Docker container of custom environment #3538
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Hmm, this seems more like a case of when |
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Hi Rajat, thanks for helping! Ok yes I ran build.cmd (which I thought combines setup.sh & build.sh with powershell) but Im guessing for linux we need to run the sh file too. I ran x-compile on blocks and this also fails here is the end of the failed output log: Ill try running setup.sh and run it again. |
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Hey all,
What I have done so far:
Ive been try to deploy a docker container with a prebuilt local distribution of airsim. I have been following the docker documentation for airsim containers. I have built a container for my binary based on the UE4 containers as shown in docker desktop:
I am using 4.26.1 as I am making use of UE4s new day night cycle in the simuation.
What is happening/going wrong:
To package my game to run in the airsim game with linux I understand that the (UE4 linux cross-compile)[https://docs.unrealengine.com/en-US/SharingAndReleasing/Linux/GettingStarted/index.html] tools on windows are equivalent to the
RunUAT.shscript in the UE4 build tools. When running the UE4 build tool I got the following output log failure:What I don't know how to fix:
This looks to be a problem with RPCLib, I note that #601 had similar issues as did #3450 more recently but a different error command. I am using 4.26 but don't think this should be a signficant problem. Is there something I else I need to include I tried running the shell files to build the plugin instead in WSL but this caused every thing to unlink and my project wouldn't run at all. Or can I manually insert the .a library files, Im guessing it doesn't have the RPCLib files, is it related to windows using DLLs and linux .a etc with cmake? Can anyone recommend a workflow to go from a UE4 custom environment on windows to a docker container running your simulation?
This is the full output file from UE4 if also of help: UBT-TerraLydd-Linux-Development.txt.
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