt.
19. A black leather coat.
20. A handkerchief in the breast pocket.
d10 Goal: The assassin is looking for...
1. Accomplices to help complete a job.
2. Revenge against a rival assassin.
3. An easy contract.
4. Extra muscle for a tough assignment.
5. Rumors that may lead to a new client.
6. Word from a missing guild contact.
7. Someone to frame up for a murder.
8. Revenge against a double-crossing client.
9. A big payday.
10. A rowdy evening of carousing.
d10 Weapon: The assassin wields...
1. A blade with a gem embedded in the pommel.
2. A blade with soft leather tassels dangling from the pommel.
3. A blade with a carved hilt @d6): 1. ivory; 2. jade; 3. soapstone; 4. ebony; 5. mahogany; 6. oak.
4. A blade with a gently curved hilt.
5. A blade with beasts engraved in the guard @d6): 1. dragons; 2. lions; 3. scorpions;. 4. snakes; 5. spiders; 6. wolves.
6. A blade made of blackened steel.
7. A highly polished blade.
8. A blade with strange runes carved into it.
9. A blade with a serrated edge.
10. A curved, exotic blade.
d20 Possession: The assassin also carries...
1. Several throwing knives.
2. An array of poisons in stoppered vials.
3. Several doses of a deadly poison.
4. A blowgun with poisoned darts.
5. An over-sized crossbow.
6. Arrows/bolts tipped with black steel.
7. Arrows/bolts with bronzed tips.
8. Arrows/bolts fletched with crow feathers.
9. Arrows/bolts fletched with peacock feathers.
10. Arrows/bolts coated in poison.
11. Some hemp rope and a silk handkerchief.
12. A pocketbook of notes and maps.
13. Climbing gear—pitons, hammer, and rope.
14. A mask.
15. The token of a love.
16. Letters for blackmail.
17. A lucky charm @d6): 1-2. rabbit's foot; 3-4. lucky coin; 5. horseshoe; 6. four-leafed clover.
18. A flask filled with spirits.
19. A wineskin.
20. A little jar of mustache wax.
d6 Work Style: The assassin prefers to operate...
1. Alone.
2. Alone, but with a contact’s knowledge..
3. With a partner to provide extra muscle.
4. With a partner to serve as a look-out.
5. With a partner to create a diversion.
6. Wearing a mask.
d20 Rumored Hit: Recently, the assassin i rumored to have notched a kill in or near a/an/the...
1. Residential district. 11. Inn.
2. Workshop or guildhall. 12. Brothel.
3. Merchant's office. 13. Cemetery.
4. Warehouse or shipyard. 14. Town hall.
5. A temple complex. 15. Palace.
6. Abandoned warehouse. 16. Bridge.
7. Noble’s residence. 17. Pub.
8. Library or university. 18. Tavern.
9. Gatehouse or barracks. 19. Docks.
10. Market square. 20. Bridge.
d10 Rumored Mark: The assassin is rumored to have killed a/an/the...
1. Lord or lady.
2. Merchant.
3. King or queen.
4. Politician.
5. Prince or princess.
6. Crime boss.
7. Priest or priestess.
8. Warlord.
9. Heretic or prophet.
10. Sea captain.
$POISONS
d20 Effect: The poison will cause or induce...
1. Wounds to bleed more profusely.
2. A splitting headache.
3. Aches all over the body.
4. Infection in and near open wounds.
5. Fever and chills.
6. Airway constriction or shortness of breath.
7. Excess mucus production, making breathing difficult.
8. Blurry vision or blindness.
9. A painful rash.
10. Itchy hives.
11. Loss of coordination and/or impaired walking.
12. Weakness in limbs and/or exhaustion.
13. Nausea and/or indigestion.
14. Vomiting and/or diarrhea.
15. Drowsiness and/or loss of consciousness.
16. Memory loss.
17. Inability to focus and/or to think clearly.
18. Nightmares and/or hallucinations.
19. Paranoia and/or insomnia.
20. Impotence, infertility, or miscarriage.
d12 Consistency and Color: The poison is...
1. A thick paste. 1. Pale green.
2. A thin paste. 2. Dark green.
3. A flaky powder. 3. Blue green.
4. A fluffy powder. 4. Olive green.
5. Made of fine crystals. 5. Yellow.
6. Made of coarse crystals. 6. Red.
7. A pungent potion. 7. White.
8. A fragrant potion. 8. Grey.
9. An odorless potion. 9. Brown.
10. A foul-smelling potion. 10. Black.
11. An oily liquid. 11. Blue.
12. A thick, gloopy liquid. 12. Violet.
d20 The main ingredient is harvested from...
