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snd_mix.pas
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418 lines (351 loc) · 9.17 KB
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// ------------------------------------------------------------------------------
// DelphiQuake, Copyright (C) 2005-2011 by Jim Valavanis
// E-Mail: jimmyvalavanis@yahoo.gr
//
// Copyright (C) 1996-1997 Id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ------------------------------------------------------------------------------
{$I dquake.inc}
{$Z4}
unit snd_mix;
// snd_mix.c -- portable code to mix sounds for snd_dma.c
interface
procedure SND_InitScaletable;
procedure S_PaintChannels(endtime: integer);
implementation
uses
q_delphi,
Windows,
DirectX,
sound,
snd_dma,
snd_win_h,
snd_dma_h,
console,
snd_mem;
const
PAINTBUFFER_SIZE = 512;
var
paintbuffer: array[0..PAINTBUFFER_SIZE - 1] of portable_samplepair_t;
snd_scaletable: array[0..31, 0..255] of integer;
snd_p: PIntegerArray;
snd_linear_count, snd_vol: integer;
snd_out: PShortArray;
procedure Snd_WriteLinearBlastStereo16;
var
i: integer;
val: Integer;
begin
i := 0;
while i < snd_linear_count do
begin
val := (snd_p[i] * snd_vol) div 256;
if val > $7FFF then
snd_out[i] := $7FFF
else if val < short($8000) then
snd_out[i] := short($8000)
else snd_out[i] := val;
inc(i, 1);
end;
end;
procedure S_Restart;
begin
S_Shutdown;
S_Startup;
end;
procedure S_TransferStereo16(endtime: integer);
var
lpos: integer;
lpaintedtime: integer;
pbuf, pbuf2: pointer;
reps: integer;
dwSize, dwSize2: DWORD;
ret: HRESULT;
function get_ds_ret: HRESULT;
begin
ret := pDSBuf.Lock(0, gSndBufSize, pbuf, dwSize, // JVAL check params!
pbuf2, dwSize2, 0);
result := ret;
end;
begin
snd_vol := intval(volume.value * 256);
snd_p := PIntegerArray(@paintbuffer[0]);
lpaintedtime := paintedtime;
if pDSBuf <> nil then
begin
reps := 0;
while get_ds_ret <> DS_OK do
begin
if ret <> DSERR_BUFFERLOST then
begin
Con_Printf('S_TransferStereo16: DS::Lock Sound Buffer Failed'#10);
S_Restart;
exit;
end;
inc(reps);
if reps > 10000 then
begin
Con_Printf('S_TransferStereo16: DS: couldn''t restore buffer'#10);
S_Restart;
exit;
end;
end;
end
else
begin
pbuf := shm.buffer;
end;
while lpaintedtime < endtime do
begin
// handle recirculating buffer issues
lpos := lpaintedtime and ((shm.samples div 2) - 1);
snd_out := @PShortArray(pbuf)[lpos shl 1];
snd_linear_count := (shm.samples div 2) - lpos;
if lpaintedtime + snd_linear_count > endtime then
snd_linear_count := endtime - lpaintedtime;
snd_linear_count := snd_linear_count shl 1;
// write a linear blast of samples
Snd_WriteLinearBlastStereo16;
// inc(snd_p, snd_linear_count);
snd_p := @snd_p[snd_linear_count];
inc(lpaintedtime, snd_linear_count div 2);
end;
if pDSBuf <> nil then
pDSBuf.Unlock(pbuf, dwSize, nil, 0);
end;
procedure S_TransferPaintBuffer(endtime: integer);
var
out_idx: integer;
count: integer;
out_mask: integer;
p: PInteger;
step: integer;
val: integer;
snd_vol: integer;
pbuf, pbuf2: pointer;
reps: integer;
dwSize, dwSize2: DWORD;
ret: HRESULT;
out16: PShortArray;
out8: PByteArray;
dwNewpos, dwWrite: DWORD;
function get_ds_ret: HRESULT;
begin
ret := pDSBuf.Lock(0, gSndBufSize, pbuf, dwSize,
pbuf2, dwSize2, 0);
result := ret;
end;
begin
if (shm.samplebits = 16) and (shm.channels = 2) then
begin
S_TransferStereo16(endtime);
exit;
end;
p := PInteger(@paintbuffer[0]);
count := (endtime - paintedtime) * shm.channels;
out_mask := shm.samples - 1;
out_idx := (paintedtime * shm.channels) and out_mask; // JVAL check priotities!
