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primitive_builder.cpp
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384 lines (311 loc) · 11.7 KB
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#include "primitive_builder.h"
#include <graphics/mesh.h>
#include <system/platform.h>
#include <graphics/primitive.h>
#include <maths/math_utils.h>
#include <vector>
#include <math.h>
//
// PrimitiveBuilder
//
PrimitiveBuilder::PrimitiveBuilder(gef::Platform& platform) :
platform_(platform),
default_cube_mesh_(nullptr),
default_sphere_mesh_(nullptr),
default_plane_mesh_(nullptr)
{
Init();
}
//
// ~PrimitiveBuilder
//
PrimitiveBuilder::~PrimitiveBuilder()
{
CleanUp();
}
//
// Init
//
void PrimitiveBuilder::Init()
{
// create helper geometry
default_cube_mesh_ = CreateBoxMesh(gef::Vector4(0.5f, 0.5f, 0.5f));
default_sphere_mesh_ = CreateSphereMesh(0.5f, 20, 20);
default_plane_mesh_ = CreatePlaneMesh(gef::Vector4(5.0f, 0.0f, 5.0f), gef::Vector4(0.0f, 0.0f, 0.0f));
// create materials for basic colours
red_material_.set_colour(0xff0000ff);
blue_material_.set_colour(0xffff0000);
green_material_.set_colour(0xff00ff00);
}
//
// CleanUp
//
void PrimitiveBuilder::CleanUp()
{
delete default_plane_mesh_;
default_plane_mesh_ = nullptr;
delete default_sphere_mesh_;
default_sphere_mesh_ = nullptr;
delete default_cube_mesh_;
default_cube_mesh_ = nullptr;
}
//
// CreateBoxMesh
//
gef::Mesh* PrimitiveBuilder::CreateBoxMesh(const gef::Vector4& half_size, gef::Vector4 centre, gef::Material** materials)
{
gef::Mesh* mesh = new gef::Mesh(platform_);
//
// vertices
//
// create vertices, 4 for each face so we have all vertices in a single face share the same normal
const int kNumVertices = 4 * 6;
gef::Mesh::Vertex vertices[kNumVertices] =
{
// front
{ centre.x() - half_size.x(), centre.y() + half_size.y(), centre.z() + half_size.z(), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f },
{ centre.x() + half_size.x(), centre.y() + half_size.y(), centre.z() + half_size.z(), 0.0f, 0.0f, 1.0f, 1.0f, 0.0f },
{ centre.x() - half_size.x(), centre.y() - half_size.y(), centre.z() + half_size.z(), 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ centre.x() + half_size.x(), centre.y() - half_size.y(), centre.z() + half_size.z(), 0.0f, 0.0f, 1.0f, 1.0f, 1.0f },
// back
{ centre.x() + half_size.x(), centre.y() + half_size.y(), centre.z() - half_size.z(), 0.0f, 0.0f, -1.0f, 0.0f, 0.0f },
{ centre.x() - half_size.x(), centre.y() + half_size.y(), centre.z() - half_size.z(), 0.0f, 0.0f, -1.0f, 1.0f, 0.0f },
{ centre.x() + half_size.x(), centre.y() - half_size.y(), centre.z() - half_size.z(), 0.0f, 0.0f, -1.0f, 0.0f, 1.0f },
{ centre.x() - half_size.x(), centre.y() - half_size.y(), centre.z() - half_size.z(), 0.0f, 0.0f, -1.0f, 1.0f, 1.0f },
// left
{ centre.x() - half_size.x(), centre.y() + half_size.y(), centre.z() - half_size.z(), -1.0f, 0.0f, 0.0f, 0.0f, 0.0f },
{ centre.x() - half_size.x(), centre.y() + half_size.y(), centre.z() + half_size.z(), -1.0f, 0.0f, 0.0f, 1.0f, 0.0f },
{ centre.x() - half_size.x(), centre.y() - half_size.y(), centre.z() - half_size.z(), -1.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ centre.x() - half_size.x(), centre.y() - half_size.y(), centre.z() + half_size.z(), -1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
// right
{ centre.x() + half_size.x(), centre.y() + half_size.y(), centre.z() + half_size.z(), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f },
{ centre.x() + half_size.x(), centre.y() + half_size.y(), centre.z() - half_size.z(), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f },
{ centre.x() + half_size.x(), centre.y() - half_size.y(), centre.z() + half_size.z(), 1.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ centre.x() + half_size.x(), centre.y() - half_size.y(), centre.z() - half_size.z(), 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
// top
{ centre.x() - half_size.x(), centre.y() + half_size.y(), centre.z() - half_size.z(), 0.0f, 1.0f, 0.0f, 0.0f, 0.0f },
