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package settings
import (
"fmt"
"time"
"github.com/spf13/cast"
)
// Setting is a generic container for all configuration values.
// Each implementation should maintain its own internal typing.
type Setting interface {
Name() string
Description() string
Value() interface{}
SetValue(v interface{}) error
}
// Group is a container for a collection of settings. The
// container can contain any number of nested sub-trees.
type Group interface {
Name() string
Description() string
Groups() []Group
Settings() []Setting
}
// SettingGroup an implementation of Group. This component is
// predominantly used by the struct converter to map native
// types into Setting and Group types.
type SettingGroup struct {
NameValue string
DescriptionValue string
GroupValues []Group
SettingValues []Setting
}
// Name returns the group name as it appears in the configuration.
func (g *SettingGroup) Name() string {
return g.NameValue
}
// Description returns the group description.
func (g *SettingGroup) Description() string {
return g.DescriptionValue
}
// Groups returns any sub-trees in the current group.
func (g *SettingGroup) Groups() []Group {
return g.GroupValues
}
// Settings returns any settings attached directly to this group.
func (g *SettingGroup) Settings() []Setting {
return g.SettingValues
}
// BaseSetting implements the name and description aspects of
// any given setting.
type BaseSetting struct {
NameValue string
DescriptionValue string
}
// Name returns the setting name as it appears in configuration.
func (s *BaseSetting) Name() string {
return s.NameValue
}
// Description returns the human description of a setting for help text.
func (s *BaseSetting) Description() string {
return s.DescriptionValue
}
// StringSetting manages an instance of string
type StringSetting struct {
*BaseSetting
StringValue *string
}
// NewStringSetting creates a StringSetting with the given default value.
func NewStringSetting(name string, description string, fallback string) *StringSetting {
return &StringSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
StringValue: &fallback,
}
}
// Value returns the underlying string.
func (s *StringSetting) Value() interface{} {
return *s.StringValue
}
// SetValue changes the underlying string.
func (s *StringSetting) SetValue(v interface{}) error {
var err error
*s.StringValue, err = cast.ToStringE(v)
return err
}
// BoolSetting manages an instance of bool
type BoolSetting struct {
*BaseSetting
BoolValue *bool
}
// NewBoolSetting creates a BoolSetting with the given default value.
func NewBoolSetting(name string, description string, fallback bool) *BoolSetting {
return &BoolSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
BoolValue: &fallback,
}
}
// Value returns the underlying bool.
func (s *BoolSetting) Value() interface{} {
return *s.BoolValue
}
// SetValue changes the underlying bool.
func (s *BoolSetting) SetValue(v interface{}) error {
var err error
*s.BoolValue, err = cast.ToBoolE(v)
return err
}
// IntSetting manages an instance of int
type IntSetting struct {
*BaseSetting
IntValue *int
}
// NewIntSetting creates a IntSetting with the given default value.
func NewIntSetting(name string, description string, fallback int) *IntSetting {
return &IntSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
IntValue: &fallback,
}
}
// Value returns the underlying int.
func (s *IntSetting) Value() interface{} {
return *s.IntValue
}
// SetValue changes the underlying int.
func (s *IntSetting) SetValue(v interface{}) error {
var err error
*s.IntValue, err = cast.ToIntE(v)
return err
}
// Int8Setting manages an instance of int8
type Int8Setting struct {
*BaseSetting
Int8Value *int8
}
// NewInt8Setting creates a Int8Setting with the given default value.
func NewInt8Setting(name string, description string, fallback int8) *Int8Setting {
return &Int8Setting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
Int8Value: &fallback,
}
}
// Value returns the underlying int8.
func (s *Int8Setting) Value() interface{} {
return *s.Int8Value
}
// SetValue changes the underlying int8.
func (s *Int8Setting) SetValue(v interface{}) error {
var err error
*s.Int8Value, err = cast.ToInt8E(v)
return err
}
// Int16Setting manages an instance of int16
type Int16Setting struct {
*BaseSetting
Int16Value *int16
}
// NewInt16Setting creates a Int16Setting with the given default value.
func NewInt16Setting(name string, description string, fallback int16) *Int16Setting {
return &Int16Setting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
Int16Value: &fallback,
}
}
// Value returns the underlying int16.
