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elem_default_title.hpp
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65 lines (51 loc) · 2.13 KB
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/*
* Copyright (c) 2022-2025, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2022-2025, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
// Various Application utilities
// - Display a menu with File/Quit
// - Display basic information in the window title
#pragma once
#include "application.hpp"
// Use:
// include this file at the end of all other includes,
// and add engines
//
// Ex:
// app->addEngine(std::make_shared<nvappDefaultMenu>());
//
namespace nvapp {
/*-------------------------------------------------------------------------------------------------
# class nvapp::ElementDefaultWindowTitle
> This class is an element of the application that is responsible for the default window title of the application. It is using the `GLFW` library to set the window title with the application name, the size of the window and the frame rate.
To use this class, you need to add it to the `nvapp::Application` using the `addElement` method.
-------------------------------------------------------------------------------------------------*/
class ElementDefaultWindowTitle : public nvapp::IAppElement
{
public:
ElementDefaultWindowTitle(const std::string& prefix = "", const std::string& suffix = "");
void onAttach(nvapp::Application* app) override;
void onUIRender() override;
void setPrefix(const std::string& str);
void setSuffix(const std::string& str);
private:
nvapp::Application* m_app{nullptr};
float m_dirtyTimer{0.0F};
std::string m_prefix;
std::string m_suffix;
};
} // namespace nvapp