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app.py
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523 lines (386 loc) · 16.8 KB
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from flask import Flask, render_template, request, session, redirect, url_for, flash, get_flashed_messages, jsonify
from werkzeug.security import generate_password_hash, check_password_hash
from datetime import datetime
import io
from contextlib import redirect_stdout
import json
import os
from unittest.mock import patch
from api import create_api_routes
from ai_hint_generator import AIHintGenerator
from progress_tracker import ProgressTracker
def safe_exec_with_input(user_code, test_input):
buf = io.StringIO()
exec_globals = {}
try:
with patch("builtins.input", return_value=test_input), redirect_stdout(buf):
exec(user_code, exec_globals)
output = buf.getvalue().strip()
return output, None
except Exception as e:
return None, str(e)
app = Flask(__name__)
app.secret_key = "game101"
# Initialize AI hint generator and progress tracker
hint_generator = AIHintGenerator()
progress_tracker = ProgressTracker()
# Create API routes
create_api_routes(app)
# Load levels
with open("levels.json") as f:
levels = json.load(f)
# Load users
USERS_FILE = "users.json"
def load_users():
if not os.path.exists(USERS_FILE):
return {}
with open(USERS_FILE, "r", encoding="utf-8") as f:
return json.load(f)
def save_users(users):
with open(USERS_FILE, "w", encoding="utf-8") as f:
json.dump(users, f, indent=2)
@app.route("/")
def home():
return render_template("get_started.html")
@app.route("/reset")
def reset():
session.clear()
return redirect(url_for("play"))
@app.route("/reset_progress", methods=["POST"])
def reset_progress():
if "username" in session:
username = session["username"]
users = load_users()
# Reset progress in users.json
if username in users and "progress" in users[username]:
users[username]["progress"]["score"] = 0
users[username]["progress"]["level"] = 1
save_users(users)
progress_tracker.reset_user(username)
# Reset session data
session["score"] = 0
session["level"] = 1
session["wrong_attempts"] = 0
session["show_hint"] = False
session["user_code"] = ""
session["start_time"] = datetime.now().isoformat()
flash("🔄 Progress reset successfully!", "success")
else:
flash("⚠️ You need to be logged in to reset progress.", "danger")
return redirect(url_for("settings"))
@app.route("/play/<int:level_num>", methods=["GET", "POST"])
def play_level(level_num):
if "username" not in session:
return redirect(url_for("login"))
username = session["username"]
# Ensure progress tracking is initialized for this user
progress_tracker.ensure_user_exists(username)
# Start progress tracking for this level
progress_tracker.start_level_session(username, level_num)
with open("levels.json", "r") as f:
levels = json.load(f)
unlocked = session.get("level", 1)
if level_num > unlocked:
return redirect(url_for("level_select"))
level_data = levels.get(str(level_num), {})
default_code = "print('Hello')" if level_num == 1 else ""
user_code = session.get("user_code", default_code)
show_hint = session.pop("show_hint", False)
if request.method == "POST":
if "reset_code" in request.form:
session["user_code"] = ""
elif "show_hint" in request.form:
print(f"💡 Hint requested for user {username} on level {level_num}")
# Generate AI hint
level_data['level_num'] = level_num
user_code = session.get("user_code", "")
wrong_attempts = session.get("wrong_attempts", 0)
# Record hint usage in progress tracker
progress_tracker.record_hint_usage(username, level_num)
try:
ai_hints = hint_generator.generate_hints(level_data, user_code, wrong_attempts)
session["ai_hints"] = ai_hints
session["show_hint"] = True
except Exception as e:
session["ai_hints"] = ["Try thinking about the basic concepts needed for this challenge."]