func (s *Int16Setting) Value() interface{} {
return *s.Int16Value
}
// SetValue changes the underlying int16.
func (s *Int16Setting) SetValue(v interface{}) error {
var err error
*s.Int16Value, err = cast.ToInt16E(v)
return err
}
// Int32Setting manages an instance of int32
type Int32Setting struct {
*BaseSetting
Int32Value *int32
}
// NewInt32Setting creates a Int32Setting with the given default value.
func NewInt32Setting(name string, description string, fallback int32) *Int32Setting {
return &Int32Setting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
Int32Value: &fallback,
}
}
// Value returns the underlying int32.
func (s *Int32Setting) Value() interface{} {
return *s.Int32Value
}
// SetValue changes the underlying int32.
func (s *Int32Setting) SetValue(v interface{}) error {
var err error
*s.Int32Value, err = cast.ToInt32E(v)
return err
}
// Int64Setting manages an instance of int64
type Int64Setting struct {
*BaseSetting
Int64Value *int64
}
// NewInt64Setting creates a Int64Setting with the given default value.
func NewInt64Setting(name string, description string, fallback int64) *Int64Setting {
return &Int64Setting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
Int64Value: &fallback,
}
}
// Value returns the underlying int64.
func (s *Int64Setting) Value() interface{} {
return *s.Int64Value
}
// SetValue changes the underlying int64.
func (s *Int64Setting) SetValue(v interface{}) error {
var err error
*s.Int64Value, err = cast.ToInt64E(v)
return err
}
// UintSetting manages an instance of uint
type UintSetting struct {
*BaseSetting
UintValue *uint
}
// NewUintSetting creates a UintSetting with the given default value.
func NewUintSetting(name string, description string, fallback uint) *UintSetting {
return &UintSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
UintValue: &fallback,
}
}
// Value returns the underlying uint.
func (s *UintSetting) Value() interface{} {
return *s.UintValue
}
// SetValue changes the underlying uint.
func (s *UintSetting) SetValue(v interface{}) error {
var err error
*s.UintValue, err = cast.ToUintE(v)
return err
}
// Uint8Setting manages an instance of uint8
type Uint8Setting struct {
*BaseSetting
Uint8Value *uint8
}
// NewUint8Setting creates a Uint8Setting with the given default value.
func NewUint8Setting(name string, description string, fallback uint8) *Uint8Setting {
return &Uint8Setting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
Uint8Value: &fallback,
}
}
// Value returns the underlying uint8.
func (s *Uint8Setting) Value() interface{} {
return *s.Uint8Value
}
// SetValue changes the underlying uint8.
func (s *Uint8Setting) SetValue(v interface{}) error {
var err error
*s.Uint8Value, err = cast.ToUint8E(v)
return err
}
// Uint16Setting manages an instance of uint16
type Uint16Setting struct {
*BaseSetting
Uint16Value *uint16
}
// NewUint16Setting creates a Uint16Setting with the given default value.
func NewUint16Setting(name string, description string, fallback uint16) *Uint16Setting {
return &Uint16Setting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
Uint16Value: &fallback,
}
}
// Value returns the underlying uint16.
func (s *Uint16Setting) Value() interface{} {
return *s.Uint16Value
}
// SetValue changes the underlying uint16.
func (s *Uint16Setting) SetValue(v interface{}) error {
var err error
*s.Uint16Value, err = cast.ToUint16E(v)
return err
}
// Uint32Setting manages an instance of uint32
type Uint32Setting struct {
*BaseSetting
Uint32Value *uint32
}
// NewUint32Setting creates a Uint32Setting with the given default value.
func NewUint32Setting(name string, description string, fallback uint32) *Uint32Setting {
return &Uint32Setting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
Uint32Value: &fallback,
}
}
// Value returns the underlying uint32.
func (s *Uint32Setting) Value() interface{} {
return *s.Uint32Value
}
// SetValue changes the underlying uint32.
func (s *Uint32Setting) SetValue(v interface{}) error {
var err error
*s.Uint32Value, err = cast.ToUint32E(v)
return err
}
// Uint64Setting manages an instance of uint64
type Uint64Setting struct {
*BaseSetting
Uint64Value *uint64
}
// NewUint64Setting creates a Uint64Setting with the given default value.