1. A spider. 11. A flower.
2. A snake. 12. A fruit.
3. A centipede or scorpion. 13. A mold.
4. A frog or lizard. 14. A leaf.
5. A jellyfish or coral. 15. A grass.
6. A medusa or naga. 16. Mushrooms.
7. An otyugh or ooze. 17. A root.
8. A drider or ettercap. 18. A seed.
9. A basilisk or cockatrice. 19. A tree bark.
10. A demon or devil. 20. A mineral.
d8 The poison is prepared by...
1. Boiling slowly.
2. Desiccating.
3. Boiling rapidly.
4. Fermenting.
5. Brining.
6. Roasting
7. Burning.
8. Smoking
d6 The poison is most effective when...
1. Ingested with food.
2. Ingested with alcohol.
3. Inhaled deeply.
4. Spread over a large area of the skin.
5. Applied to a weapon that pierces the flesh.
6. Applied to a weapon that slashes the flesh.
d6 The antidote to the poison is...
1. A simple herbal remedy.
2. A complex herbal potion or salve.
3. A widely available healing potion or balm.
4. An intricate alchemical concoction.
5. No known earthly substances.
6. Rare and powerful magic.
%BARDS: SONGS AND SHENANIGANS
$Main
d20 Background: The bard is...
1. A talented singer.
2. A graceful dancer.
3. A virtuoso musician.
4. A captivating storyteller.
5. A brilliant poet.
6. A scholar of history.
7. A serious actor.
8. A dashing swashbuckler.
9. A wise-cracking magician.
10. A bold knife-thrower.
11. A slippery con artist.
12. A lovable jack-of-all-trades.
13. A duplicitous spy.
14. A witty satirist.
15. A gracious knight.
16. An enchanting dancer.
17. A mysterious foreigner.
18. A rowdy jester.
19. A master of riddles.
20. A terrible singer.
d20 Instrument: The bard carries his/her...
1. Bagpipes. 11. Lyre.
2. Bells. 12. Mandolin.
3. Castanets. 13. Ocarina.
4. Cymbals. 14. Panpipes.
5. Drum. 15. Shawm.
6. Fiddle. 16. Tabor.
7. Flute. 17. Tambourine.
8. Harmonica. 18. Trumpet.
9. Harp. 19. Viol.
10. Lute. 20. Zither.
d10 Instrument History: The instrument is...
1. A gift from a wealthy patron.
2. A family heirloom.
3. Very old, but well maintained.
4. An old, worn-out thing.
5. In need of some repair.
6. Always out-of-tune.
7. Decorated with gold.
8. The product of a master craftsman.
9. Something the bard made.
10. The instrument of a legendary bard.
d12 Weapons and Tricks: The bard has...
1. Several sharp daggers.
2. A lightweight saber.
3. A finely-crafted shortsword.
4. A longsword and a good luck charm.
5. Some well-balanced throwing knives.
6. A quick-winding crossbow.
7. A bow of elvish make.
8. A shortsword of dwarvish make.
9. A heavy wooden staff.
10. A dagger in each boot.
11. A book of hexes and curses.
12. Quick wits and a gift for lying.
d12 Possession: The bard also carries...
1. A compromising love letter.
2. A lacy favor from a maiden.
3. Some parchment with half-finished poems.
4. Some faded sheet music.
5. A silk handkerchief.
6. The key to well-guarded treasure chest.
7. A bundle of old books.
8. An alchemy kit and several potions.
9. A pocket field guide to local herbs.
10. A faded old map.
11. A tome of legends and historical lore.
12. A jar of mustache wax.
d12 Apparel: The bard is wearing...
1. Tight-fitting pants.
2. A low-cut shirt.
3. A revealing set of breeches.
4. A traveler’s cloak.
5. A heavy peddler’s pack.
6. A wide-brimmed hat with a large exotic feather @d10): 1. cockatrice; 2. giant eagle; 3. giant owl; 4. griffon; 5. hippogriff; 6. ostrich 7. peacock; 8. phoenix; 9. roc; 10. shadowraven.
7. Shiny boots made from an exotic hide @d8): 1. basilisk; 2. crocodile; 3. demonskin; 4. dragonscale; 5. drake; 6. flamesnake; 7. lightning lizard; 8. wyvern.
