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parallel_work.cpp
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34 lines (30 loc) · 1.16 KB
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/*
* Copyright (c) 2022-2025, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2022-2025, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
#include "parallel_work.hpp"
namespace nvutils {
BS::thread_pool& get_thread_pool()
{
// Marking this as static ensures it's only initialized the first time
// execution enters this function, even if it's called from multiple threads,
// since C++11. See
// https://en.cppreference.com/w/cpp/language/storage_duration#Static_block_variables
static BS::thread_pool threadPool;
return threadPool;
}
} // namespace nvutils