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| 1 | +var Example = Example || {}; |
| 2 | + |
| 3 | +Example.stats = function() { |
| 4 | + var Engine = Matter.Engine, |
| 5 | + Render = Matter.Render, |
| 6 | + Runner = Matter.Runner, |
| 7 | + Common = Matter.Common, |
| 8 | + Composites = Matter.Composites, |
| 9 | + MouseConstraint = Matter.MouseConstraint, |
| 10 | + Mouse = Matter.Mouse, |
| 11 | + World = Matter.World, |
| 12 | + Bodies = Matter.Bodies; |
| 13 | + |
| 14 | + // create engine |
| 15 | + var engine = Engine.create(), |
| 16 | + world = engine.world; |
| 17 | + |
| 18 | + // create renderer |
| 19 | + var render = Render.create({ |
| 20 | + element: document.body, |
| 21 | + engine: engine, |
| 22 | + options: { |
| 23 | + width: 800, |
| 24 | + height: 600, |
| 25 | + // show stats and performance monitors |
| 26 | + showStats: true, |
| 27 | + showPerformance: true |
| 28 | + } |
| 29 | + }); |
| 30 | + |
| 31 | + Render.run(render); |
| 32 | + |
| 33 | + // create runner |
| 34 | + var runner = Runner.create(); |
| 35 | + Runner.run(runner, engine); |
| 36 | + |
| 37 | + // scene code |
| 38 | + var stack = Composites.stack(70, 30, 13, 9, 5, 5, function(x, y) { |
| 39 | + return Bodies.circle(x, y, 10 + Common.random() * 20); |
| 40 | + }); |
| 41 | + |
| 42 | + World.add(world, [ |
| 43 | + stack, |
| 44 | + Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), |
| 45 | + Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), |
| 46 | + Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), |
| 47 | + Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) |
| 48 | + ]); |
| 49 | + |
| 50 | + // add mouse control |
| 51 | + var mouse = Mouse.create(render.canvas), |
| 52 | + mouseConstraint = MouseConstraint.create(engine, { |
| 53 | + mouse: mouse, |
| 54 | + constraint: { |
| 55 | + stiffness: 0.2, |
| 56 | + render: { |
| 57 | + visible: false |
| 58 | + } |
| 59 | + } |
| 60 | + }); |
| 61 | + |
| 62 | + World.add(world, mouseConstraint); |
| 63 | + |
| 64 | + // keep the mouse in sync with rendering |
| 65 | + render.mouse = mouse; |
| 66 | + |
| 67 | + // fit the render viewport to the scene |
| 68 | + Render.lookAt(render, { |
| 69 | + min: { x: 0, y: 0 }, |
| 70 | + max: { x: 800, y: 600 } |
| 71 | + }); |
| 72 | + |
| 73 | + // context for MatterTools.Demo |
| 74 | + return { |
| 75 | + engine: engine, |
| 76 | + runner: runner, |
| 77 | + render: render, |
| 78 | + canvas: render.canvas, |
| 79 | + stop: function() { |
| 80 | + Matter.Render.stop(render); |
| 81 | + Matter.Runner.stop(runner); |
| 82 | + } |
| 83 | + }; |
| 84 | +}; |
| 85 | + |
| 86 | +Example.stats.title = 'Stats & Performance'; |
| 87 | +Example.stats.for = '>=0.16.1'; |
| 88 | + |
| 89 | +if (typeof module !== 'undefined') { |
| 90 | + module.exports = Example.stats; |
| 91 | +} |
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