diff --git a/packages/render-fidelity-tools/test/results-viewer.html b/packages/render-fidelity-tools/test/results-viewer.html index 4071699548..baf4b5ea0d 100644 --- a/packages/render-fidelity-tools/test/results-viewer.html +++ b/packages/render-fidelity-tools/test/results-viewer.html @@ -103,24 +103,72 @@
| Name | +Rendering Type | +Platform | +
|---|---|---|
| three.js + (represented by <model-viewer>) | +Real-Time | +Web | +
| filament.js | +Real-Time | +Web, Android | +
| babylon.js | +Real-Time | +Web | +
| gltf-sample-viewer | +Real-Time | +Web | +
| Dassault STELLAR | +Path Tracing | +Windows, Linux | +
| Chaos Group V-Ray (via vray_gltf) | +Path Tracing | +Linx, Windows, MacOS | +
| three-gpu-pathtracer | +Path Tracing | +Web | +
If any other renderers would like to be included, please open a PR adding them to the render-fidelity-tools package.
-In addition, we are showing a ground-truth render provided by Dassault STELLAR, which is a professional - path-tracing renderer and approaches the physical result with far fewer - approximations than are necessary in real-time renderers.
+The first set of scenarios are for demonstrating material capabilities, so these are primarily fidelity tests. Following these are simpler cases