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Things I'd like to experiment with:

  • waves
  • a torch in the dark
  • grids = [ ] plopping = [ ] roads = [ ] bounce physics = [ ] a-star = [ ] flock behaviour & sprites = [ ] marching cubes = [ ] 3dmodel fix pose w/ head follow cursor (skeleton and inverse kinematics) = [ ] z brush implementation = [ ] shaders? vertex displacement on gpu