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main.cpp
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276 lines (237 loc) · 7.32 KB
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#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "stdio.h"
#include <iostream>
#include <vector>
#include <algorithm>
#include <numeric>
#define INF 1e100
#define WIDTH 320
#define HEIGHT 240
#define Point Point2d
using namespace cv;
using namespace std;
#include "preprocessing.h"
//--------------------------
//--------Geometry----------
//--------------------------
double line2PointDist(Point x, vector<Point> segment){
Point L = segment[1] - segment[0];
//printf("%g,%g %g\n",L.x,L.y,norm(L));
double t = L.dot(x-segment[0])/L.dot(L);
//printf(" %g\n",t);
if (t < 0){
return norm(x-segment[0]);
}
if (t > 1){
return norm(x-segment[1]);
}
return norm(x-segment[0]-t*(segment[1]-segment[0]));
}
double line2LineDist(vector<Point> A, vector<Point> B){
vector<double> d(4);
d[0] = line2PointDist(A[0],B);
d[1] = line2PointDist(A[1],B);
d[2] = line2PointDist(B[0],A);
d[3] = line2PointDist(B[1],A);
//return *min_element(d.begin(),d.end());
//ðàññòîÿíèå ìåæäó áëèæàéøèìè òî÷êàìè îòðåçêîâ
return min(max(d[0],d[1]),max(d[2],d[3]));
//return 0.5*max(d[0],d[1])+0.5*max(d[2],d[3]);
//ìåðà òîãî, íàñêîëüêî îòðåçêè õîðîøî íàêëàäûâàþòñÿ îäèí íà äðóãîé
}
double line2LineAngle(vector<Point> A, vector<Point> B){
Point a = A[1] - A[0];
Point b = B[1] - B[0];
double c = a.dot(b)/norm(a)/norm(b);
//òóò ñëó÷àåòñÿ ÷òî-òî ïëîõîå, ïîõîæå âûëàçèò ïîãðåøíîñòü âû÷èñëåíèé
//ïðèøëîñü îáðåçàòü
c = c > 1.0 ? 1.0 : c;
c = c < -1.0 ? -1.0 : c;
double phi = acos( c );
phi = phi > M_PI/2 ? phi - M_PI : phi;
return phi;
}
int transformLines( vector<vector<Point> >& lines, Mat M){
for (int i = 0; i < lines.size(); i++)
transform(lines[i], lines[i], M);
}
int copyLines( vector<vector<Point> >& lines, vector<vector<Point> >& lines2){
lines2 = vector<vector<Point> >(lines.size());
for (int i = 0; i < lines.size(); i++)
lines2[i] = lines[i];
}
//--------------------
//----Visualization---
//--------------------
vector<vector<Point2i> > contoursD2I(vector<vector<Point> >& contours){
vector<vector<Point2i> > int_contours(contours.size());
for (int i = 0; i < contours.size(); i++){
int_contours[i] = vector<Point2i>(2);
int_contours[i][0] = contours[i][0];
int_contours[i][1] = contours[i][1];
}
return int_contours;
}
int drawEverything(Mat& gray_background, vector<vector<Point> > model, vector<vector<Point> > lines, const string& caption){
Mat M = HEIGHT/2*Mat::eye(2,3,CV_64F);
M.at<double>(0,2) = WIDTH/2;
M.at<double>(1,2) = HEIGHT/2;
transformLines(lines, M);
transformLines(model, M);
Mat display;
cvtColor(gray_background,display,CV_GRAY2BGR);
drawContours(display, contoursD2I(lines), -1, Scalar(47,47,63), 2);
drawContours(display, contoursD2I(model), -1, Scalar(127,191,0), 2);
imshow(caption,display);
}
//--------------------------
//--------Cost Function-----
//--------------------------
inline double artomonoid(double x){
return 1 - exp(-50*x);
}
double line2LineCost(vector<Point> A, vector<Point> B){
double d = line2LineDist(A,B);
double phi = line2LineAngle(A,B);
