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feat(assets): prepare for dynamic asset loading
* add a dynamic asset loading file - default.assets.ron
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assets/default.assets.ron

Lines changed: 22 additions & 0 deletions
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({
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// "single_file": File (
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// path: "audio/background.ogg",
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// ),
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// "texture_atlas": TextureAtlas (
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// path: "images/female_adventurer_sheet.png",
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// tile_size_x: 96.,
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// tile_size_y: 99.,
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// columns: 8,
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// rows: 1
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// ),
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"loading_icon": File (
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path: "planets/parts/light0.png"
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),
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"dummy": File (
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path: "planets/planets/planet09.png"
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)
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})
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