How to avoid penalty of Q16/HDRI while maintaining support? #1978
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TheArcaneBrony
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There is no way to do what you want but it might be an interesting idea for when we want to create ImageMagick 8. So yes this means that you would need to create a service to separate this. |
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Hi,
I was wondering how one would go about avoiding the penalty of using HDRI builds of Magick.NET, while still being able to support HDR/16 bit image inputs/outputs?
I've noticed that under some parameters, for example, resizing a short GIF can take minutes.
One solution I could do, is have a separate build of my application for each build of Magick.NET and somehow splitting load based on the input image, but that seems like a maintenance hazard to me? I'm not sure I see a benefit of using floating point operations on a gif, though.
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