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MasterController.ino
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527 lines (486 loc) · 15.5 KB
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#include <Wire.h>
static const byte FIVE = 5;
static const byte FOUR = 4;
static const byte ZERO = 0;
static const byte TWENTY = 20;
static const byte ONE = 1;
static const byte RC = 25;
void randomize();
void shuffle(byte *);
unsigned long nrand25(byte);
void set(byte, bool); /* Sets 0-indexed grid number to true/false without toggling adjacent squares */
void toggle(byte); /* Toggle by 0-indexed grid number */
bool isWin();
void reset();
bool add(bool, bool);
bool multiply(bool, bool);
void mvm(bool(&)[RC]);
bool dot(byte, bool(&)[RC]);
bool GAME_BOARD[RC] = {false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false
};
const bool A[] PROGMEM = {true, true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
true, true, true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
false, true, true, true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
false, false, true, true, true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
false, false, false, true, true, false, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
true, false, false, false, false, true, true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
false, true, false, false, false, true, true, true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false,
false, false, true, false, false, false, true, true, true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false,
false, false, false, true, false, false, false, true, true, true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false,
false, false, false, false, true, false, false, false, true, true, false, false, false, false, true, false, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, true, false, false, false, false, true, true, false, false, false, true, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false, true, false, false, false, true, true, true, false, false, false, true, false, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, true, false, false, false, true, true, true, false, false, false, true, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, true, false, false, false, true, true, true, false, false, false, true, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, false, true, false, false, false, true, true, false, false, false, false, true, false, false, false, false, false,
false, false, false, false, false, false, false, false, false, false, true, false, false, false, false, true, true, false, false, false, true, false, false, false, false,
false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, true, true, true, false, false, false, true, false, false, false,
false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, true, true, true, false, false, false, true, false, false,
false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, true, true, true, false, false, false, true, false,
false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, true, true, false, false, false, false, true,
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, false, true, true, false, false, false,
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, true, true, true, false, false,
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, true, true, true, false,
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, true, true, true,
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, true, true
};
int freeRam () {
extern int __heap_start, *__brkval;
int v;
return (int) &v - (__brkval == 0 ? (int) &__heap_start : (int) __brkval);
}
void randomize() {
byte minMoves = random(FIVE, RC);
unsigned long randomBits = nrand25(minMoves);
unsigned long k;
