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Merge pull request #35758 from peppy/update-framework
Update framework
2 parents 2c40e11 + 1b3ac49 commit 713b645

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4 files changed

+5
-7
lines changed

4 files changed

+5
-7
lines changed

osu.Android.props

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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2025.1121.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2025.1121.1" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.

osu.Game.Rulesets.Osu/UI/ReplayAnalysis/CursorPathContainer.cs

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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Performance;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
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{
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public partial class CursorPathContainer : Path
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public partial class CursorPathContainer : SmoothPath
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{
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private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
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private readonly SortedSet<AnalysisFrameEntry> aliveEntries = new SortedSet<AnalysisFrameEntry>(new AimLinePointComparator());
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lifetimeManager.EntryBecameAlive += entryBecameAlive;
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lifetimeManager.EntryBecameDead += entryBecameDead;
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PathRadius = 0.5f;
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PathRadius = 1f;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Pink2;
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BackgroundColour = colours.Pink2.Opacity(0);
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}
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protected override void Update()

osu.Game/osu.Game.csproj

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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="20.1.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2025.1121.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2025.1121.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2025.1116.0" />
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<PackageReference Include="Sentry" Version="5.1.1" />
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<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->

osu.iOS.props

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<MtouchInterpreter>-all</MtouchInterpreter>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2025.1121.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2025.1121.1" />
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</ItemGroup>
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</Project>

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