session["show_hint"] = True
else:
user_code = request.form.get("code", "")
session["user_code"] = user_code
output, error = safe_exec_with_input(user_code, level_data.get("test_input", ""))
if error:
print(f"❌ Wrong attempt (error) for user {username} on level {level_num}")
flash(f"❌ Error in your code: {error}", "danger")
session["wrong_attempts"] = session.get("wrong_attempts", 0) + 1
# Record wrong attempt in progress tracker
progress_tracker.record_wrong_attempt(username, level_num)
return redirect(url_for("play_level", level_num=level_num))
if output.strip() == level_data.get("expected_output", "").strip():
# Complete level in progress tracker and get IQ score
iq_score = progress_tracker.complete_level(username, level_num)
flash(f"✅ Correct! Good job! IQ Score: {iq_score}", "success")
if level_num == session.get("level", 1):
session["level"] = level_num + 1
session.pop("user_code", None)
return redirect(url_for("progress_dashboard"))
else:
print(f"❌ Wrong attempt (incorrect output) for user {username} on level {level_num}")
flash("❌ Incorrect output. Try again.", "danger")
session["wrong_attempts"] = session.get("wrong_attempts", 0) + 1
# Record wrong attempt in progress tracker
progress_tracker.record_wrong_attempt(username, level_num)
return redirect(url_for("play_level", level_num=level_num))
# Use AI hints if available, otherwise use default hint
ai_hints = session.pop("ai_hints", None)
if ai_hints:
hint = ai_hints[0] if ai_hints else None # For backward compatibility, show first hint
else:
hint = level_data.get("hint", f"Think about Python basics for Level {level_num}.") if show_hint else None
return render_template(
"play.html",
level=level_num,
title=level_data.get("title", f"Challenge {level_num}"),
instruction=level_data.get("instruction", f"Write a Python statement to solve Level {level_num}."),
score=100,
user_code=user_code,
show_hint=show_hint,
hint=hint
)
# HINT HERE
@app.route("/play", methods=["GET", "POST"])
def play():
if "username" not in session:
return redirect(url_for("login"))
username = session["username"]
# Ensure progress tracking is initialized for this user
progress_tracker.ensure_user_exists(username)
session.setdefault("level", 1)
session.setdefault("score", 0)
session.setdefault("wrong_attempts", 0)
session.setdefault("show_hint", False)
session.setdefault("user_code", "")
session.setdefault("start_time", datetime.now().isoformat())
level = session["level"]
score = session["score"]
wrong_attempts = session["wrong_attempts"]
show_hint = session["show_hint"]
user_code = session.get("user_code", "")
# Start progress tracking for this level
progress_tracker.start_level_session(username, level)
with open("levels.json", "r") as f:
levels = json.load(f)
level_data = levels.get(str(level))
if not level_data:
return render_template("win.html", score=score)
title = level_data["title"]
instruction = level_data["instruction"]
function_name = level_data["function_name"]
test_input = level_data["test_input"]
expected_output = level_data["expected_output"]
hint_text = level_data["hint"]
uses_function = level_data.get("uses_function", True)
start_time = datetime.fromisoformat(session["start_time"])
elapsed_total = datetime.now() - start_time
elapsed_minutes = elapsed_total.seconds // 60
elapsed_seconds = elapsed_total.seconds % 60
if request.method == "POST":
current_level = session.get("level", 1)
if request.form.get("reset_code") == "1":
session["user_code"] = ""
elif request.form.get("show_hint") == "1":
print(f"💡 Hint requested for user {username} on level {current_level}")
# Generate AI hint
level_data = levels.get(str(current_level), {})
level_data['level_num'] = current_level
user_code = session.get("user_code", "")
wrong_attempts = session.get("wrong_attempts", 0)
# Record hint usage in progress tracker
progress_tracker.record_hint_usage(username, current_level)
try:
ai_hints = hint_generator.generate_hints(level_data, user_code, wrong_attempts)
session["ai_hints"] = ai_hints
session["show_hint"] = True
except Exception as e:
session["ai_hints"] = ["Try thinking about the basic concepts needed for this challenge."]
session["show_hint"] = True
else:
user_code = request.form.get("code", "")
session["user_code"] = user_code
try:
exec_globals = {}
try:
parsed_input = eval(test_input)
except:
parsed_input = test_input
if uses_function:
exec(user_code, exec_globals)
if function_name not in exec_globals:
raise Exception(f"Function '{function_name}' is not defined!")