bool TEMP[RC] = {false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false
};
for (byte i = ZERO; i < RC; ++i) {
k = 1 << i;
if (k & randomBits) {
TEMP[i] = true;
}
}
mvm(TEMP);
}
bool add(bool p1, bool p2) {
if (p1 && !p2 || !p1 && p2) {
return true;
}
else {
return false;
}
}
bool multiply(bool p1, bool p2) {
if (p1 && p2) {
return true;
}
else {
return false;
}
}
/* Matrix Vector Multiply */
void mvm(bool(&vec)[RC]) {
for (byte i = ZERO; i < RC; ++i) {
GAME_BOARD[i] = dot(i, vec);
}
}
/* 25x1 Vector Dot Product */
bool dot(byte idx, bool(&v2)[RC]) {
bool temp[RC] = {false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false
};
bool result = true;
for (byte i = ZERO; i < RC; ++i) {
bool elem = pgm_read_byte(A + idx * RC + i);
temp[i] = multiply(elem, v2[i]);
}
for (byte i = ZERO; i < RC; ++i) {
if (i == ZERO) {
result = temp[ZERO];
} else {
result = add(result, temp[i]);
}
}
return result;
}
void shuffle(byte *x) {
for (byte i = 0; i < RC; ++i) {
byte j = random(ZERO, RC);
byte tmp = x[i];
x[i] = x[j];
x[j] = tmp;
}
}
/* Produces a "random" 25 bit integer with n bits set to 1. */
unsigned long nrand25(byte n) {
unsigned long v = ZERO;
byte pos[RC] = {0, 1, 2, 3, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24
};
shuffle(pos);
for (byte i = ZERO; i < n; ++i) {
unsigned long k = 1;
v |= (k << pos[i]);
}
return v;
}
/* All lights off. */
void reset() {
for (byte row = 0; row < RC; ++row) {
GAME_BOARD[row] = false;
}
}
bool isWin() {
for (byte row = 0; row < RC; ++row) {
if (GAME_BOARD[row] == true) {
return false;
}
}
return true;
}
void set(byte gridNum, bool state) {
GAME_BOARD[gridNum] = state;
}
/* Toggles 0-indexed square and adjacent squares. */
void toggle(byte gridNum) {
/* Error checking for valid range? */
/* Toggle the square itself. */
GAME_BOARD[gridNum] = !GAME_BOARD[gridNum];
/* North Adjacent only when row > 4 */
if (gridNum > FOUR) {
GAME_BOARD[gridNum - FIVE] = !GAME_BOARD[gridNum - FIVE];
}
/* South adjacent only when row < 20 */
if (gridNum < TWENTY) {
GAME_BOARD[gridNum + FIVE] = !GAME_BOARD[gridNum + FIVE];
}
/* East adjacent only when row MOD 5 != 4 */
if (gridNum % FIVE != FOUR) {
GAME_BOARD[gridNum + ONE] = !GAME_BOARD[gridNum + ONE];
}
/* West adjacent only when row MOD 5 != 0 */
if (gridNum % FIVE != ZERO) {
GAME_BOARD[gridNum - ONE] = !GAME_BOARD[gridNum - ONE];
}
}
enum EVENT : byte {
/* THE EVENTS LISTED HERE MAP THE ENTIRE BYTE */
/* TOGGLE EVENTS */
/* UPPER 3 BITS ARE 001 */
/* DECIMAL RANGE 33 - 57 */
TOGGLE0 = 33,
TOGGLE1 = 34,
TOGGLE2 = 35,
TOGGLE3 = 36,
TOGGLE4 = 37,
TOGGLE5 = 38,
TOGGLE6 = 39,
TOGGLE7 = 40,
TOGGLE8 = 41,
TOGGLE9 = 42,
TOGGLE10 = 43,
TOGGLE11 = 44,
TOGGLE12 = 45,
TOGGLE13 = 46,
TOGGLE14 = 47,
TOGGLE15 = 48,
TOGGLE16 = 49,
TOGGLE17 = 50,
TOGGLE18 = 51,
TOGGLE19 = 52,
TOGGLE20 = 53,
TOGGLE21 = 54,
TOGGLE22 = 55,
TOGGLE23 = 56,
TOGGLE24 = 57,
/* We use these for game reset. Implies board is all false, so we are setting to true. */
/* Do not toggle neighbors. */
SET0 = 58,
SET1 = 59,
SET2 = 60,
SET3 = 61,
SET4 = 62,
SET5 = 63,
SET6 = 64,
SET7 = 65,
SET8 = 66,
SET9 = 67,
SET10 = 68,
SET11 = 69,
SET12 = 70,
SET13 = 71,
SET14 = 72,
SET15 = 73,
SET16 = 74,
SET17 = 75,
SET18 = 76,
SET19 = 77,
SET20 = 78,
SET21 = 79,
SET22 = 80,
SET23 = 81,
SET24 = 82,
/* GAME WON */
WIN = 96,
/* RESET/NEW GAME */
RESET = 160,
/* TRANSMISSION FINISH */
FIN = 170,
/* MASTER ERROR */
M_ERROR = 224
};
const byte ROWS = 5;
byte currentKey;
byte keyCount;
const byte COL_PINS[ROWS] = {3, 4, 5, 6, 7};
const byte ROW_PINS[ROWS] = {8, 9, 10, 11, 12};
unsigned long EPOCH;
const unsigned long DEBOUNCE = 100;
/* Key press is active low. */
/* Code modeled from Keypad library */
byte pollKeypad() {
byte sig = 30;
for (byte col = 0; col < ROWS; ++col) {
pinMode(COL_PINS[col], OUTPUT);
digitalWrite(COL_PINS[col], LOW);
