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StephenCWillsAJenbo
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Use 'ping' instead of 'latency' in the UI
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Source/DiabloUI/multi/selgame.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -290,9 +290,9 @@ void selgame_GameSelection_Focus(size_t value)
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}
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infoString += '\n';
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if (gameInfo.peerIsRelayed.value_or(false))
293-
infoString.append(fmt::format(fmt::runtime(_("Latency: {:d} ms (RELAYED)")), gameInfo.latency.value_or(0)));
293+
infoString.append(fmt::format(fmt::runtime(_("Ping: {:d} ms (RELAYED)")), gameInfo.latency.value_or(0)));
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else
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infoString.append(fmt::format(fmt::runtime(_("Latency: {:d} ms")), gameInfo.latency.value_or(0)));
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infoString.append(fmt::format(fmt::runtime(_("Ping: {:d} ms")), gameInfo.latency.value_or(0)));
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} else {
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infoString.append(GetErrorMessageIncompatibility(gameInfo.gameData));
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}

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