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| 1 | +var Example = Example || {}; |
| 2 | + |
| 3 | +Example.renderResize = function() { |
| 4 | + var Engine = Matter.Engine, |
| 5 | + Render = Matter.Render, |
| 6 | + Runner = Matter.Runner, |
| 7 | + Composite = Matter.Composite, |
| 8 | + Composites = Matter.Composites, |
| 9 | + Common = Matter.Common, |
| 10 | + MouseConstraint = Matter.MouseConstraint, |
| 11 | + Mouse = Matter.Mouse, |
| 12 | + Composite = Matter.Composite, |
| 13 | + Bodies = Matter.Bodies; |
| 14 | + |
| 15 | + // create engine |
| 16 | + var engine = Engine.create(), |
| 17 | + world = engine.world; |
| 18 | + |
| 19 | + // create renderer |
| 20 | + var render = Render.create({ |
| 21 | + element: document.body, |
| 22 | + engine: engine, |
| 23 | + options: { |
| 24 | + width: 800, |
| 25 | + height: 600, |
| 26 | + showAngleIndicator: true, |
| 27 | + pixelRatio: 2 |
| 28 | + } |
| 29 | + }); |
| 30 | + |
| 31 | + Render.run(render); |
| 32 | + |
| 33 | + // create runner |
| 34 | + var runner = Runner.create(); |
| 35 | + Runner.run(runner, engine); |
| 36 | + |
| 37 | + // add bodies |
| 38 | + var stack = Composites.stack(20, 20, 10, 5, 0, 0, function(x, y) { |
| 39 | + var sides = Math.round(Common.random(1, 8)); |
| 40 | + |
| 41 | + // round the edges of some bodies |
| 42 | + var chamfer = null; |
| 43 | + if (sides > 2 && Common.random() > 0.7) { |
| 44 | + chamfer = { |
| 45 | + radius: 10 |
| 46 | + }; |
| 47 | + } |
| 48 | + |
| 49 | + switch (Math.round(Common.random(0, 1))) { |
| 50 | + case 0: |
| 51 | + if (Common.random() < 0.8) { |
| 52 | + return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), { chamfer: chamfer }); |
| 53 | + } else { |
| 54 | + return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), { chamfer: chamfer }); |
| 55 | + } |
| 56 | + case 1: |
| 57 | + return Bodies.polygon(x, y, sides, Common.random(25, 50), { chamfer: chamfer }); |
| 58 | + } |
| 59 | + }); |
| 60 | + |
| 61 | + Composite.add(world, stack); |
| 62 | + |
| 63 | + Composite.add(world, [ |
| 64 | + // walls |
| 65 | + Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), |
| 66 | + Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), |
| 67 | + Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), |
| 68 | + Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) |
| 69 | + ]); |
| 70 | + |
| 71 | + // add mouse control |
| 72 | + var mouse = Mouse.create(render.canvas), |
| 73 | + mouseConstraint = MouseConstraint.create(engine, { |
| 74 | + mouse: mouse, |
| 75 | + constraint: { |
| 76 | + stiffness: 0.2, |
| 77 | + render: { |
| 78 | + visible: false |
| 79 | + } |
| 80 | + } |
| 81 | + }); |
| 82 | + |
| 83 | + Composite.add(world, mouseConstraint); |
| 84 | + |
| 85 | + // keep the mouse in sync with rendering |
| 86 | + render.mouse = mouse; |
| 87 | + |
| 88 | + // set canvas position to screen top left |
| 89 | + render.canvas.style.position = 'fixed'; |
| 90 | + |
| 91 | + // resize event handler |
| 92 | + var handleWindowResize = function() { |
| 93 | + // get the current window size |
| 94 | + var width = window.innerWidth, |
| 95 | + height = window.innerHeight; |
| 96 | + |
| 97 | + // set the render size to equal window size |
| 98 | + Render.setSize(render, width, height); |
| 99 | + |
| 100 | + // update the render bounds to fit the scene |
| 101 | + Render.lookAt(render, Composite.allBodies(engine.world), { |
| 102 | + x: 50, |
| 103 | + y: 50 |
| 104 | + }); |
| 105 | + } |
| 106 | + |
| 107 | + // add window resize handler |
| 108 | + window.addEventListener('resize', handleWindowResize); |
| 109 | + |
| 110 | + // update canvas size to initial window size |
| 111 | + handleWindowResize(); |
| 112 | + |
| 113 | + // context for MatterTools.Demo |
| 114 | + return { |
| 115 | + engine: engine, |
| 116 | + runner: runner, |
| 117 | + render: render, |
| 118 | + canvas: render.canvas, |
| 119 | + stop: function() { |
| 120 | + Matter.Render.stop(render); |
| 121 | + Matter.Runner.stop(runner); |
| 122 | + } |
| 123 | + }; |
| 124 | +}; |
| 125 | + |
| 126 | +Example.renderResize.title = 'Render Resize'; |
| 127 | +Example.renderResize.for = '>=0.20.0'; |
| 128 | + |
| 129 | +if (typeof module !== 'undefined') { |
| 130 | + module.exports = Example.renderResize; |
| 131 | +} |
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