Skip to content

Commit 65d5d93

Browse files
committed
Spellchecking
1 parent 3127654 commit 65d5d93

1 file changed

Lines changed: 5 additions & 5 deletions

File tree

src/core/Engine.js

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ var Engine = {};
1919
/**
2020
* Creates a new engine. The options parameter is an object that specifies any properties you wish to override the defaults.
2121
* All properties have default values, and many are pre-calculated automatically based on other properties.
22-
* See the properites section below for detailed information on what you can pass via the `options` object.
22+
* See the properties section below for detailed information on what you can pass via the `options` object.
2323
* @method create
2424
* @param {HTMLElement} element
2525
* @param {object} [options]
@@ -442,8 +442,8 @@ var Engine = {};
442442

443443
/**
444444
* A `Boolean` that specifies if the `Engine.run` game loop should use a fixed timestep (otherwise it is variable).
445-
* If timing is fixed, then the apparant simulation speed will change depending on the frame rate (but behaviour will be deterministic).
446-
* If the timing is variable, then the apparant simulation speed will be constant (approximately, but at the cost of determininism).
445+
* If timing is fixed, then the apparent simulation speed will change depending on the frame rate (but behaviour will be deterministic).
446+
* If the timing is variable, then the apparent simulation speed will be constant (approximately, but at the cost of determininism).
447447
*
448448
* @property timing.isFixed
449449
* @type boolean
@@ -453,7 +453,7 @@ var Engine = {};
453453
/**
454454
* A `Number` that specifies the time step between updates in milliseconds.
455455
* If `engine.timing.isFixed` is set to `true`, then `delta` is fixed.
456-
* If it is `false`, then `delta` can dynamically change to maintain the correct apparant simulation speed.
456+
* If it is `false`, then `delta` can dynamically change to maintain the correct apparent simulation speed.
457457
*
458458
* @property timing.delta
459459
* @type number
@@ -501,4 +501,4 @@ var Engine = {};
501501
* @default a Matter.World instance
502502
*/
503503

504-
})();
504+
})();

0 commit comments

Comments
 (0)