8. A coat made from an exotic hide @d6): 1. dragonscale; 2. leopard; 3. owlbear; 4. sharkskin; 5. tiger; 6. zebra.
9. A large golden necklace.
10. Flashy earrings.
11. Dancing shoes.
12. Too much perfume.
d12 Trait: The bard has...
1. A silver tongue.
2. A gift for satire and wit.
3. A beautiful face.
4. Incredibly good looks.
5. An easy smile.
6. A graceful manner.
7. A polite gentility.
8. Impeccable manners.
9. A foul mouth.
10. A hearty laugh.
11. An alluring quality.
12. A handsome mustache.
d12 Goal: The bard is looking for...
1. A new tale to tell.
2. Inspiration for a song.
3. A beautiful muse.
4. Someone to repair a musical instrument.
5. A catchy melody.
6. Experimental harmonies.
7. An edgy dance move.
8. A word that rhymes with “hippopotamus.”
9. New styles of poetry.
10. A legendary artifact.
11. A hero to immortalize in song.
12. A night of drinking and merrymaking.
d10 Fans: The bard is a big hit among...
1. Fishermen, sailors, and pirates.
2. Farmers and herders.
3. Miners and travelers.
4. Guards, soldiers, and sellswords.
5. Members of the nobility.
6. Young children.
7. Idealistic youths.
8. Serving girls, slaves, and harlots.
9. Pretty young maidens.
10. Lonely wives.
d12 Tale: The bard tells of a recent visit to...
1. A royal court. 7. A wild mountain.
2. A distant castle. 8. A legendary tomb.
3. A frightening lair. 9. A great tournament.
4. A foreign land. 10. A dark prison cell.
5. A witch’s home. 11. A grand festival.
6. A savage land. 12. A haunted castle.
$SONGS
d20 The song is about (roll twice)...
1. A young common woman @d6): 1. smith's daughter; 2. farmer's daughter; 3. miner's daughter; 4. Innkeeper's daughter; 5. harlot; 6. lady's maid.
2. A common woman @d6): 1. barmaid; 2. farmwife; 3. housemaid; 4. fisherman's wife; 5. merchant's wife; 6. seamstress.
3. A noblewoman @d6): 1. beautiful maiden; 2. young princess; 3. ugly princess; 4. old queen; 5. wicked queen; 6. old widow.
4. A priestess @d6): 1. young novice; 2. high priestess; 3. sister of mercy; 4. old prude; 5. oracle; 6. zealot.
5. A witch @d6): 1. crone; 2. enchantress; 3. gypsy woman; 4. fortune teller; 5. potion-maker; 6. dark sorceress.
6. A wizard @d6): 1. alchemist; 2. conjurer; 3. necromancer; 4. pyromancer; 5. old wizard; 6. apprentice mage.
7. A warrior @d6): 1. barbarian; 2. gladiator; 3. guard captain; 4. young knight; 5. old knight; 6. sellsword.
8. A rogue @d6): 1. gambler; 2. jester; 3. outlaw; 4. pirate; 5. singer; 6. thief.
9. A priest @d6): 1. acolyte; 2. exorcist; 3. old priest; 4. healer; 5. monk; 6. preacher.
10. A common man @d6): 1. farmer; 2. herder; 3. blacksmith; 4. miner; 5. sailor; 6. tailor.
11. A nobleman @d6): 1. wise king; 2. tyrant king; 3. old lord; 4. young lord; 5. handsome prince; 6. wealthy merchant
12. A great beast @d6): 1. bear; 2. boar; 3. dragon; 4. lion; 5. stag; 6. wolf.
13. A diminutive beast @d6): 1. cat; 2. dog; 3. fox; 4. rat; 5. snake; 6. spider.
14. An aquatic creature @d6): 1. frog; 2. fish; 3. mermaid; 4. octopus; 5. swan; 6. whale.
15. A bird @d6): 1. dove; 2. eagle; 3. mockingbird; 4. owl; 5. raven; 6. rooster.
16. A monster @d6): 1. devil; 2. demon; 3. giant; 4. ghost; 5. goblin; 6. ogre.
17. An event @d6): 1. battle; 2. captivity; 3. feast; 4. fair; 5. tournament; 6. wedding.
18. A wild location @d6): 1. cave; 2. desert; 3. forest; 4. lake/river; 5. mountain; 6. sea.
19. A settled place @d6): 1. castle; 2. garden; 3. inn/tavern; 4. market; 5. temple; 6. tomb.
20. An item or object @d6): 1. coin; 2. book; 3. goblet; 4. shield; 5. ship; 6. sword.
d8 The song is popular because...
