-
Notifications
You must be signed in to change notification settings - Fork 16
Expand file tree
/
Copy pathelem_camera.hpp
More file actions
61 lines (45 loc) · 2.18 KB
/
elem_camera.hpp
File metadata and controls
61 lines (45 loc) · 2.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/*
* Copyright (c) 2022-2026, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2022-2026, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <nvutils/camera_manipulator.hpp>
#include "application.hpp"
/*-------------------------------------------------------------------------------------------------
# class nvvkhl::ElementCamera
This class is an element of the application that is responsible for the camera manipulation.
It is using the `nvutils::CameraManipulator` to handle the camera movement and interaction.
To use this class, you need to add it to the `nvvkhl::Application` using the `addElement` method.
-------------------------------------------------------------------------------------------------*/
namespace nvapp {
struct ElementCamera : public nvapp::IAppElement
{
ElementCamera(std::shared_ptr<nvutils::CameraManipulator> camera = nullptr) { m_cameraManip = camera; }
void setCameraManipulator(std::shared_ptr<nvutils::CameraManipulator>& pCamera) { m_cameraManip = pCamera; }
void onAttach(nvapp::Application* app) override;
void onUIRender() override;
void onResize(VkCommandBuffer cmd, const VkExtent2D& size) override;
std::shared_ptr<nvutils::CameraManipulator> getCameraManipulator() const { return m_cameraManip; }
// Can be called independently
static void updateCamera(std::shared_ptr<nvutils::CameraManipulator> m_cameraManip, ImGuiWindow* viewportWindow);
static float wheelSpeed;
private:
std::shared_ptr<nvutils::CameraManipulator> m_cameraManip{};
};
} // namespace nvapp