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file_dialog.hpp
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40 lines (33 loc) · 1.65 KB
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/*
* Copyright (c) 2022-2025, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2022-2025, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include <string>
#include <filesystem>
// The API
struct GLFWwindow;
namespace nvgui {
// opens a file chooser dialog and returns the path to the selected file
std::filesystem::path windowOpenFileDialog(GLFWwindow* glfwin, const char* title, const char* exts);
// opens a file chooser dialog with an initial directory and returns the path to the selected file, and initialDir is updated to the directory of the selected file
std::filesystem::path windowOpenFileDialog(GLFWwindow* glfwin, const char* title, const char* exts, std::filesystem::path& initialDir);
// opens a file save dialog and returns the path to the saved file
std::filesystem::path windowSaveFileDialog(GLFWwindow* glfwin, const char* title, const char* exts);
// opens a folder chooser dialog and returns the path to the selected directory
std::filesystem::path windowOpenFolderDialog(struct GLFWwindow* glfwin, const char* title);
}; // namespace nvgui