@@ -458,7 +458,7 @@ var Axes = require('../geometry/Axes');
458458 } ;
459459
460460 /**
461- * Sets the position of the body instantly . By default velocity, angle, force etc. are unchanged.
461+ * Sets the position of the body. By default velocity is unchanged.
462462 * If `updateVelocity` is `true` then velocity is inferred from the change in position.
463463 * @method setPosition
464464 * @param {body } body
@@ -489,7 +489,7 @@ var Axes = require('../geometry/Axes');
489489 } ;
490490
491491 /**
492- * Sets the angle of the body instantly . By default angular velocity, position, force etc. are unchanged.
492+ * Sets the angle of the body. By default angular velocity is unchanged.
493493 * If `updateVelocity` is `true` then angular velocity is inferred from the change in angle.
494494 * @method setAngle
495495 * @param {body } body
@@ -520,7 +520,8 @@ var Axes = require('../geometry/Axes');
520520 } ;
521521
522522 /**
523- * Sets the linear velocity of the body instantly. Position, angle, force etc. are unchanged. See also `Body.applyForce`.
523+ * Sets the current linear velocity of the body. Updates `body.speed`. See `body.velocity` for details.
524+ * Use this instead of setting `body.velocity`. See also `Body.applyForce`.
524525 * @method setVelocity
525526 * @param {body } body
526527 * @param {vector } velocity
@@ -535,7 +536,7 @@ var Axes = require('../geometry/Axes');
535536 } ;
536537
537538 /**
538- * Gets the linear velocity of the body. Use this instead of the internal `body.velocity`.
539+ * Gets the current linear velocity of the body. See `body.velocity` for details .
539540 * @method getVelocity
540541 * @param {body } body
541542 * @return {vector } velocity
@@ -550,7 +551,7 @@ var Axes = require('../geometry/Axes');
550551 } ;
551552
552553 /**
553- * Gets the linear speed the body. Use this instead of the internal `body.speed`.
554+ * Gets the current linear speed of the body. See `body.speed` for details .
554555 * @method getSpeed
555556 * @param {body } body
556557 * @return {number } speed
@@ -560,7 +561,7 @@ var Axes = require('../geometry/Axes');
560561 } ;
561562
562563 /**
563- * Sets the linear speed of the body. Use this instead of the internal `body.speed`.
564+ * Sets the current linear speed of the body. See `body.speed` for details. Use this instead of setting `body.speed`.
564565 * @method setSpeed
565566 * @param {body } body
566567 * @param {number } speed
@@ -570,7 +571,8 @@ var Axes = require('../geometry/Axes');
570571 } ;
571572
572573 /**
573- * Sets the angular velocity of the body instantly. Position, angle, force etc. are unchanged. See also `Body.applyForce`.
574+ * Sets the current rotational velocity of the body. Updates `body.angularSpeed`. See `body.angularVelocity` for details.
575+ * Use this instead of setting `body.angularVelocity`. See also `Body.applyForce`.
574576 * @method setAngularVelocity
575577 * @param {body } body
576578 * @param {number } velocity
@@ -583,7 +585,7 @@ var Axes = require('../geometry/Axes');
583585 } ;
584586
585587 /**
586- * Gets the angular velocity of the body. Use this instead of the internal `body.angularVelocity`.
588+ * Gets the current rotational velocity of the body. See `body.angularVelocity` for details .
587589 * @method getAngularVelocity
588590 * @param {body } body
589591 * @return {number } angular velocity
@@ -593,7 +595,7 @@ var Axes = require('../geometry/Axes');
593595 } ;
594596
595597 /**
596- * Gets the angular speed of the body. Use this instead of the internal `body.angularSpeed`.
598+ * Gets the current rotational speed of the body. See `body.angularSpeed` for details .
597599 * @method getAngularSpeed
598600 * @param {body } body
599601 * @return {number } angular speed
@@ -603,7 +605,7 @@ var Axes = require('../geometry/Axes');
603605 } ;
604606
605607 /**
606- * Sets the angular speed of the body. Use this instead of the internal `body.angularSpeed`.
608+ * Sets the current rotational speed of the body. See `body.angularSpeed` for details. Use this instead of setting `body.angularSpeed`.
607609 * @method setAngularSpeed
608610 * @param {body } body
609611 * @param {number } speed
@@ -613,7 +615,7 @@ var Axes = require('../geometry/Axes');
613615 } ;
614616
615617 /**
616- * Moves a body by a given vector relative to its current position, without imparting any velocity by default .
618+ * Moves a body by a given vector relative to its current position. By default velocity is unchanged .
617619 * If `updateVelocity` is `true` then velocity is inferred from the change in position.
618620 * @method translate
619621 * @param {body } body
@@ -625,7 +627,7 @@ var Axes = require('../geometry/Axes');
625627 } ;
626628
627629 /**
628- * Rotates a body by a given angle relative to its current angle, without imparting any angular velocity by default .
630+ * Rotates a body by a given angle relative to its current angle. By default angular velocity is unchanged .
629631 * If `updateVelocity` is `true` then angular velocity is inferred from the change in angle.
630632 * @method rotate
631633 * @param {body } body
@@ -971,7 +973,7 @@ var Axes = require('../geometry/Axes');
971973
972974 /**
973975 * Internal only. Use `Body.getSpeed` and `Body.setSpeed` instead.
974- *
976+ *
975977 * @readOnly
976978 * @property speed
977979 * @type number
@@ -980,7 +982,7 @@ var Axes = require('../geometry/Axes');
980982
981983 /**
982984 * Internal only. Use `Body.getAngularSpeed` and `Body.setAngularSpeed` instead.
983- *
985+ *
984986 * @readOnly
985987 * @property angularSpeed
986988 * @type number
0 commit comments