-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathUnitChessBoard.h
More file actions
77 lines (61 loc) · 3.12 KB
/
UnitChessBoard.h
File metadata and controls
77 lines (61 loc) · 3.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
//---------------------------------------------------------------------------
/*
SearchAndDestroyChess 2, Kriegspiel/Dark Chess game
Copyright (C) 2008 Richel Bilderbeek
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//---------------------------------------------------------------------------
// From http://www.richelbilderbeek.nl
//---------------------------------------------------------------------------
#ifndef UnitChessBoardH
#define UnitChessBoardH
//---------------------------------------------------------------------------
#include <iosfwd>
#include <vector>
#include "UnitEnumChessPieceColor.h"
#include "UnitChessMove.h"
struct ChessPiece;
//---------------------------------------------------------------------------
//ChessBoard manages the position of the pieces
//It does not know whose turn it is (ChessGame does)
struct ChessBoard
{
typedef std::vector<std::vector<ChessPiece> > Board;
ChessBoard();
const Board& GetPieces() const { return mPieces; }
const bool CanDoMove(const ChessMove& move) const;
void DoMove(const ChessMove& move);
const ChessPiece GetPiece(const int x, const int y) const;
const std::vector<std::vector<bool> > GetInSight(const EnumChessPieceColor color) const;
const std::vector<ChessMove> GetAllValidMoves(const int x, const int y) const;
const std::vector<ChessMove> GetAllPossibleMoves(const EnumChessPieceColor whoseTurn) const;
void CoutPieces(const EnumChessPieceColor color) const;
void CoutSight(const EnumChessPieceColor color) const;
const bool IsGameOver() const;
const EnumChessPieceColor GetWinner() const;
private:
Board mPieces;
void SetPiece(const ChessPiece& piece, const int x, const int y);
std::vector<ChessMove> mMoves;
const std::vector<std::vector<ChessPiece> > GetInitialSetup();
const bool IsValidMove(const ChessMove& move) const;
const std::vector<ChessMove> GetAllValidMovesPawn(const int x, const int y) const;
const std::vector<ChessMove> GetAllValidMovesKnight(const int x, const int y) const;
const std::vector<ChessMove> GetAllValidMovesBishop(const int x, const int y) const;
const std::vector<ChessMove> GetAllValidMovesRook(const int x, const int y) const;
const std::vector<ChessMove> GetAllValidMovesQueen(const int x, const int y) const;
const std::vector<ChessMove> GetAllValidMovesKing(const int x, const int y) const;
const bool CanDoCastlingShort(const EnumChessPieceColor color) const;
const bool CanDoCastlingLong(const EnumChessPieceColor color) const;
};
//---------------------------------------------------------------------------
#endif