{ centre.x() + half_size.x(), centre.y() + half_size.y(), centre.z() - half_size.z(), 0.0f, 1.0f, 0.0f, 1.0f, 0.0f },
{ centre.x() - half_size.x(), centre.y() + half_size.y(), centre.z() + half_size.z(), 0.0f, 1.0f, 0.0f, 0.0f, 1.0f },
{ centre.x() + half_size.x(), centre.y() + half_size.y(), centre.z() + half_size.z(), 0.0f, 1.0f, 0.0f, 1.0f, 1.0f },
// bottom
{ centre.x() - half_size.x(), centre.y() - half_size.y(), centre.z() + half_size.z(), 0.0f, -1.0f, 0.0f, 0.0f, 0.0f },
{ centre.x() + half_size.x(), centre.y() - half_size.y(), centre.z() + half_size.z(), 0.0f, -1.0f, 0.0f, 1.0f, 0.0f },
{ centre.x() - half_size.x(), centre.y() - half_size.y(), centre.z() - half_size.z(), 0.0f, -1.0f, 0.0f, 0.0f, 1.0f },
{ centre.x() + half_size.x(), centre.y() - half_size.y(), centre.z() - half_size.z(), 0.0f, -1.0f, 0.0f, 1.0f, 1.0f },
};
const int kNumIndices = 6 * 6;
Int32 indices[kNumIndices] =
{
// front
0, 1, 2,
1, 3, 2,
// back
4, 5, 6,
5, 7, 6,
// left
8, 9, 10,
9, 11, 10,
// right
12, 13, 14,
13, 15, 14,
// top
16, 17, 18,
17, 19, 18,
// bottom
20, 21, 22,
21, 23, 22
};
// create the vertex buffer for the box vertices
mesh->InitVertexBuffer(platform_, vertices, kNumVertices, sizeof(gef::Mesh::Vertex));
// create a primitive per face so we can alter the material per face
const int num_faces = 6;
mesh->AllocatePrimitives(num_faces);
for (int primitive_num = 0; primitive_num < num_faces; ++primitive_num)
{
gef::Primitive* primitive = mesh->GetPrimitive(primitive_num);
primitive->InitIndexBuffer(platform_, &indices[primitive_num*6], 6, sizeof(Int32));
primitive->set_type(gef::TRIANGLE_LIST);
// if materials pointer is valid then assume we have an array of Material pointers
// with a size greater than 6 (one material per face)
if(materials)
primitive->set_material(materials[primitive_num]);
}
// set the bounds
// axis aligned bounding box
gef::Aabb aabb(centre - half_size, centre + half_size);
mesh->set_aabb(aabb);
// bounding sphere
gef::Sphere sphere(aabb);
mesh->set_bounding_sphere(sphere);
return mesh;
}
//
// CalculateSphereSurfaceNormal
//
gef::Vector4 CalculateSphereSurfaceNormal(const float radius, const gef::Vector4& origin, const gef::Vector4& point)
{
return gef::Vector4(
(point.x() - origin.x()) / radius,
(point.y() - origin.y()) / radius,
(point.z() - origin.z()) / radius);
}
//
// CreateSphereMesh
//
// adapted from
// http://www.visualizationlibrary.org/documentation/_geometry_primitives_8cpp_source.html#l00284
gef::Mesh* PrimitiveBuilder::CreateSphereMesh(const float radius, const int phi, const int theta, gef::Vector4 origin, gef::Material* material)
{
gef::Mesh* mesh = new gef::Mesh(platform_);
const int kNumVertices = theta*phi + 2;
std::vector<gef::Mesh::Vertex> vertices;
vertices.resize(kNumVertices);
int vert_idx = 0;
gef::Vector4 position, normal(0.0f, 0.0f, 1.0f);
gef::Vector2 uv(0.0f, 0.0f);
position = origin + gef::Vector4(0.0f, radius, 0.0f);
normal = CalculateSphereSurfaceNormal(radius, origin, position);
vertices[vert_idx].px = position.x();
vertices[vert_idx].py = position.y();
vertices[vert_idx].pz = position.z();
vertices[vert_idx].nx = normal.x();
vertices[vert_idx].ny = normal.y();
vertices[vert_idx].nz = normal.z();
vertices[vert_idx].u = uv.x;
vertices[vert_idx].v = uv.y;
vert_idx++;
for (int i = 0; i < theta; ++i)
{
for (int j = 0; j < phi; ++j)
{
gef::Vector4 v(0.0f, radius, 0.0f);
gef::Matrix44 rotz, roty;
rotz.RotationZ(gef::DegToRad(180.0f / (theta + 1)*(i + 1)));
roty.RotationY(gef::DegToRad(360.0f / phi*j));
v = v.Transform(rotz);
v = v.Transform(roty);
position = origin + v;
normal = CalculateSphereSurfaceNormal(radius, origin, position);
vertices[vert_idx].px = position.x();
vertices[vert_idx].py = position.y();
vertices[vert_idx].pz = position.z();
vertices[vert_idx].nx = normal.x();
vertices[vert_idx].ny = normal.y();
vertices[vert_idx].nz = normal.z();
vertices[vert_idx].u = uv.x;
vertices[vert_idx].v = uv.y;
