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changed Example.views to use render events
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examples/views.js

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@@ -98,8 +98,8 @@ Example.views = function() {
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y: 1
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};
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// use the engine tick event to control our view
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Events.on(engine, 'beforeTick', function() {
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// use a render event to control our view
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Events.on(render, 'beforeRender', function() {
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var world = engine.world,
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mouse = mouseConstraint.mouse,
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translate;

src/core/Runner.js

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@@ -101,7 +101,6 @@ var Common = require('./Common');
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/**
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* A game loop utility that updates the engine and renderer by one step (a 'tick').
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* Features delta smoothing, time correction and fixed or dynamic timing.
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* Triggers `beforeTick`, `tick` and `afterTick` events on the engine.
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* Consider just `Engine.update(engine, delta)` if you're using your own loop.
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* @method tick
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* @param {runner} runner

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