func NewUint64Setting(name string, description string, fallback uint64) *Uint64Setting {
return &Uint64Setting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
Uint64Value: &fallback,
}
}
// Value returns the underlying uint64.
func (s *Uint64Setting) Value() interface{} {
return *s.Uint64Value
}
// SetValue changes the underlying uint64.
func (s *Uint64Setting) SetValue(v interface{}) error {
var err error
*s.Uint64Value, err = cast.ToUint64E(v)
return err
}
// Float32Setting manages an instance of float32
type Float32Setting struct {
*BaseSetting
Float32Value *float32
}
// NewFloat32Setting creates a Float32Setting with the given default value.
func NewFloat32Setting(name string, description string, fallback float32) *Float32Setting {
return &Float32Setting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
Float32Value: &fallback,
}
}
// Value returns the underlying float32.
func (s *Float32Setting) Value() interface{} {
return *s.Float32Value
}
// SetValue changes the underlying float32.
func (s *Float32Setting) SetValue(v interface{}) error {
var err error
*s.Float32Value, err = cast.ToFloat32E(v)
return err
}
// Float64Setting manages an instance of float64
type Float64Setting struct {
*BaseSetting
Float64Value *float64
}
// NewFloat64Setting creates a Float64Setting with the given default value.
func NewFloat64Setting(name string, description string, fallback float64) *Float64Setting {
return &Float64Setting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
Float64Value: &fallback,
}
}
// Value returns the underlying float64.
func (s *Float64Setting) Value() interface{} {
return *s.Float64Value
}
// SetValue changes the underlying float64.
func (s *Float64Setting) SetValue(v interface{}) error {
var err error
*s.Float64Value, err = cast.ToFloat64E(v)
return err
}
// TimeSetting manages an instance of time.Time
type TimeSetting struct {
*BaseSetting
TimeValue *time.Time
}
// NewTimeSetting creates a TimeSetting with the given default value.
func NewTimeSetting(name string, description string, fallback time.Time) *TimeSetting {
return &TimeSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
TimeValue: &fallback,
}
}
// Value returns the underlying time.Time.
func (s *TimeSetting) Value() interface{} {
return *s.TimeValue
}
// SetValue changes the underlying time.Time.
func (s *TimeSetting) SetValue(v interface{}) error {
var err error
*s.TimeValue, err = cast.ToTimeE(v)
return err
}
// DurationSetting manages an instance of time.Duration
type DurationSetting struct {
*BaseSetting
DurationValue *time.Duration
}
// NewDurationSetting creates a DurationSetting with the given default value.
func NewDurationSetting(name string, description string, fallback time.Duration) *DurationSetting {
return &DurationSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
DurationValue: &fallback,
}
}
// Value returns the underlying time.Duration.
func (s *DurationSetting) Value() interface{} {
return *s.DurationValue
}
// SetValue changes the underlying time.Duration.
func (s *DurationSetting) SetValue(v interface{}) error {
var err error
*s.DurationValue, err = cast.ToDurationE(v)
return err
}
// BoolSliceSetting manages an instance of []bool
type BoolSliceSetting struct {
*BaseSetting
BoolSliceValue *[]bool
}
// NewBoolSliceSetting creates a BoolSliceSetting with the given default value.
func NewBoolSliceSetting(name string, description string, fallback []bool) *BoolSliceSetting {
return &BoolSliceSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
BoolSliceValue: &fallback,
}
}
// Value returns the underlying []bool.
func (s *BoolSliceSetting) Value() interface{} {
return *s.BoolSliceValue
}
// SetValue changes the underlying []bool.
func (s *BoolSliceSetting) SetValue(v interface{}) error {
var err error
var tmp []string
tmp, err = cast.ToStringSliceE(v)
if err != nil {
return fmt.Errorf("bool slice parsing failed at interim string step: %s", err.Error())
}
*s.BoolSliceValue, err = cast.ToBoolSliceE(tmp)
return err
}
// DurationSliceSetting manages an instance of []time.Duration
type DurationSliceSetting struct {
*BaseSetting
DurationSliceValue *[]time.Duration
}
// NewDurationSliceSetting creates a DurationSliceSetting with the given default value.