vert_idx++;
}
}
position = origin + gef::Vector4(0.0f, -radius, 0.0f);
normal = CalculateSphereSurfaceNormal(radius, origin, position);
vertices[vert_idx].px = position.x();
vertices[vert_idx].py = position.y();
vertices[vert_idx].pz = position.z();
vertices[vert_idx].nx = normal.x();
vertices[vert_idx].ny = normal.y();
vertices[vert_idx].nz = normal.z();
vertices[vert_idx].u = uv.x;
vertices[vert_idx].v = uv.y;
vert_idx++;
mesh->InitVertexBuffer(platform_, &vertices[0], kNumVertices, sizeof(gef::Mesh::Vertex));
mesh->AllocatePrimitives(2);
// side quads
std::vector<Int32> index_buffer;
index_buffer.resize((theta - 1)*phi * 6);
int idx = 0;
for (int i = 0; i<theta - 1; ++i)
{
for (int j = 0; j<phi; ++j)
{
// 2 triangles per quad
index_buffer.at(idx++) = 1 + phi*(i + 0) + (j + 1) % phi;
index_buffer.at(idx++) = 1 + phi*(i + 1) + (j + 1) % phi;
index_buffer.at(idx++) = 1 + phi*(i + 1) + (j + 0) % phi;
index_buffer.at(idx++) = 1 + phi*(i + 0) + (j + 0) % phi;
index_buffer.at(idx++) = 1 + phi*(i + 0) + (j + 1) % phi;
index_buffer.at(idx++) = 1 + phi*(i + 1) + (j + 0) % phi;
}
}
gef::Primitive* primitive;
// setup primitive for side quads
primitive = mesh->GetPrimitive(0);
primitive->set_type(gef::TRIANGLE_LIST);
primitive->set_material(material);
primitive->InitIndexBuffer(platform_, &index_buffer[0], (UInt32)index_buffer.size(), sizeof(Int32));
// top/bottom triangles
index_buffer.resize(phi * 3 + phi * 3);
idx = 0;
// top fan
for (int j = 0; j<phi; ++j)
{
index_buffer.at(idx++) = 1 + (j + 1) % phi;
index_buffer.at(idx++) = 1 + (j + 0) % phi;
index_buffer.at(idx++) = 0;
}
// bottom fan
for (int j = 0; j<phi; ++j)
{
index_buffer.at(idx++) = 1 + phi*(theta - 1) + (j + 0) % phi;
index_buffer.at(idx++) = 1 + phi*(theta - 1) + (j + 1) % phi;
index_buffer.at(idx++) = (int)kNumVertices - 1;
}
// setup primitive for top and bottom fans
primitive = mesh->GetPrimitive(1);
primitive->set_type(gef::TRIANGLE_LIST);
primitive->set_material(material);
primitive->InitIndexBuffer(platform_, &index_buffer[0], (UInt32)index_buffer.size(), sizeof(Int32));
// bounds
gef::Aabb aabb(gef::Vector4(-radius, -radius, -radius) - origin, gef::Vector4(radius, radius, radius)+ origin);
mesh->set_aabb(aabb);
gef::Sphere sphere(origin, radius);
mesh->set_bounding_sphere(sphere);
return mesh;
}
//
// CreateBoxMesh
//
gef::Mesh* PrimitiveBuilder::CreatePlaneMesh(const gef::Vector4& half_size, gef::Vector4 centre, gef::Material* material)
{
gef::Mesh* mesh = new gef::Mesh(platform_);
//
// vertices
//
// create vertices, 4 for each face so we have all vertices in a single face share the same normal
const int kNumVertices = 4;
gef::Mesh::Vertex vertices[kNumVertices] =
{
// top
{ centre.x() - half_size.x(), centre.y() + half_size.y(), centre.z() - half_size.z(), 0.0f, 1.0f, 0.0f, 0.0f, 0.0f },
{ centre.x() + half_size.x(), centre.y() + half_size.y(), centre.z() - half_size.z(), 0.0f, 1.0f, 0.0f, 1.0f, 0.0f },
{ centre.x() - half_size.x(), centre.y() + half_size.y(), centre.z() + half_size.z(), 0.0f, 1.0f, 0.0f, 0.0f, 1.0f },
{ centre.x() + half_size.x(), centre.y() + half_size.y(), centre.z() + half_size.z(), 0.0f, 1.0f, 0.0f, 1.0f, 1.0f },
};
const int kNumIndices = 6;
Int32 indices[kNumIndices] =
{
// top
0, 1, 2,
1, 3, 2
};
// create the vertex buffer for the box vertices
mesh->InitVertexBuffer(platform_, vertices, kNumVertices, sizeof(gef::Mesh::Vertex));
mesh->AllocatePrimitives(1);
gef::Primitive* primitive = mesh->GetPrimitive(0);
primitive->InitIndexBuffer(platform_, indices, kNumIndices, sizeof(Int32));
primitive->set_type(gef::TRIANGLE_LIST);
if (material)
primitive->set_material(material);
// set the bounds
// axis aligned bounding box
gef::Vector4 min_vtx = centre - half_size;
gef::Vector4 max_vtx = centre + half_size;
min_vtx.set_y(0.0f);
max_vtx.set_y(0.0f);
gef::Aabb aabb(min_vtx, max_vtx);
mesh->set_aabb(aabb);
// bounding sphere
gef::Sphere sphere(aabb);
mesh->set_bounding_sphere(sphere);
return mesh;
}