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game.html
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<!DOCTYPE HTML>
<html>
<head>
<title>GoC 2019</title>
<link rel="stylesheet" type="text/css" media="screen" href="game.css">
<meta id="viewport" name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<link rel="manifest" href="manifest.json">
</head>
<body>
<!-- Canvas placeholder -->
<div id="screen">
<label class="ws-status"></label>
<div class="state">Waiting for connection...</label>
<div class="chip" style="align-items:center; padding: 0 0 0 25px;">
<div style="font-weight:bold; font-family: Arial, Helvetica, sans-serif; font-size: 12px;">100/100PV</div>
<div style="margin-left: 10px; margin-right: -10px; width: 100px; height: 12px; background-color: darkgreen; border-top-left-radius: 6px; border-bottom-left-radius: 6px;"></div>
<img src="/assets/img/profileLibrarian.png" alt="Astra" width="64" height="64" style="margin: 0 -25px 0 10px;" />
</div>
<!-- es5/es6 shim for legacy browsers" -->
<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/es5-shim/4.5.11/es5-shim.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/es5-shim/4.5.11/es5-sham.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/es6-shim/0.35.3/es6-shim.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/es6-shim/0.35.3/es6-sham.min.js"></script> -->
<!-- melonJS Library -->
<!-- build:js js/app.min.js -->
<script type="text/javascript" src="lib/melonjs.js"></script>
<!-- Plugin(s) -->
<script type="text/javascript" src="lib/plugins/debug/debugPanel.js"></script>
<!-- Game Scripts -->
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="build/js/resources.js"></script>
<script type="text/javascript" src="js/entities/entities.js"></script>
<script type="text/javascript" src="js/entities/HUD.js"></script>
<script type="text/javascript" src="js/entities/projectiles.js"></script>
<script type="text/javascript" src="js/screens/title.js"></script>
<script type="text/javascript" src="js/screens/play.js"></script>
<script type="text/javascript" src="js/virtualjoystick.js"></script>
<script type="text/javascript" src="js/socket.io/socket.io.js"></script>
<!-- /build -->
<!-- Bootstrap -->
<script type="text/javascript">
console.log("touchscreen is", VirtualJoystick.touchScreenAvailable() ? "available" : "not available");
var leftJoystick = new VirtualJoystick({
container : document.body,
strokeStyle : 'blue',
limitStickTravel: true,
stickRadius : 120
});
leftJoystick.addEventListener('touchStartValidation', function(event){
var touch = event.changedTouches[0];
if( touch.pageX >= window.innerWidth/2 ) return false;
return true
});
leftJoystick.addEventListener('touchStart', function(event){
console.log('move', event)
// me.input.triggerKeyEvent(me.input.KEY.LEFT, true);
})
var fireJoystick = new VirtualJoystick({
container : document.body,
strokeStyle : 'red',
limitStickTravel: true,
stickRadius : 0,
});
var jumpJoystick = new VirtualJoystick({
container : document.body,
strokeStyle : 'green',
limitStickTravel: true,
stickRadius : 0,
});
fireJoystick.addEventListener('touchStartValidation', function(event){
var touch = event.changedTouches[0];
if( touch.pageX >= window.innerWidth/2 && touch.pageY < window.innerHeight/2 ) return true;
return false
});
fireJoystick.addEventListener('touchStart', function(){
console.log('fire')
me.input.triggerKeyEvent(me.input.KEY.SPACE, true);
});
fireJoystick.addEventListener('touchEnd', function(){
console.log('end fire')
me.input.triggerKeyEvent(me.input.KEY.SPACE, false);
});
jumpJoystick.addEventListener('touchStartValidation', function(event){
var touch = event.changedTouches[0];
if( touch.pageX >= window.innerWidth/2 && touch.pageY >= window.innerHeight/2 ) return true;
return false
});
jumpJoystick.addEventListener('touchStart', function(){
me.input.triggerKeyEvent(me.input.KEY.UP, true);
});
jumpJoystick.addEventListener('touchEnd', function(){
me.input.triggerKeyEvent(me.input.KEY.UP, false);
});
me.device.onReady(function onReady() {
game.onload();
connectWs();
});
</script>
<script>
var userName = 'user' + Math.floor((Math.random()*1000)+1);
var playersList = [];
var socket;
var character;
var teamNames = ['team1', 'team2'];
const connectWs = () => {
socket = io.connect('http://ns3053402.ip-91-121-108.eu:9091');
const wsStatusElement = document.querySelector('.ws-status');
const stateElement = document.querySelector('.state');
wsStatusElement.textContent = "Disconnected"
const joinGame = () => {
const data = {
teamName: teamNames[Math.round(Math.random())],
};
console.log("asking to join a game", data)
socket.emit('joinGameEvent', data);
};
socket.on('connect', function() {
console.log('connected')
wsStatusElement.textContent = "Connected"
setTimeout(() => {
joinGame();
// stateElement.textContent = "Waiting for players...";
stateElement.style.display = "none"
}, 300);
// const [mainPlayer] = me.game.world.getChildByProp("name", "mainPlayer");
// if (mainPlayer) {
// mainPlayer.joinGame()
// }
});
socket.on('disconnect', function() {
console.log('disconnected')
wsStatusElement.textContent = "Disconnected"
});
socket.on('positionEvent', function(data) {
console.log("received", data)
if (data.player.name !== userName) {
const playerFound = playersList.find(player => player.player.name === data.player.name);
if (playerFound) {
// update player
playerFound.x = data.x;
playerFound.y = data.y;
const playerToUpdate = me.game.world.getChildByGUID(playerFound.GUID);
console.log("update player", playerToUpdate, data)
playerToUpdate.pos.x = data.x - 7;
playerToUpdate.pos.y = data.y;
playerToUpdate.renderable.flipX(data.flippedX);
// playerToUpdate.update();
} else {
console.log("add player", data)
// create new player
const newPlayer = me.pool.pull("player", data.x - 7, data.y, {
character: data.player.character,
width: 64,
height: 64,
});
newPlayer.renderable.flipX(data.flippedX);
me.game.world.addChild(newPlayer);
data.GUID = newPlayer.GUID;
playersList.push(data);
}
me.game.world.updateChildBounds();
}
});
socket.on('attackEvent', function(data) {
console.log("received attack", data)
if (data.player.name !== userName) {
const playerFound = playersList.find(player => player.player.name === data.player.name);
if (playerFound) {
// update player
const playerElement = me.game.world.getChildByGUID(playerFound.GUID);
playerElement.attack();
}
me.game.world.updateChildBounds();
}
});
socket.on('deathEvent', function(data) {
console.log("received death", data)
if (data.name !== userName) {
const playerFound = playersList.find(player => player.player.name === data.name);
if (playerFound) {
// update player
const playerElement = me.game.world.getChildByGUID(playerFound.GUID);
me.game.world.removeChild(playerElement);
me.game.world.updateChildBounds();
}
} else {
stateElement.style.display = "block";
stateElement.textContent = "Try again !";
stateElement.addEventListener('click', () => {
console.log("Restarting !")
// window.reload();
// const [mainPlayer] = me.game.world.getChildByProp("name", "mainPlayer");
const newPlayer = me.pool.pull("mainPlayer", 0, 0, {
character: data.player.character,
width: 64,
height: 64,
});
me.game.world.addChild(newPlayer);
});
}
});
socket.on('playerAdded', function(data) {
console.log('playerAdded', data);
character = data.character;
});
socket.on('ready', function(data) {
console.log('received ready !', data)
stateElement.style.display = "none";
});
};
</script>
</body>
</html>