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experiment with texture and font scaling?
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README.md

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- **Persistence Manager**
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- TODO
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- **Post-Processing**
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- TODO
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## 🤖 Code
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### 💎 Globals
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### 🎬 Scenes
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- **BootSplash**
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- Main Scene, smoothly transitions from boot to true main scene.
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- Main Scene, smoothly transitions from Boot Splash to true main scene.
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- **MainMenu**
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- TODO

godot/project.godot

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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/window_width_override=1280
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window/size/window_height_override=720
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window/stretch/mode="viewport"
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[rendering]
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textures/canvas_textures/default_texture_filter=2
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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textures/decals/filter=5

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