step := 3 - shm.channels;
snd_vol := intval(volume.value * 256);
if pDSBuf <> nil then
begin
reps := 0;
while get_ds_ret <> DS_OK do
begin
if ret <> DSERR_BUFFERLOST then
begin
Con_Printf('S_TransferPaintBuffer: DS::Lock Sound Buffer Failed'#10);
S_Restart;
exit;
end;
inc(reps);
if reps > 10000 then
begin
Con_Printf('S_TransferPaintBuffer: DS: couldn''t restore buffer'#10);
S_Restart;
exit;
end;
end;
end
else
begin
pbuf := shm.buffer;
end;
if shm.samplebits = 16 then
begin
out16 := PShortArray(pbuf);
while count <> 0 do
begin
val := (p^ * snd_vol) div 256;
inc(p, step);
if val > $7FFF then
val := $7FFF
else if val < short($8000) then
val := short($8000);
out16[out_idx] := val;
out_idx := (out_idx + 1) and out_mask;
dec(count);
end;
end
else if shm.samplebits = 8 then
begin
out8 := PByteArray(pbuf);
while count <> 0 do
begin
val := (p^ * snd_vol) div 256;
inc(p, step);
if val > $7FFF then
val := $7FFF
else if val < short($8000) then
val := short($8000);
out8[out_idx] := (val div 256) + 128;
out_idx := (out_idx + 1) and out_mask;
dec(count);
end;
end;
if pDSBuf <> nil then
begin
// il = paintedtime;
// ir = endtime - paintedtime;
// ir += il;
pDSBuf.Unlock(pbuf, dwSize, nil, 0);
pDSBuf.GetCurrentPosition(dwNewpos, dwWrite);
// if ((dwNewpos >= il) && (dwNewpos <= ir))
// Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos);
end;
end;
(*
===============================================================================
CHANNEL MIXING
===============================================================================
*)
procedure SND_PaintChannelFrom8(ch: Pchannel_t; sc: Psfxcache_t; count: integer);
var
data: integer;
lscale, rscale: PIntegerArray;
sfx: PByteArray;
i: integer;
begin
if ch.leftvol > 255 then
ch.leftvol := 255;
if ch.rightvol > 255 then
ch.rightvol := 255;
lscale := @snd_scaletable[ch.leftvol div 8, 0];
rscale := @snd_scaletable[ch.rightvol div 8, 0];
sfx := @sc.data[ch.pos];
for i := 0 to count - 1 do
begin
data := signed_char(sfx[i]);
paintbuffer[i].left := paintbuffer[i].left + lscale[data];
paintbuffer[i].right := paintbuffer[i].right + rscale[data];
end;
ch.pos := ch.pos + count;
end;
procedure SND_PaintChannelFrom16(ch: Pchannel_t; sc: Psfxcache_t; count: integer);
var
data: integer;
left, right: integer;
leftvol, rightvol: integer;
sfx: PShortArray;
i: integer;
begin
leftvol := ch.leftvol;
rightvol := ch.rightvol;
sfx := @PShortArray(@sc.data)[ch.pos];
for i := 0 to count - 1 do
begin
data := sfx[i];
left := (data * leftvol) div 256;
right := (data * rightvol) div 256;
paintbuffer[i].left := paintbuffer[i].left + left;
paintbuffer[i].right := paintbuffer[i].right + right;
end;
ch.pos := ch.pos + count;
end;
procedure S_PaintChannels(endtime: integer);
var
i: integer;
_end: integer;
ch: Pchannel_t;
sc: Psfxcache_t;
ltime, count: integer;
begin
while paintedtime < endtime do
begin
// if paintbuffer is smaller than DMA buffer
_end := endtime;
if endtime - paintedtime > PAINTBUFFER_SIZE then
_end := paintedtime + PAINTBUFFER_SIZE;
// clear the paint buffer
ZeroMemory(@paintbuffer[0], (_end - paintedtime) * SizeOf(portable_samplepair_t));
// paint in the channels.
for i := 0 to total_channels - 1 do
begin
ch := @channels[i];
if ch.sfx = nil then
continue;
if (ch.leftvol = 0) and (ch.rightvol = 0) then
continue;
sc := S_LoadSound(ch.sfx);
if sc = nil then
continue;
ltime := paintedtime;
while ltime < _end do
begin // paint up to end
if ch._end < _end then
count := ch._end - ltime
else
count := _end - ltime;
if count > 0 then
begin
if sc.width = 1 then
SND_PaintChannelFrom8(ch, sc, count)
else
SND_PaintChannelFrom16(ch, sc, count);
inc(ltime, count);
end;
// if at end of loop, restart
if ltime >= ch._end then
begin
if sc.loopstart >= 0 then
begin
ch.pos := sc.loopstart;
ch._end := ltime + sc.length - ch.pos;
end
else
begin // channel just stopped
ch.sfx := nil;
break;
end;
end;
end;
end;
// transfer out according to DMA format
S_TransferPaintBuffer(_end);
paintedtime := _end;
end;
end;
procedure SND_InitScaletable;
var
i, j: integer;
begin
for i := 0 to 31 do
for j := 0 to 255 do
snd_scaletable[i][j] := signed_char(j) * i * 8;
end;
end.