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ufo.py
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66 lines (55 loc) · 2.31 KB
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import pygame
from pygame.sprite import Sprite
import spritesheet
from time import sleep
import game_functions as gf
import random
class UFO(Sprite):
def __init__(self, ai_settings, screen):
"""Initialize the ship and set its starting position."""
super(UFO, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# Get ship from sprite sheet and load its image and rect.
self.UFO = pygame.image.load('images/UFO.png')
# self.ship_images = []
self.image = self.UFO
self.image = pygame.transform.scale(self.image, (70, 45))
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.gf = gf
# Load the ship image and get its rect.
# self.image = pygame.image.load('images/ship.bmp')
# self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.centerx = self.screen_rect.centerx
self.rect.top = self.screen_rect.top + 25
# Store a decimal value for the ship's center
self.center = float(self.rect.centerx)
# Movement flags
self.moving_right = False
self.moving_left = True
def update(self):
"""Update the ship's posisiton based on the movement flags."""
# Update the ship's center value, not the rect.
self.tick = random.randint(1, 1000)
if self.moving_right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left:
self.center -= self.ai_settings.ship_speed_factor
if self.rect.right < self.screen_rect.left and not self.moving_right:
self.moving_left = False
if self.tick == random.randint(1, 1000):
self.moving_right = True
if self.rect.left > self.screen_rect.right and not self.moving_left:
self.moving_right = False
if self.tick == random.randint(1, 1000):
self.moving_left = True
# Update rect object from self.center.
self.rect.centerx = self.center
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""Center the ship on the screen."""
self.center = self.screen_rect.centerx