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CMakeLists.txt
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205 lines (132 loc) · 6.4 KB
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cmake_minimum_required(VERSION 3.17)
# ========= ENGINE ==========
project(SolidEngine)
set(CMAKE_CXX_STANDARD 20)
### Include dirs
include_directories(SolidEngine/Include)
include_directories(SolidEngine/ThirdParty/Include)
include_directories(SolidEngine/ThirdParty/Include/Physx)
include_directories(SolidEngine/ThirdParty/Include/FMOD)
### Engine Sources Files
# Add source files
file(GLOB_RECURSE ENGINE_SOURCE_FILES
SolidEngine/Src/*.c
SolidEngine/Src/*.cpp)
# Add ThirdParty files
file(GLOB_RECURSE THIRD_PARTY_FILES
SolidEngine/ThirdParty/Src/*.c
SolidEngine/ThirdParty/Src/*.cpp)
#### Lib
#OPENGL
find_package(OpenGL REQUIRED)
#Extern Lib
file(GLOB ENGINE_LIBS_COMMON
SolidEngine/ThirdParty/Lib/*.lib)
file(GLOB ENGINE_LIBS_DEBUG
SolidEngine/ThirdParty/Lib/Debug/*.lib)
file(GLOB ENGINE_LIBS_RELEASE
SolidEngine/ThirdParty/Lib/Release/*.lib)
#set(ENGINE_LIBS PUBLIC glfw3dll OpenGL::GL assimp-vc140-mtd IrrXML zlibstaticd)
add_library(SolidEngine SHARED ${ENGINE_SOURCE_FILES} ${THIRD_PARTY_FILES})
#Extern Lib
link_directories(SolidEngine/ThirdParty/Lib)
if(CMAKE_BUILD_TYPE MATCHES Debug)#DEBUG
target_link_libraries(SolidEngine PUBLIC
${ENGINE_LIBS_COMMON}
debug ${ENGINE_LIBS_DEBUG} )
else()#Release/Other
target_link_libraries(SolidEngine PUBLIC
${ENGINE_LIBS_COMMON}
optimized ${ENGINE_LIBS_RELEASE})
endif()
target_compile_definitions(SolidEngine PUBLIC "IMGUI_API=__declspec(dllexport)")
target_compile_definitions(SolidEngine PUBLIC "SOLID_API=__declspec(dllexport)")
target_compile_definitions(SolidEngine PUBLIC "SOLID_COMPILED_STATE=\"${CMAKE_BUILD_TYPE}\"")
# ========= EDITOR ==========
project(SolidEditor)
### Include dirs
include_directories(SolidEditor/Include)
include_directories(SolidEngine/Include)
### Editor Sources Files
file(GLOB_RECURSE EDITOR_SOURCE_FILES
SolidEditor/Src/*.c
SolidEditor/Src/*.cpp
$<TARGET_OBJECTS:SolidEngine>)
#### Lib
#OPENGL
find_package(OpenGL REQUIRED)
#Extern Lib
link_directories(SolidEngine/ThirdParty/Lib Build/${CMAKE_BUILD_TYPE})
set(EDITOR_LIBS PUBLIC glfw3dll OpenGL::GL SolidEngine)
add_executable(SolidEditor ${EDITOR_SOURCE_FILES} Resources/icon.rc)
target_link_libraries(SolidEditor ${EDITOR_LIBS})
target_compile_definitions(SolidEditor PUBLIC "IMGUI_API=__declspec(dllimport)")
target_compile_definitions(SolidEditor PUBLIC "SOLID_API=__declspec(dllimport)")
target_compile_definitions(SolidEditor PRIVATE "SOLID_EDITOR_API=__declspec(dllexport)")
add_custom_target(RunGenerator
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
COMMAND SolidEngine/ThirdParty/Bin/RefurekuGenerator
)
add_dependencies(SolidEngine RunGenerator)
# ========= LAUNCHER ==========
project(SolidLauncher)
### Include dirs
include_directories(SolidLauncher/Include)
include_directories(SolidEngine/Include)
### Editor Sources Files
file(GLOB_RECURSE LAUNCHER_SOURCE_FILES
SolidLauncher/Src/*.c
SolidLauncher/Src/*.cpp
$<TARGET_OBJECTS:SolidEngine>)
#### Lib
#OPENGL
find_package(OpenGL REQUIRED)
#Extern Lib
link_directories(SolidEngine/ThirdParty/Lib Build/${CMAKE_BUILD_TYPE})
set(LAUNCHER_LIBS PUBLIC glfw3dll OpenGL::GL SolidEngine)
add_executable(SolidLauncher ${LAUNCHER_SOURCE_FILES} Resources/icon.rc)
target_link_libraries(SolidLauncher ${LAUNCHER_LIBS})
target_compile_definitions(SolidLauncher PUBLIC "IMGUI_API=__declspec(dllimport)")
target_compile_definitions(SolidLauncher PUBLIC "SOLID_API=__declspec(dllimport)")
target_compile_definitions(SolidLauncher PRIVATE "SOLID_EDITOR_API=__declspec(dllexport)")
add_dependencies(SolidEditor SolidEngine)
# ========= DLL ==========
#COMMON
ADD_CUSTOM_COMMAND (TARGET SolidEditor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Bin/glfw3.dll ${CMAKE_BINARY_DIR}/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Bin/fmod.dll ${CMAKE_BINARY_DIR}/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Bin/fmodL.dll ${CMAKE_BINARY_DIR}/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Bin/fmodstudio.dll ${CMAKE_BINARY_DIR}/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Bin/fmodstudioL.dll ${CMAKE_BINARY_DIR}/
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/SolidEngine.dll ${CMAKE_BINARY_DIR}/Dlls/SolidEngine.dll
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/SolidEngine.lib ${CMAKE_BINARY_DIR}/Dlls/SolidEngine.lib
COMMENT "Copying common binaries" VERBATIM)
if(CMAKE_BUILD_TYPE MATCHES Debug)#DEBUG
ADD_CUSTOM_COMMAND (TARGET SolidEditor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Bin/Debug ${CMAKE_BINARY_DIR}/
COMMENT "Copying debug binaries" VERBATIM)
else()#RELEASE/OTHER
ADD_CUSTOM_COMMAND (TARGET SolidEditor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Bin/Release ${CMAKE_BINARY_DIR}/
COMMENT "Copying release binaries" VERBATIM)
endif()
# ========= RESOURCES ==========
ADD_CUSTOM_COMMAND (TARGET SolidEditor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/EditorAssets ${CMAKE_BINARY_DIR}/EditorAssets
# Output Message
COMMENT "Copying Resources folder" VERBATIM)
# ========= INCLUDES ==========
ADD_CUSTOM_COMMAND (TARGET SolidEngine POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/SolidEngine/Include ${CMAKE_BINARY_DIR}/Include
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Include ${CMAKE_BINARY_DIR}/Include
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Lib ${CMAKE_BINARY_DIR}/Dlls
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Bin ${CMAKE_BINARY_DIR}/Dlls
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/SolidEngine/ThirdParty/Include ${CMAKE_BINARY_DIR}/Include
# Output Message
COMMENT "Copying Includes folder" VERBATIM
)
# ========= LAYOUT ==========
ADD_CUSTOM_COMMAND (TARGET SolidEditor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/imgui.ini ${CMAKE_BINARY_DIR}
# Output Message
COMMENT "Copying Default Layout" VERBATIM)