How to make a custom drone? #838
Replies: 9 comments
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You can create 3D mesh and pawn BP and use this setting to replace default one: https://github.com/Microsoft/AirSim/blob/v1.1.10/docs/settings.md#pawnpaths You can create new config like this for physics parameters: https://github.com/Microsoft/AirSim/blob/v1.1.10/AirLib/include/vehicles/multirotor/configs/SimpleFlightQuadX.hpp |
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@Oskiboy how did creating a custom drone go? I'm looking into building one myself for simulating the jetson Tx2 board I have on board a larger drone than the standard drone in airsim. |
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@zungam is the one who fixed this! |
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Im sorry, we couldn't make it due to time constraints. |
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Did someone managed to do it? |
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@Ischio By any chance you were able to fly the drone by changing parameters.Can you please share your experience on that. Thankyou, |
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@sytelus How would we create 3D mesh and Pawn BP? |
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Hi, I've tryed following the directions here: But when trying to play the sim, I've got an exception thrown here: Now my guess would be that the initializer is trying to load some camera actors out of my custom drone pawn, but its facing a nullptr. If so, I think I would need to implement some child actors cameras into my custom drone .uasset but I'm fairly new to unreal and AirSim particularly and I'm not sure if I'm making a correct assessment. Anyone has ever faced this exception or would have an idea of how to fix it? |
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Hi, I wanted to know if it is possible to make a custom drone with AirSim?
The AirSim drone is larger than ours, its lighter, it has a different center of mass, and a different thrust.
Is there some parameters where we can just write in these values so that the built-in drone behaves with updated physics?
We also need to change the UnrealEngine drone model with our own 3D mesh. Where can we do this?
Sincerely
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