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v1.0.1
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README.md

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Open the package manager, click the + icon, and add git url.
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In the field that opens, enter the url of the repo, i.e.:
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```
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https://github.com/getsentry/sentry-unity-lite.git
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```
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If you wish to install a specific version you can do that as well by appending
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it to the url.
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```
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https://github.com/getsentry/sentry-unity-lite.git#1.0.0"
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https://github.com/getsentry/sentry-unity-lite.git#1.0.1
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```
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#### Through unitypackage
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in your whole project. To add it programatically do:
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```C#
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var sentry = myGameObject.AddComponent(typeof(SentrySdk)) as SentrySdk;
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sentry.dsn = "__YOUR_DSN__"; // get it on sentry.io when you create a project, or on project settings.
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var sentry = gameObject.AddComponent<SentrySdk>();
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sentry.Dsn = "__YOUR_DSN__"; // get it on sentry.io when you create a project, or on project settings.
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```
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The SDK needs to know which project within Sentry your errors should go to. That's defined via the DSN.

Runtime/Sentry.cs

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public class SdkVersion
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{
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public string name = "sentry.unity.lite";
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public string version = "1.0.0";
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public string version = "1.0.1";
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}
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[Serializable]

package.json

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{
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"name": "io.sentry.sentry-unity",
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"version": "0.0.5",
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"displayName": "Sentry Unity",
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"name": "io.sentry.sentry-unity-lite",
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"version": "1.0.1",
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"displayName": "Sentry Unity Lite",
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"description": "Sentry SDK for Unity",
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"unity": "2018.1",
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"license": "MIT",
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"diagnostics"
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],
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"author": {
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"name": "Sentry (https://sentry.io) and individual contributors.",
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"email": "sales@sentry.io",
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"url": "https://github.com/getsentry/sentry-unity"
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"name": "Sentry Application Monitoring",
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"email": "oss@sentry.io",
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"url": "https://github.com/getsentry/sentry-unity-lite"
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},
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"samples": [
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{

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