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AddUntilStep("wait for filter",()=>!Carousel.IsFiltering);
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AddUntilStep("selection is second beatmap set",()=>Beatmap.Value.BeatmapInfo,()=>Is.EqualTo(Beatmaps.GetAllUsableBeatmapSets().Last().Beatmaps.First()));
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AddStep("select last difficulty",()=>Beatmap.Value=Beatmaps.GetWorkingBeatmap(Beatmap.Value.BeatmapSetInfo.Beatmaps.Last()));
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AddUntilStep("selection is last difficulty of second beatmap set",()=>Beatmap.Value.BeatmapInfo,()=>Is.EqualTo(Beatmaps.GetAllUsableBeatmapSets().Last().Beatmaps.Last()));
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ChangeRuleset(1);
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AddUntilStep("wait for filter",()=>!Carousel.IsFiltering);
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AddUntilStep("selection is default",()=>Beatmap.IsDefault);
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ChangeRuleset(0);
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AddUntilStep("wait for filter",()=>!Carousel.IsFiltering);
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AddUntilStep("selection is last difficulty of second beatmap set",()=>Beatmap.Value.BeatmapInfo,()=>Is.EqualTo(Beatmaps.GetAllUsableBeatmapSets().Last().Beatmaps.Last()));
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