for (byte row = 0; row < ROWS; ++row) {
int val = digitalRead(ROW_PINS[row]);
if (val == LOW) {
Serial.print(F("Col: "));
Serial.println(col);
Serial.print(F("Row: "));
Serial.println(row);
sig = row * ROWS + col;
}
}
digitalWrite(COL_PINS[col], HIGH);
pinMode(COL_PINS[col], INPUT); /* Terminates column signal. */
}
return sig;
}
void gameReset() {
Serial.println(F("Game Reset!"));
Wire.beginTransmission(8);
Wire.write(RESET);
Serial.println(F("Calling Reset"));
reset();
Serial.println(F("Calling Randomize!"));
randomize();
Serial.print(F("Free ram: "));
Serial.println(freeRam());
for (byte i = 0; i < RC; ++i) {
if (GAME_BOARD[i] == true) {
Serial.println(i);
if (i == 0) {
Wire.write(SET0);
}
else if (i == 1) {
Wire.write(SET1);
}
else if (i == 2) {
Wire.write(SET2);
}
else if (i == 3) {
Wire.write(SET3);
}
else if (i == 4) {
Wire.write(SET4);
}
else if (i == 5) {
Wire.write(SET5);
}
else if (i == 6) {
Wire.write(SET6);
}
else if (i == 7) {
Wire.write(SET7);
}
else if (i == 8) {
Wire.write(SET8);
}
else if (i == 9) {
Wire.write(SET9);
}
else if (i == 10) {
Wire.write(SET10);
}
else if (i == 11) {
Wire.write(SET11);
}
else if (i == 12) {
Wire.write(SET12);
}
else if (i == 13) {
Wire.write(SET13);
}
else if (i == 14) {
Wire.write(SET14);
}
else if (i == 15) {
Wire.write(SET15);
}
else if (i == 16) {
Wire.write(SET16);
}
else if (i == 17) {
Wire.write(SET17);
}
else if (i == 18) {
Wire.write(SET18);
}
else if (i == 19) {
Wire.write(SET19);
}
else if (i == 20) {
Wire.write(SET20);
}
else if (i == 21) {
Wire.write(SET21);
}
else if (i == 22) {
Wire.write(SET22);
}
else if (i == 23) {
Wire.write(SET23);
}
else if (i == 24) {
Wire.write(SET24);
}
}
}
byte error = Wire.endTransmission();
if (error != 0) {
Serial.println(F("I2C Error!"));
}
Serial.println(F("End randomize!"));
}
void setup() {
//Wire.setClock(400000);
Serial.begin(9600);
Wire.begin();
int v = analogRead(A0);
randomSeed(v);
Serial.print(F("Random Seed: "));
Serial.println(v);
gameReset();
for (byte i = 0; i < ROWS; ++i) {
pinMode(COL_PINS[i], OUTPUT);
pinMode(ROW_PINS[i], INPUT_PULLUP);
}
EPOCH = 0;
}
void loop() {
if (millis() - EPOCH >= DEBOUNCE) {
EPOCH = millis();
byte keyEvent = pollKeypad();
if (keyEvent == 30) {
}
else if (keyEvent >= 0 && keyEvent <= 24) {
Serial.print(F("Key press: "));
Serial.println(keyEvent);
if (keyEvent == currentKey) {
++keyCount;
}
else {
currentKey = keyEvent;
keyCount = 0;
}
Wire.beginTransmission(8);
if (keyEvent == 0) {
Wire.write(TOGGLE0);
}
else if (keyEvent == 1) {
Wire.write(TOGGLE1);
}
else if (keyEvent == 2) {
Wire.write(TOGGLE2);
}
else if (keyEvent == 3) {
Wire.write(TOGGLE3);
}
else if (keyEvent == 4) {
Wire.write(TOGGLE4);
}
else if (keyEvent == 5) {
Wire.write(TOGGLE5);
}
else if (keyEvent == 6) {
Wire.write(TOGGLE6);
}
else if (keyEvent == 7) {
Wire.write(TOGGLE7);
}
else if (keyEvent == 8) {
Wire.write(TOGGLE8);
}
else if (keyEvent == 9) {
Wire.write(TOGGLE9);
}
else if (keyEvent == 10) {
Wire.write(TOGGLE10);
}
else if (keyEvent == 11) {
Wire.write(TOGGLE11);
}
else if (keyEvent == 12) {
Wire.write(TOGGLE12);
}
else if (keyEvent == 13) {
Wire.write(TOGGLE13);
}
else if (keyEvent == 14) {
Wire.write(TOGGLE14);
}
else if (keyEvent == 15) {
Wire.write(TOGGLE15);
}
else if (keyEvent == 16) {
Wire.write(TOGGLE16);
}
else if (keyEvent == 17) {
Wire.write(TOGGLE17);
}
else if (keyEvent == 18) {
Wire.write(TOGGLE18);
}
else if (keyEvent == 19) {
Wire.write(TOGGLE19);
}
else if (keyEvent == 20) {
Wire.write(TOGGLE20);
}
else if (keyEvent == 21) {
Wire.write(TOGGLE21);
}
else if (keyEvent == 22) {
Wire.write(TOGGLE22);
}
else if (keyEvent == 23) {
Wire.write(TOGGLE23);
}
else if (keyEvent == 24) {
Wire.write(TOGGLE24);
}
if (isWin() == true) {
Wire.write(WIN);
}
byte err = Wire.endTransmission();
if (err != 0) {
Serial.println(F("I2C Error!"));
}
}
}
}