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| 1 | +# GitHub Copilot Instructions |
| 2 | + |
| 3 | +These instructions define how GitHub Copilot should assist with this project. The goal is to ensure consistent, high-quality code generation aligned with our conventions, stack, and best practices. |
| 4 | + |
| 5 | +## Context |
| 6 | + |
| 7 | +- **Project Type**: Graphics Library / DirectX / Direct3D 11 / Direct3D 12 / Geometry Processing |
| 8 | +- **Project Name**: DirectXMesh Geometry Processing Library |
| 9 | +- **Language**: C++ |
| 10 | +- **Framework / Libraries**: STL / CMake / CTest |
| 11 | +- **Architecture**: Modular / RAII / OOP |
| 12 | + |
| 13 | +## Getting Started |
| 14 | + |
| 15 | +- See the tutorial at [Getting Started](https://github.com/microsoft/DirectXMesh/wiki/Getting-Started). |
| 16 | +- The recommended way to integrate *DirectXMesh* into your project is by using the *vcpkg* Package Manager. |
| 17 | +- You can make use of the nuget.org packages **directxmesh_desktop_2019**, **directxmesh_desktop_win10**, or **directxmesh_uwp**. |
| 18 | +- You can also use the library source code directly in your project or as a git submodule. |
| 19 | + |
| 20 | +## General Guidelines |
| 21 | + |
| 22 | +- **Code Style**: The project uses an .editorconfig file to enforce coding standards. Follow the rules defined in `.editorconfig` for indentation, line endings, and other formatting. Additional information can be found on the wiki at [Implementation](https://github.com/microsoft/DirectXTK/wiki/Implementation). The code requires C++11/C++14 features. |
| 23 | +- **Documentation**: The project provides documentation in the form of wiki pages available at [Documentation](https://github.com/microsoft/DirectXMesh/wiki/). |
| 24 | +- **Error Handling**: Use C++ exceptions for error handling and uses RAII smart pointers to ensure resources are properly managed. For some functions that return HRESULT error codes, they are marked `noexcept`, use `std::nothrow` for memory allocation, and should not throw exceptions. |
| 25 | +- **Testing**: Unit tests for this project are implemented in this repository [Test Suite](https://github.com/walbourn/directxmeshtest/) and can be run using CTest per the instructions at [Test Documentation](https://github.com/walbourn/directxmeshtest/wiki). |
| 26 | +- **Security**: This project uses secure coding practices from the Microsoft Secure Coding Guidelines, and is subject to the `SECURITY.md` file in the root of the repository. Functions that read input from geometry files are subject to OneFuzz testing to ensure they are secure against malformed files. |
| 27 | +- **Dependencies**: The project uses CMake and VCPKG for managing dependencies, making optional use of DirectXMath and DirectX-Headers. The project can be built without these dependencies, relying on the Windows SDK for core functionality. |
| 28 | +- **Continuous Integration**: This project implements GitHub Actions for continuous integration, ensuring that all code changes are tested and validated before merging. This includes building the project for a number of configurations and toolsets, running a subset of unit tests, and static code analysis including GitHub super-linter, CodeQL, and MSVC Code Analysis. |
| 29 | +- **Code of Conduct**: The project adheres to the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). All contributors are expected to follow this code of conduct in all interactions related to the project. |
| 30 | + |
| 31 | +## File Structure |
| 32 | + |
| 33 | +```txt |
| 34 | +.azuredevops/ # Azure DevOps pipeline configuration and policy files. |
| 35 | +.github/ # GitHub Actions workflow files and linter configuration files. |
| 36 | +build/ # Miscellaneous build files and scripts. |
| 37 | +DirectXMesh/ # DirectXMesh implementation files. |
| 38 | +Utilities/ # Utility headers such as a WaveFront .obj file loader and a FVF converter. |
| 39 | +Meshconvert/ # CLI tool for importing WaveFront .obj files and converting to CMO, SDKMESH, or VBO formats. |
| 40 | +Tests/ # Tests are designed to be cloned from a separate repository at this location. |
| 41 | +``` |
| 42 | +## Patterns |
| 43 | + |
| 44 | +### Patterns to Follow |
| 45 | + |
| 46 | +- Use RAII for all resource ownership (memory, file handles, etc.). |
| 47 | +- Many classes utilize the pImpl idiom to hide implementation details, and to enable optimized memory alignment in the implementation. |
| 48 | +- Use `std::unique_ptr` for exclusive ownership and `std::shared_ptr` for shared ownership. |
| 49 | +- Use `Microsoft::WRL::ComPtr` for COM object management. |
| 50 | +- Make use of anonymous namespaces to limit scope of functions and variables. |
| 51 | +- Make use of `assert` for debugging checks, but be sure to validate input parameters in release builds. |
| 52 | + |
| 53 | +### Patterns to Avoid |
| 54 | + |
| 55 | +- Don’t use raw pointers for ownership. |
| 56 | +- Avoid macros for constants—prefer `constexpr` or `inline` `const`. |
| 57 | +- Don’t put implementation logic in header files unless using templates, although the SimpleMath library does use an .inl file for performance. |
| 58 | +- Avoid using `using namespace` in header files to prevent polluting the global namespace. |
| 59 | + |
| 60 | +## References |
| 61 | + |
| 62 | +- [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines) |
| 63 | +- [Microsoft Secure Coding Guidelines](https://learn.microsoft.com/en-us/security/develop/secure-coding-guidelines) |
| 64 | +- [CMake Documentation](https://cmake.org/documentation/) |
| 65 | +- [VCPK Documentation](https://learn.microsoft.com/vcpkg/) |
| 66 | +- [DirectXMesh Wiki](https://github.com/microsoft/DirectXMesh/wiki/) |
| 67 | +- [Games for Windows and the DirectX SDK blog - June 2014](https://walbourn.github.io/directxmesh/) |
| 68 | +- [Games for Windows and the DirectX SDK blog - April 2025](https://walbourn.github.io/github-project-updates-2025/) |
| 69 | + |
| 70 | +## No speculation |
| 71 | + |
| 72 | +When creating documentation: |
| 73 | + |
| 74 | +### Document Only What Exists |
| 75 | + |
| 76 | +* Only document features, patterns, and decisions that are explicitly present in the source code. |
| 77 | +* Only include configurations and requirements that are clearly specified. |
| 78 | +* Do not make assumptions about implementation details. |
| 79 | + |
| 80 | +### Handle Missing Information |
| 81 | + |
| 82 | +* Ask the user questions to gather missing information. |
| 83 | +* Document gaps in current implementation or specifications. |
| 84 | +* List open questions that need to be addressed. |
| 85 | + |
| 86 | +### Source Material |
| 87 | + |
| 88 | +* Always cite the specific source file and line numbers for documented features. |
| 89 | +* Link directly to relevant source code when possible. |
| 90 | +* Indicate when information comes from requirements vs. implementation. |
| 91 | + |
| 92 | +### Verification Process |
| 93 | + |
| 94 | +* Review each documented item against source code whenever related to the task. |
| 95 | +* Remove any speculative content. |
| 96 | +* Ensure all documentation is verifiable against the current state of the codebase. |
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