func NewDurationSliceSetting(name string, description string, fallback []time.Duration) *DurationSliceSetting {
return &DurationSliceSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
DurationSliceValue: &fallback,
}
}
// Value returns the underlying []time.Duration.
func (s *DurationSliceSetting) Value() interface{} {
return *s.DurationSliceValue
}
// SetValue changes the underlying []time.Duration.
func (s *DurationSliceSetting) SetValue(v interface{}) error {
var err error
var tmp []string
tmp, err = cast.ToStringSliceE(v)
if err != nil {
return fmt.Errorf("duration slice parsing failed at interim string step: %s", err.Error())
}
*s.DurationSliceValue, err = cast.ToDurationSliceE(tmp)
return err
}
// IntSliceSetting manages an instance of []int
type IntSliceSetting struct {
*BaseSetting
IntSliceValue *[]int
}
// NewIntSliceSetting creates a IntSliceSetting with the given default value.
func NewIntSliceSetting(name string, description string, fallback []int) *IntSliceSetting {
return &IntSliceSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
IntSliceValue: &fallback,
}
}
// Value returns the underlying []int.
func (s *IntSliceSetting) Value() interface{} {
return *s.IntSliceValue
}
// SetValue changes the underlying []int.
func (s *IntSliceSetting) SetValue(v interface{}) error {
var err error
var tmp []string
tmp, err = cast.ToStringSliceE(v)
if err != nil {
return fmt.Errorf("int slice parsing failed at interim string step: %s", err.Error())
}
*s.IntSliceValue, err = cast.ToIntSliceE(tmp)
return err
}
// StringSliceSetting manages an instance of []string
type StringSliceSetting struct {
*BaseSetting
StringSliceValue *[]string
}
// NewStringSliceSetting creates a StringSliceSetting with the given default value.
func NewStringSliceSetting(name string, description string, fallback []string) *StringSliceSetting {
return &StringSliceSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
StringSliceValue: &fallback,
}
}
// Value returns the underlying []string.
func (s *StringSliceSetting) Value() interface{} {
return *s.StringSliceValue
}
// SetValue changes the underlying []string.
func (s *StringSliceSetting) SetValue(v interface{}) error {
var err error
*s.StringSliceValue, err = cast.ToStringSliceE(v)
return err
}
// StringMapStringSliceSetting manages an instance of map[string][]string.
type StringMapStringSliceSetting struct {
*BaseSetting
StringMapStringSliceValue *map[string][]string
}
// Value returns the underlying map[string][]string.
func (m *StringMapStringSliceSetting) Value() interface{} {
return *m.StringMapStringSliceValue
}
// SetValue changes the underlying map[string][]string.
func (m *StringMapStringSliceSetting) SetValue(v interface{}) error {
var err error
*m.StringMapStringSliceValue, err = cast.ToStringMapStringSliceE(v)
return err
}
// NewStringMapStringSliceSetting creates a StringMapStringSliceSetting with the given default value.
func NewStringMapStringSliceSetting(name string, description string, fallback map[string][]string) *StringMapStringSliceSetting {
return &StringMapStringSliceSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
StringMapStringSliceValue: &fallback,
}
}
// StringMapStringSetting manages an instance of map[string]string.
type StringMapStringSetting struct {
*BaseSetting
StringMapStringValue *map[string]string
}
// Value returns the underlying map[string][]string.
func (m *StringMapStringSetting) Value() interface{} {
return *m.StringMapStringValue
}
// SetValue changes the underlying map[string][]string.
func (m *StringMapStringSetting) SetValue(v interface{}) error {
var err error
*m.StringMapStringValue, err = cast.ToStringMapStringE(v)
return err
}
// NewStringMapStringSetting creates a StringMapStringSetting with the given default value.
func NewStringMapStringSetting(name string, description string, fallback map[string]string) *StringMapStringSetting {
return &StringMapStringSetting{
BaseSetting: &BaseSetting{
NameValue: name,
DescriptionValue: description,
},
StringMapStringValue: &fallback,
}
}