Releases: godot-sdk-integrations/godot-play-game-services
v3.2.0
Accept long numbers for submitted scores
Collaborator @Shadowedvaca created a Pull Request in order to change the signature of the submitScore method of the plugin. It now accepts Long numbers.
Update demo project to Godot 4.5
Simple update so now the demo project is tested against the Godot 4.5.1.stable version.
Instructions
Download the addons.zip file and uncompress it in the root of your Godot game project.
v3.1.0
What's Changed
- Update Play Games Services, Godot, and other dependencies to latest version
This version is compiled with Godot 4.5.1 and supports Godot 4.2 and above.
v3.0.0
Important
This is a new major version and it breaks backward compatibility, make sure to update your code if you were using a previous version of this plugin.
Remove autoloads and make them Nodes
This is a new major version changing the way the plugin is implemented. Instead of creating several autoloads per client, now it creates one main autoload and the clients are Nodes that you can insert to your scenes. More information on how to use it in the demo project
Remove deprecated signal userSignedIn
The userSignedIn (or user_signed_in in GDScript) signal has been removed.
Use Android SDK 34
The compileSdk version has been update to use android SDK 34. The gradle plugin and gradle itself have been also updated to the latest versions.
Instructions
Download the addons.zip file and uncompress it in the root of your Godot game project.
v2.0.1
Improve logs on GDScript code
As suggested by @goranovs in this Pull Request, the logs of the GDScript code when initializing the plugin have been improved to show better messages. Thanks for the collaboration, @goranovs !
Instructions
Download the addons.zip file and uncompress it in the root of your Godot game project.
v2.0.0
Rename all Player related class names
Important
This is a new major version and it breaks backward compatibility, make sure to update your code if you were using a previous version of this plugin.
The Player namespace used in the PlayersClient autoload is a very common name for games of all sorts, so I renamed it to be PlayGamesPlayer instead.
The GDScript classes and enums renamed are:
Playerclass turned intoPlayGamesPlayerPlayerLevelInfoclass turned intoPlayGamesPlayerLevelInfoPlayerLevelclass turned intoPlayGamesPlayerLevelPlayerFriendStatusenum turned intoPlayGamesPlayerFriendStatus
Instructions
Download the addons.zip file and uncompress it in the root of your Godot game project.
v1.8.3
Return null when Snapshot is not found
Ass suggested by @TheSkyOne in this issue, when calling to SnapshotClient.load_game() and the snapshot is not found, the game_loaded signal will now return a null, instead of not being emitted at all as before.
Instructions
Download the addons.zip file and uncompress it in the root of your Godot game project.
v1.8.2
Add origin field to SnapshotConflict object
As suggested by @RProduction in this issue, I added an origin field to the SnapshotConflict object coming in the SnapshotClient.conflict_emitted signal. This field value is either SAVE or LOAD, indicating what method originally triggered the Snapshot conflict.
Instructions
Download the addons.zip file and uncompress it in the root of your Godot game project.
v1.8.1
v1.8.0
Update plugin for Godot 4.3
Thanks to @TheSkyOne for bringing to my attention that the plugin wasn't working for Godot 4.3. I've update it to use version 4.3 of the Godot Library Dependency.
Update Google Play Games Library version
Google's play-services-games-v2 dependency was updated from version 19.0.0 to version 20.1.2.
Instructions
Download the addons.zip file and uncompress it in the root of your Godot game project.
v1.7.0
Send JSON strings instead of Dictionaries
The gameLoaded and conflictEmitted signals where sending an instance of the Dictionary class. Instead, they send a JSON string now, as suggested by @nepalisameer in this issue.
Instructions
Download the addons.zip file and uncompress it in the root of your Godot game project.