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234 | 234 | renderOptions.showCollisions = true; |
235 | 235 | }; |
236 | 236 |
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| 237 | + Demo.manipulation = function() { |
| 238 | + var _world = _engine.world; |
| 239 | + |
| 240 | + Demo.reset(); |
| 241 | + |
| 242 | + var bodyA = Bodies.rectangle(100, 200, 50, 50), |
| 243 | + bodyB = Bodies.rectangle(200, 200, 50, 50), |
| 244 | + bodyC = Bodies.rectangle(300, 200, 50, 50), |
| 245 | + bodyD = Bodies.rectangle(400, 200, 50, 50), |
| 246 | + bodyE = Bodies.rectangle(550, 200, 50, 50), |
| 247 | + bodyF = Bodies.rectangle(700, 200, 50, 50); |
| 248 | + |
| 249 | + World.add(_world, [bodyA, bodyB, bodyC, bodyD, bodyE, bodyF]); |
| 250 | + |
| 251 | + var counter = 0, |
| 252 | + scaleFactor = 1.01; |
| 253 | + |
| 254 | + _sceneEvents.push( |
| 255 | + Events.on(_engine, 'tick', function(event) { |
| 256 | + counter += 1; |
| 257 | + |
| 258 | + if (scaleFactor > 1) { |
| 259 | + Body.scale(bodyF, scaleFactor, scaleFactor); |
| 260 | + |
| 261 | + // modify body vertices |
| 262 | + bodyE.vertices[0].x -= 0.2; |
| 263 | + bodyE.vertices[0].y -= 0.2; |
| 264 | + bodyE.vertices[1].x += 0.2; |
| 265 | + bodyE.vertices[1].y -= 0.2; |
| 266 | + Body.setVertices(bodyE, bodyE.vertices); |
| 267 | + } |
| 268 | + |
| 269 | + // every 1.5 sec |
| 270 | + if (counter >= 60 * 1.5) { |
| 271 | + Body.setPosition(bodyA, { x: 100, y: 200 }); |
| 272 | + Body.setVelocity(bodyB, { x: 0, y: -10 }); |
| 273 | + Body.setAngle(bodyC, -Math.PI * 0.26); |
| 274 | + Body.setAngularVelocity(bodyD, 0.2); |
| 275 | + |
| 276 | + // reset counter |
| 277 | + counter = 0; |
| 278 | + scaleFactor = 1; |
| 279 | + } |
| 280 | + }) |
| 281 | + ); |
| 282 | + |
| 283 | + var renderOptions = _engine.render.options; |
| 284 | + renderOptions.showAxes = true; |
| 285 | + renderOptions.showCollisions = true; |
| 286 | + }; |
| 287 | + |
237 | 288 | Demo.views = function() { |
238 | 289 | var _world = _engine.world; |
239 | 290 |
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