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VirtualSystem_win32.h
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43 lines (31 loc) · 965 Bytes
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#pragma once
#include "VirtualSystem.h"
#include "GameObject.h"
#include "VirtualObject.h"
#include "VirtualVita.h"
#include "VirtualMarker.h"
#include "primitive_builder.h"
#include <vector>
#include <input/keyboard.h>
#include <graphics/renderer_3d.h>
class VirtualSystemWin32 : public VirtualSystem
{
public:
VirtualSystemWin32 ();
~VirtualSystemWin32 ();
virtual void Init ( PrimitiveBuilder* primitive_builder );
virtual void CleanUp ();
virtual bool Update ( float frame_time );
virtual void Render ( gef::Renderer3D* renderer_3d );
void AdvanceControl ();
virtual void ProcessKeyboardInput ( gef::Keyboard* keyboard, float frame_time );
virtual bool IsMarkerFound ( int idx );
virtual void GetMarkerTransform ( int idx, gef::Matrix44* mat );
protected:
GameObject* controlObject_;
VirtualObject* desk_;
VirtualVita* vita_;
std::vector<VirtualMarker*> markers_;
PrimitiveBuilder* primitive_builder_;
bool useWideCamera = false;
};