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RadioVisuals.cs
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225 lines (165 loc) · 5.59 KB
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using Core.Sounds;
using MelonLoader;
using Ship.Interface.Model.Parts.State;
using Ship.Interface.Model.Parts.StateTypes;
using Ship.Network.Model;
using Ship.Parts.Common;
using System.Collections;
using System.Linq;
using UnityEngine;
namespace Radio
{
public partial class RadioVisuals : DefaultShipPartVisuals
{
struct RadioAnimations
{
public const string OpenAntenna = "Open Antenna";
public const string CloseAntenna = "Close Antenna";
public const string OpenHandle = "Open Handle";
public const string CloseHandle = "Close Handle";
public const string EnableRockerSwitch = "Enable Rocker Switch";
public const string DisableRockerSwitch = "Disable Rocker Switch";
}
public LeverState State { get; private set; }
public bool IsRadioEnabled { get; private set; }
private bool _isInitializing = true;
private void Update()
{
if (IsRadioEnabled)
{
AnimateSpeaker();
}
}
public override void SetNetworkState(IStatefulPartState state)
{
State = (LeverState)state;
IsRadioEnabled = State.IsRadioEnabled();
if (_isInitializing)
{
_isInitializing = false;
if(!IsRadioEnabled) return;
}
if (IsRadioEnabled)
{
EnableRadio();
}
else
{
DisableRadio();
}
}
public override void ReactToNetworkStateChange(StatefulPartStateChangeEvent change)
{
var oldState = (LeverState)change.PreviousState;
var newState = (LeverState)change.NewState;
State = newState;
IsRadioEnabled = State.IsRadioEnabled();
if (_isInitializing)
{
_isInitializing = false;
if (!IsRadioEnabled) return;
}
if (!oldState.IsRadioEnabled() && newState.IsRadioEnabled())
{
EnableRadio();
}
if (oldState.IsRadioEnabled() && !newState.IsRadioEnabled())
{
DisableRadio();
}
}
private void EnableRadio()
{
StopAllCoroutines();
StartCoroutine(Enable());
}
private void DisableRadio()
{
StopAllCoroutines();
StartCoroutine(Disable());
}
private IEnumerator Enable()
{
StartCoroutine(EnableAnimation());
yield return new WaitForSeconds(0.3f);
PlayFlickSound();
yield return new WaitForSeconds(0.2f);
PlayMusic();
}
private IEnumerator Disable()
{
StartCoroutine(DisableAnimation());
PlayFlickSound();
StopMusic();
yield return null;
}
}
public partial class RadioVisuals : DefaultShipPartVisuals
{
private IEnumerator EnableAnimation()
{
PlayAnimation(RadioAnimations.OpenHandle);
yield return new WaitForSeconds(0.15f);
PlayAnimation(RadioAnimations.OpenAntenna);
yield return new WaitForSeconds(0.15f);
PlayAnimation(RadioAnimations.EnableRockerSwitch);
}
private IEnumerator DisableAnimation()
{
PlayAnimation(RadioAnimations.DisableRockerSwitch);
yield return new WaitForSeconds(0.15f);
PlayAnimation(RadioAnimations.CloseAntenna);
yield return new WaitForSeconds(0.15f);
PlayAnimation(RadioAnimations.CloseHandle);
}
private void PlayAnimation(string state)
{
GetComponentInChildren<Animator>().Play(state);
}
}
public partial class RadioVisuals : DefaultShipPartVisuals
{
private void PlayMusic()
{
PlaySound(RadioMod.MusicParams.First());
}
private void StopMusic()
{
StopSound(RadioMod.MusicParams.First());
}
private void PlayFlickSound()
{
PlaySound(RadioMod.FlickSoundParams);
}
private void PlaySound(SoundParams sound)
{
var source = GetComponentInChildren<SoundSource>();
source.Play(sound);
}
private void StopSound(SoundParams sound)
{
var source = GetComponentInChildren<SoundSource>();
source.Stop(sound);
}
}
public partial class RadioVisuals : DefaultShipPartVisuals
{
private float _intensity = 5;
private Vector3 _minPosition = new(-0.0015f, 0.00125f, 0);
private Vector3 _maxPosition = new(-0.0015f, 0.001f, 0);
private float[] _samples = new float[256];
private void AnimateSpeaker()
{
MelonLogger.Msg(1);
var musicSource = GetComponentsInChildren<AudioSource>().FirstOrDefault(s => s.clip == RadioMod.MusicParams.First().audioClip);
MelonLogger.Msg(2);
if (musicSource is null) return;
MelonLogger.Msg(3);
musicSource.GetOutputData(_samples, 0);
MelonLogger.Msg(4);
MelonLogger.Msg(transform.Find("Radio/Case/Panels/Front Panel/Speaker/Speaker 1") == null);
MelonLogger.Msg(5);
transform.Find("Radio/Case/Panels/Front Panel/Speaker/Speaker 1").localPosition = Vector3.Lerp(_minPosition, _maxPosition, _samples.Average() * _intensity);
}
}
}