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fix: Fixed the missing reference to MissingScriptType
Wrapped it in a conditional directive
1 parent a14f6eb commit 1f9483b

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Lines changed: 4 additions & 1 deletion

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Editor/Drawers/UnityObjectEditor.cs

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,14 @@
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namespace GenericUnityObjects.Editor
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{
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using System.Reflection;
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using MissingScriptType.Editor;
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using SolidUtilities.Editor;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
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#if MISSING_SCRIPT_TYPE
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using MissingScriptType.Editor;
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#endif
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#if EASY_BUTTONS
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using EasyButtons.Editor;

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