You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+3-3Lines changed: 3 additions & 3 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -105,7 +105,7 @@ See how others are using matter.js physics
105
105
- Canvas renderer (supports vectors and textures)
106
106
-[MatterTools](https://github.com/liabru/matter-tools) for creating, testing and debugging worlds
107
107
- World state serialisation (requires [resurrect.js](https://github.com/skeeto/resurrect-js))
108
-
- Cross-browser (Chrome, Firefox, Safari, IE8+)
108
+
- Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
109
109
- Mobile-compatible (touch, responsive)
110
110
- An original JavaScript physics implementation (not a port)
111
111
@@ -122,8 +122,8 @@ You can also install using the package managers [Bower](http://bower.io/search/?
122
122
123
123
### Usage
124
124
125
-
Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example.
126
-
Also see the [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki page, which also shows how to use your own game loop.
125
+
Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example which should work in both browsers and Node.js.
126
+
Also see the [Running](https://github.com/liabru/matter-js/wiki/Running) and [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki pages, which show how to use your own game and rendering loops.
0 commit comments