1. It was written by a legendary bard.
2. It has a subversive double meaning.
3. It was banned by a tyrannical ruler.
4. It was banned by a priest or priestess.
5. It was a popular sovereign’s favorite.
6. It was sung at a magnificent wedding feast.
7. Its lyrics are bawdy and outrageous.
8. No one knows, but it has a catchy tune.
d8 The song is commonly sung at...
1. Pubs and scholarly ceremonies.
2. Pubs and military camps.
3. Religious ceremonies and festivals.
4. Royal courts and weddings.
5. Taverns and aboard ships.
6. Taverns and brothels.
7. Taverns and mining camps.
8. Tournaments.
%BROTHELS: WHAT’LL IT BE, SAILOR?
$Main
d20 Name: The locals call this place the... (first word)
1. Cozy.
2. Dancer's.
3. Golden.
4. Maiden's.
5. Lacy.
6. Lady's.
7. Lighted.
8. Lover's.
9. Night's.
10. Pink.
11. Porcelain.
12. Red.
13. Satin.
14. Shining.
15. Silky.
16. Silver.
17. Softest.
18. Sweetest.
19. Warmest.
20. Welcoming.
d20 Name: The locals call this place the... (second word)
1. Candle.
2. Cherry.
3. Curtain.
4. Doll.
5. Door.
6. Embrace.
7. Glove.
8. Heart.
9. House.
10. Lamp.
11. Kiss.
12. Peach.
13. Purse.
14. Room.
15. Slipper.
16. Shoe.
17. Skirt.
18. Stocking.
19. Veil.
20. Window.
d20 Location: The brothel is located...
1. In the slums.
2. In a shantytown.
3. In a well-to-do residential neighborhood.
4. In the docks district.
5. In the riverfront district.
6. In the barracks district.
7. In an alley off a foreign bazaar.
8. In an alley off the main market square.
9. In the shadow of a temple.
10. Above a boisterous tavern.
11. Behind a tavern teeming with criminals.
12. Adjacent to a tavern full of gamblers.
13. Underground.
14. Outside the walls of the city or on the outskirts of a town.
15. At the base of a wizards’ tower.
16. In cave that had been a monster’s lair.
17. Above an inn on a busy trading route.
18. In the basement of a tavern.
19. On a street with many other brothels.
20. In a house in a park, garden, or forest.
d10 Entertainment: In addition to the ‘usual’ amusements, here you can procure...
1. Really weird stuff, for those with the most interesting fetishes.
2. Illegal stuff. If this is found out, the place would be burnt down, and the owners hung. It is clearly kept in great secret.
3. Performances involving food.
4. An outlet to live out violent fantasies.
5. Exotic races.
6. The most beautiful women and men. Not just a claim, it’s the gods’ honest truth.
7. An all-inclusive lump-sum deal—all the harlots, food, and drink you can handle!
8. The sale of mind-altering drugs.
9. Stuff with exotic/magical ingredients, potions, etc.
10. Magical delights.
d8 Boss: The place is run by...
1. A collective of the inmates themselves.
2. A mean old madam.
3. A large madam with a no-nonsense attitude.
4. A warm motherly figure.
5. A surly brute.
6. A tyrannical and cruel fellow.
7. A sultry seductress.
8. A charming witch.
d12 Food: To eat, the place serves...
1. Simple snacks.
2. Banquets.
3. Peasant food.
4. Food hand-fed to you by a harlot.
5. Exotic delights.
6. Spicy treats.
7. Simple food.
8. Sweets and delicacies.
9. Grubby, poorly made meals.
10. All you can eat buffets.
11. Simple stew and bread.
12. Nothing; it satisfies other appetites.
d8 Drink: To drink, the place serves...
1. Ales.
2. Cocktails
3. Grog, and nothing but grog.
4. Cheap wines.
5. Mead.
6. The finest wines and champagnes.
7. Lagers.
8. Nothing; inebriation is not tolerated.
d10 Reputation: People talk; they say...
