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PS2PtrCodeGenerator.cs
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45 lines (40 loc) · 1.48 KB
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using ReClassNET.CodeGenerator;
using ReClassNET.Logger;
using ReClassNET.Nodes;
using System.Collections.Generic;
using System;
namespace PCSX2Plugin
{
public class PS2CodeGenerator : CustomCppCodeGenerator
{
// Map supported node types to how they should be printed
private static readonly Dictionary<Type, Func<BaseNode, string>> TypePrinters =
new Dictionary<Type, Func<BaseNode, string>>
{
{ typeof(PS2PtrNode), node => $"class {((PS2PtrNode)node).InnerNode.Name} *" },
{ typeof(PS2ScratchPtrNode), node => $"class {((PS2ScratchPtrNode)node).InnerNode.Name} *" }
};
public override bool CanHandle(BaseNode node)
{
return TypePrinters.ContainsKey(node.GetType());
}
public override BaseNode TransformNode(BaseNode node)
{
// No transformation needed for these custom nodes
return node;
}
public override string GetTypeDefinition(
BaseNode node,
GetTypeDefinitionFunc defaultGetTypeDefinitionFunc,
ResolveWrappedTypeFunc defaultResolveWrappedTypeFunc,
ILogger logger)
{
if (TypePrinters.TryGetValue(node.GetType(), out var printer))
{
return printer(node);
}
logger.Log(LogLevel.Error, $"No code generator for node type: {node.GetType().Name}");
return null; // fallback to nothing
}
}
}