diff --git a/packages/render-fidelity-tools/test/results-viewer.html b/packages/render-fidelity-tools/test/results-viewer.html index 4071699548..baf4b5ea0d 100644 --- a/packages/render-fidelity-tools/test/results-viewer.html +++ b/packages/render-fidelity-tools/test/results-viewer.html @@ -103,24 +103,72 @@

Render Fidelity Comparison Results

as real-time rendering at this level of quality is still very much an area of active research with improvements being made constantly. This site demonstrates where we are on that path to convergence and highlights areas - that could still use improvement. We are comparing the most popular web - renderers: three.js - (represented by <model-viewer>), filament.js, babylon.js, gltf-sample-viewer, and three-gpu-pathtracer. If any other renderers would like to be + that could still use improvement. We are comparing the most popular real-time web + renderers as well as path tracers (a rendering technique that uses far fewer approximations than are required by real-time renderers):

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NameRendering TypePlatform
three.js + (represented by <model-viewer>)Real-TimeWeb
filament.jsReal-TimeWeb, Android
babylon.jsReal-TimeWeb
gltf-sample-viewerReal-TimeWeb
Dassault STELLARPath TracingWindows, Linux
Chaos Group V-Ray (via vray_gltf)Path TracingLinx, Windows, MacOS
three-gpu-pathtracerPath TracingWeb
+ +

If any other renderers would like to be included, please open a PR adding them to the render-fidelity-tools package.

-

In addition, we are showing a ground-truth render provided by Dassault STELLAR, which is a professional - path-tracing renderer and approaches the physical result with far fewer - approximations than are necessary in real-time renderers.

+

The first set of scenarios are for demonstrating material capabilities, so these are primarily fidelity tests. Following these are simpler cases