1. The girls are underpaid and poorly treated.
2. Nothing really; it’s a neighborhood brothel.
3. A prominent noble or merchant is a regular.
4. The goddess of love and fertility blessed this place and all her followers must visit.
5. The usual stuff; a new girl is making a stir.
6. Once a month it offers discounted services.
7. It is secretly the home to a dark cult.
8. All the inmates there are related.
9. Nothing much, a popular girl is with child.
10. You can pay for services with things other than coin @d6): 1. contract work; 2. criminal favors; 3. goods; 4. religious services; 5. secrets; 6. stock.
d10 Rumors: People talk about this place; rumors suggest that recently...
1. A nobleman got one of the girls with child but refuses to acknowledge her or the baby.
2. Someone slaughtered half of the workers and clients in the night.
3. A client was stabbed with a letter opener.
4. A man claiming to be a paragon of the god of law visited the place.
5. A group of outraged townsfolk has started protesting outside of the brothel, disgusted with what it does.
6. The oldest patron, who visited the brothel every day for the last fifty years has died. A day of mourning and celebration, along with a lavish funeral is being held for him.
7. One of the inmates was strangled.
8. One of the inmates has fallen madly in love with a client, but he or she is married.
9. A sinkhole has appeared in the basement. No one can see the bottom, and the boss worries it might grow and do more damage.
10. Several clients have caught a disease.
d10 Room Furnishings: This room has...
1. A four-poster bed with velvet curtains.
2. A four-poster bed with lacy curtains.
3. A soft, leather chaise lounge.
4. A plush, pink chaise lounge.
5. A large pile of pillows with soft tassels.
6. A large pile of pillows with frilly edges.
7. A table with fruit and wine set upon it.
8. A table with perfumes and oils set upon it.
9. A large mirror against one wall.
10. A large mirror on the ceiling over the bed.
d20 Features: You notice...
1. The scent of lavender.
2. The scent of lilac perfume.
3. The scent of ginger and cinnamon.
4. The scent of roses.
5. Scented candles.
6. The soft red glow from a shaded lamp.
7. A lamp burning dimly.
8. A statue of two figures kissing.
9. A statue of two figures coupling.
10. A statue of a nude woman bathing.
11. A painting of several nudes bathing.
12. A painting of a pair of lovers.
13. A curtain of beads.
14. A silky curtain.
15. A plush carpet beneath your feet.
16. A thick fur carpet beneath your feet.
17. The sound of distant, soft music.
18. The sound of furniture creaking nearby.
19. A lengthy, shrill scream.
20. A long moan.
$HARLOT
d10 Background: the harlot is...
1. A veteran who may have been beautiful.
2. A passionate young woman.
3. A homely young lady.
4. A friendly and plump woman.
5. The bastard daughter of a noble house.
6. A young foreigner.
7. The boss’s favorite.
8. An exotic beauty.
9. New to the place and always in trouble.
10. New to the place and eager to please.
d6 Mark of Beauty: The harlot has...
1. A pretty smile.
2. Beautiful eyes.
3. Lovely, long eyelashes.
4. Lush, curly locks.
5. Short-cropped hair.
6. A clean satin gown.
d8 Flawed Beauty: The harlot has...
1. A gimpy leg.
2. Crooked teeth.
3. A scowl on her face.
4. An unsightly scar.
5. An unfortunately shaped nose.
6. A large mole on her face.
7. Crossed-eyes.
8. A mustache.
d6 ...the harlot's flaw is...
1-2. Barely noticeable.
3-4. Well-concealed by make-up or practice.
5. Something you can look past.
6. Intimidating.
d6 Talent: The harlot is very skilled at...
1. Listening and offering emotional support.
2. Bringing a smile to her clients’ faces without even touching them.
3. Bringing a smile to her clients’ faces as soon as she touches them.
4. Embroidery and sewing.
5. Cooking and cleaning.
6. Drinking and swearing.
d6 Goal: The harlot is looking to...
1-2. Earn enough coin to get out of this place.
3. Bring to light a scandal involving a rival.
4-5. Secure a marriage to get out of this place.
6. Hear word of a child given away.
%CASTLES: TO THE KEEP!
$Main
d10 Location: The castle sits...
1. Atop a mountain.
2. On a hill overlooking a wide plain.
3. At the fork of a river.
4. On a narrow, rocky peninsula.
5. Above a seaside cliff.
6. On a hill overlooking a river valley.
7. On a hill rising out of a swamp.
8. On a hill overlooking a forest.
9. Astride a desert oasis or natural spring.
10. On a ridge overlooking a frozen plain.
d12 Builder: The castle was built by...
1. A wise king or queen.