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state21.js
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52 lines (49 loc) · 2.33 KB
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demo.state21 = function(){};
demo.state21.prototype = {
preload: function(){
game.load.image('background', 'assets/sprites/introstartscreen.png', 512, 512);
game.load.audio('jazzintro','assets/audio/jazzclip.mp3');
game.load.image('boss','assets/sprites/finalboss.png',256,256);
},
create: function(){
//game.physics.startSystem(Phaser.Physics.ARCADE);
//game.world.setBounds(0,0,640,640);
music.stop()
game.stage.backgroundColor = '#000000';
console.log('state21');
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
var background = game.add.sprite(0,0,'background');
background.scale.setTo(1.56,1.56);
var leveltext = game.add.text(280, 140, 'DETECTIVE PRAVDA!',{fill:'#ffffff'});
leveltext.font = 'Monaco', 'Monospace'
leveltext.fontSize = '25px'
leveltext = game.add.text(200, 180, 'OH NO! YOU SHOT THE WRONG MAN!',{fill:'#ffffff'});
leveltext.font = 'Monaco', 'Monospace'
leveltext.fontSize = '22px'
leveltext = game.add.text(230, 210, 'THE PERSON YOU KILLED WAS',{fill:'#ffffff'});
leveltext.font = 'Monaco', 'Monospace'
leveltext.fontSize = '22px'
leveltext = game.add.text(240, 240, 'DOMINIC FALCO!',{fill:'#e3cb14'});
leveltext.font = 'Monaco', 'Monospace'
leveltext.fontSize = '40px'
leveltext = game.add.text(200, 290, 'YOU HAVE BEEN REMOVED FROM THE',{fill:'#ffffff'});
leveltext.font = 'Monaco', 'Monospace'
leveltext.fontSize = '22px'
leveltext = game.add.text(320, 320, 'TASK FORCE! ',{fill:'#ffffff'});
leveltext.font = 'Monaco', 'Monospace'
leveltext.fontSize = '22px'
var finalboss = game.add.sprite(270,340,'boss');
leveltext = game.add.text(60, 600, "YOU NEED TO BE MORE CAUTIOUS; IT'LL COST YOUR CAREER",{fill:'#ffffff'});
leveltext.font = 'Monaco', 'Monospace'
leveltext.fontSize = '22px'
leveltext = game.add.text(230, 630, "AND AN INNOCENT MAN'S LIFE!",{fill:'#ffffff'});
leveltext.font = 'Monaco', 'Monospace'
leveltext.fontSize = '22px'
var jazz = game.add.audio('jazzintro');
jazz.play();
jazz.resume();
jazz.volume = 0.3;
console.log(jazz.volume);
},
update: function(){
}};