perf: support multithreading in the updateVisibleTiles method#1082
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perf: support multithreading in the updateVisibleTiles method#1082
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With this feature enabled, it will make the client work better when retrieving the tiles to be drawn and it is automatically activated when the zoom out is excessively high, in the video below you will see a little lag when rendering, as currently the drawPool does not support multithreading processing to analyze the tiles that need to be updated, I will add this support later.
Otclient.-.Redemption.2025-01-24.17-38-14.mp4