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doc.cpp
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273 lines (180 loc) · 4.93 KB
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// doc.cpp : implementation of the CPresDoc class
//
#include "stdafx.h"
#include "President.h"
#include "map.h"
#include "doc.h"
#include "newmapdg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPresDoc
IMPLEMENT_DYNCREATE(CPresDoc, CDocument)
BEGIN_MESSAGE_MAP(CPresDoc, CDocument)
//{{AFX_MSG_MAP(CPresDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPresDoc construction/destruction
/******************************************************************************
Function: CPresDoc() constructor
Action:
Params:
Returns:
Comments:
******************************************************************************/
CPresDoc::CPresDoc()
{
// TODO: add one-time construction code here
m_pMap = NULL;
}
/******************************************************************************
Function: ~CPresDoc() destructor
Action:
Params:
Returns:
Comments:
******************************************************************************/
CPresDoc::~CPresDoc()
{
if( m_pMap )
{
ASSERT( 0 );
delete m_pMap;
}
}
/******************************************************************************
Function: OnNewDocument()
Action:
Params:
Returns:
Comments:
******************************************************************************/
BOOL CPresDoc::OnNewDocument()
{
INT nWidth, nHeight;
BOOL bRC = FALSE;
if( !CDocument::OnNewDocument())
return( FALSE );
InitDocument();
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
// Generate the map object
m_pMap = new CWorldMap;
if( !m_pMap )
return( FALSE );
// Bring up dialog here, to determine size of map.
{
CNewMapDlg dlg;
nWidth = MAP_DEFAULT_WIDTH;
nHeight = MAP_DEFAULT_HEIGHT;
dlg.m_nWidth = nWidth;
dlg.m_nHeight = nHeight;
if( dlg.DoModal() == IDOK )
{
nWidth = dlg.m_nWidth;
nHeight = dlg.m_nHeight;
}
}
m_pMap->SetDevSize( nWidth, nHeight );
bRC = m_pMap->InitMap( this );
bRC |= m_pMap->GenerateMap();
return( bRC );
}
/******************************************************************************
Function: OnOpenDocument
Action: Loads a current game (map and other game data).
Params:
Returns:
Comments:
******************************************************************************/
BOOL CPresDoc::OnOpenDocument( LPCTSTR lpszPathName )
{
BOOL bRC = FALSE;
// This calls Serialize().
if( !CDocument::OnOpenDocument( lpszPathName ))
return( FALSE );
InitDocument();
bRC = m_pMap->InitMap( this );
return( bRC );
}
/******************************************************************************
Function: InitDocument()
Action: Inits various game aspects
Params:
Returns:
Comments:
******************************************************************************/
void CPresDoc::InitDocument()
{
}
/////////////////////////////////////////////////////////////////////////////
// CPresDoc serialization
/******************************************************************************
Function: Serialize
Action: Stores and retrieves a document (a particular saved game).
Params:
Returns:
Comments:
******************************************************************************/
void CPresDoc::Serialize( CArchive& ar )
{
if( ar.IsStoring())
{
ASSERT_VALID( m_pMap );
// TODO: add storing code here
}
else
{
// Generate the map object
m_pMap = new CWorldMap;
if( !m_pMap )
return;
// TODO: add loading code here
}
// ZAZ make sure to serialize the Units list FIRST!
// The map object points into it!
m_pMap->Serialize( ar );
}
/////////////////////////////////////////////////////////////////////////////
// CPresDoc diagnostics
#ifdef _DEBUG
void CPresDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CPresDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CPresDoc commands
/******************************************************************************
Function: DeleteContents()
Action: This is called whenever the DOC is closed (if a new doc is created
or loaded) since in an SDI app the DOC object is reused.
Make sure everything is reset here!
Params:
Returns:
Comments:
******************************************************************************/
void CPresDoc::DeleteContents()
{
if( m_pMap )
delete m_pMap;
m_pMap = NULL;
CDocument::DeleteContents();
}
/******************************************************************************
Function:
Action:
Params:
Returns:
Comments:
******************************************************************************/