Skip to content

Commit 098f224

Browse files
authored
updated readme
1 parent a408854 commit 098f224

1 file changed

Lines changed: 2 additions & 21 deletions

File tree

README.md

Lines changed: 2 additions & 21 deletions
Original file line numberDiff line numberDiff line change
@@ -146,34 +146,15 @@ This will install the required build dependencies, then run
146146

147147
gulp dev
148148

149-
which is a task that builds the `matter-dev.js` file, spawns a `connect` and `watch` server, then opens `demo/dev.html` in your browser. Any changes you make to the source will automatically rebuild `matter-dev.js` and reload your browser for quick and easy testing.
150-
151-
Contributions are welcome, please ensure they follow the same style and architecture as the rest of the code. You should run `gulp test` to ensure `eslint` gives no errors. Please do not include any changes to the files in the `build` directory.
152-
153-
If you'd like to contribute but not sure what to work on, feel free to message me. Thanks!
149+
to spawn a development server. For information on contributing see [CONTRIBUTING.md](https://github.com/liabru/matter-js/blob/master/CONTRIBUTING.md).
154150

155151
### Changelog
156152

157153
To see what's new or changed in the latest version, see the [changelog](https://github.com/liabru/matter-js/blob/master/CHANGELOG.md).
158154

159155
### References
160156

161-
The engine uses the following techniques:
162-
163-
- Time-corrected position Verlet integrator
164-
- Adaptive grid broad-phase detection
165-
- AABB mid-phase detection
166-
- SAT narrow-phase detection
167-
- Iterative sequential impulse solver and position solver
168-
- Resting collisions using resting constraints (Erin Catto, GDC08)
169-
- Temporal coherence impulse caching and warming
170-
- Collision pairs, contacts and impulses maintained by a pair manager
171-
- Approximate Coulomb friction model using friction constraints
172-
- Constraints solved with the Gauss-Siedel method
173-
- Fixed or variable time step
174-
- A basic sleeping strategy
175-
176-
For more information see my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/).
157+
See the wiki page on [References](https://github.com/liabru/matter-js/wiki/References).
177158

178159
### License
179160

0 commit comments

Comments
 (0)