result = exec_globals[function_name](parsed_input)
output = str(result).strip()
else:
output, error = safe_exec_with_input(user_code, parsed_input)
if error:
raise Exception(error)
if output == str(expected_output).strip():
# Complete level in progress tracker and get IQ score
iq_score = progress_tracker.complete_level(username, level)
flash(f"✅ Correct! Good job! IQ Score: {iq_score}", "success")
session["score"] += 1
session["level"] += 1
session["wrong_attempts"] = 0
session["show_hint"] = False
session["user_code"] = ""
users = load_users()
username = session["username"]
if username in users:
users[username].setdefault("progress", {})
users[username]["progress"]["score"] = session["score"]
users[username]["progress"]["level"] = session["level"]
save_users(users)
return redirect(url_for("play"))
else:
print(f"❌ Wrong attempt (incorrect output) for user {username} on level {current_level}")
flash("❌ Incorrect. Try again.", "danger")
session["wrong_attempts"] += 1
# Record wrong attempt in progress tracker
progress_tracker.record_wrong_attempt(username, current_level)
except Exception as e:
print(f"❌ Wrong attempt (error) for user {username} on level {current_level}")
flash(f"❌ Error in your code: {e}", "danger")
session["wrong_attempts"] += 1
# Record wrong attempt in progress tracker
progress_tracker.record_wrong_attempt(username, current_level)
# Use AI hints if available, otherwise use default hint
ai_hints = session.pop("ai_hints", None)
if ai_hints:
hint = ai_hints[0] if ai_hints else None # For backward compatibility, show first hint
else:
hint = hint_text if show_hint else None
return render_template(
"play.html",
level=level,
score=score,
correct=False,
user_code=session.get("user_code", ""),
hint=hint,
title=title,
instruction=instruction,
elapsed_minutes=elapsed_minutes,
elapsed_seconds=elapsed_seconds,
feedback=None
)
@app.route("/update_theme", methods=["POST"])
def update_theme():
if "username" not in session:
return redirect(url_for("login"))
selected_theme = request.form.get("theme", "default")
if session.get("theme") != selected_theme:
session["theme"] = selected_theme
flash("🎨 Theme updated successfully!", "success")
users = load_users()
username = session["username"]
if username in users:
users[username].setdefault("preferences", {})["theme"] = selected_theme
save_users(users)
return redirect(url_for("settings"))
@app.route("/instructions")
def instructions():
return render_template("instructions.html")
@app.route("/library")
def library():
return render_template("library.html")
@app.route("/register", methods=["GET", "POST"])
def register():
if request.method == "POST":
username = request.form["username"]
email = request.form["email"]
password = request.form["password"]
confirm = request.form["confirm"]
users = load_users()
if username in users:
flash("❌ Username already exists!", "danger")
elif password != confirm:
flash("❌ Passwords do not match!", "danger")
elif not username or not password or not email:
flash("❌ All fields are required!", "danger")
else:
users[username] = {
"email": email,
"password": generate_password_hash(password),
"progress": {
"level": 1,
"score": 0
}
}
save_users(users)
flash("✅ The signup was successful! Please log in.", "success")
return redirect(url_for("login"))
return render_template("register.html")
@app.route("/login", methods=["GET", "POST"])
def login():
if request.method == "POST":
username = request.form["username"]
password = request.form["password"]
users = load_users()
user = users.get(username)
if user and check_password_hash(user["password"], password):
session["username"] = username
session["level"] = user["progress"]["level"]
session["score"] = user["progress"]["score"]
session["wrong_attempts"] = 0
session["show_hint"] = False
session["user_code"] = ""
# Ensure progress tracking is initialized for this user
progress_tracker.ensure_user_exists(username)
flash("✅ Welcome back, " + username + "!", "success")
return redirect(url_for("index"))
else:
flash("❌ Invalid username or password", "danger")
return render_template("login.html")
@app.route("/logout")
def logout():
session.clear()
flash("✅ Logged out successfully.", "info")
return redirect(url_for("login"))
@app.route("/index")
def index():
if "username" not in session:
return redirect(url_for("login"))
return render_template("index.html")
@app.route("/settings")
def settings():
return render_template("settings.html")
@app.route("/tutorials")
def tutorials():
return render_template("tutorials.html")
@app.route("/levels")
def level_select():
unlocked_level = session.get("level", 1)
return render_template("levels.html", unlocked_level=unlocked_level, levels=levels)
@app.route("/leaderboard")
def leaderboard():
users = load_users()
leaderboard_data = []
for username, data in users.items():
progress = data.get("progress", {})
score = progress.get("score", 0)
level = progress.get("level", 1)
leaderboard_data.append({
"username": username,
"score": score,
"level": level
})
sorted_board = sorted(leaderboard_data, key=lambda x: x["score"], reverse=True)
return render_template("leaderboard.html", top_players=sorted_board)
@app.route("/progress")
def progress_dashboard():
if "username" not in session:
return redirect(url_for("login"))
username = session["username"]
# Ensure progress tracking is initialized for this user
progress_tracker.ensure_user_exists(username)
print(f"Progress dashboard accessed by user: {username}")
return render_template("progress_dashboard.html")
if __name__ == "__main__":
app.run(debug=True)