//return pow(d,2)/50 + exp(phi/2) - 1;
//printf(" d %g a %g\n",d,phi/M_PI*180);
return artomonoid(pow(d,2) + pow(phi,2));
}
double line2SkeletonCost(vector<Point> line, vector<vector<Point> > skeleton){
double cost = INF;
for (int i = 0; i < skeleton.size(); i++){
double curr_cost = line2LineCost(line, skeleton[i]);
if (curr_cost < cost)
cost = curr_cost;
}
return cost;
}
double skeleton2SkeletonCost(vector<vector<Point> > skeleton1, vector<vector<Point> > skeleton2){
vector<double> costVec(skeleton1.size());
for (int i = 0; i < skeleton1.size(); i++){
costVec[i] = line2SkeletonCost(skeleton1[i], skeleton2);
//printf(" %d %g\n",i,costVec[i]);
}
double avg = accumulate(costVec.begin(), costVec.end(), 0.0) / costVec.size();
return avg;
}
double transformationCost(Mat M){
double g = 0.01;
double cost = 0;
M -= Mat::eye(2,3,CV_64F);
M.at<double>(0,2) *= g;
M.at<double>(1,2) *= g;
pow(M, 2, M);
return sum(M)[0];
}
int printMatrix(Mat M){
for (int i = 0; i < 2; i++){
for (int j = 0; j < 3; j++){
printf("%3.3f ",M.at<double>(i,j));
}
printf("\n");
}
}
//--------------------------
//--------Optimizer---------
//--------------------------
int initialSearch(vector<vector<Point> >& model, vector<vector<Point> >& lines, Mat& M, double delta = 0.1){
vector<vector<Point> > newModel;
Mat m,bestM;
M.copyTo(bestM);
double currCost,bestCost = skeleton2SkeletonCost(model,lines);
for (int i = -3; i <= 3; i++){
for (int j = -3; j < 3; j++){
M.copyTo(m);
m.at<double>(0,2) = i*delta;
m.at<double>(1,2) = j*delta;
copyLines(model,newModel);
transformLines(newModel,m);
currCost = skeleton2SkeletonCost(newModel,lines);
if (currCost < bestCost){
bestCost = currCost;
m.copyTo(bestM);
}
}
}
M = bestM;
}
int optimizerStep(vector<vector<Point> >& model, vector<vector<Point> >& lines, Mat& M, Mat& grad0, double& alpha){
vector<vector<Point> > newModel;
copyLines(model,newModel);
transformLines(newModel,M);
printf("cost = %g\n",skeleton2SkeletonCost(newModel,lines));
double f1,f2;
Mat m,grad = Mat::zeros(2,3,CV_64F);
for (int i = 0; i < 2; i++){
for (int j = 0; j < 3; j++){
double delta = 1e-5;
M.copyTo(m);
m.at<double>(i,j) += delta;
copyLines(model,newModel);
transformLines(newModel,m);
f2 = skeleton2SkeletonCost(newModel,lines);
M.copyTo(m);
m.at<double>(i,j) -= delta;
copyLines(model,newModel);
transformLines(newModel,m);
f1 = skeleton2SkeletonCost(newModel,lines);
grad.at<double>(i,j) = (f2-f1)/(2*delta);
//printf("%g %g %g : grad%d%d = %g\n",f2,f1,delta,i,j,(f2-f1)/(2*delta));
}
}
if (sum(grad.mul(grad0))[0] < 0){
alpha *= 0.7;
}
printf("alpha = %g\n",alpha);
M = M - alpha*grad;
printMatrix(grad);
grad0 = grad;
}
//--------------------------
//-----------Main-----------
//--------------------------
int main(int argc, char** argv)
{
const char* filename = argc >= 2 ? argv[1] : "car1.jpg";
const char* modelFilename = argc >= 3 ? argv[2] : "model.jpg";
printf("one\n");
Mat img,modelImg,display;
prepareImage(filename, img);
prepareImage(modelFilename, modelImg);
//Mat display = Mat::zeros(img.size(), CV_8UC3);
vector<vector<Point> > lines,model,newModel;
extractLines( img, lines);
extractLines( modelImg, model);
printf("%d lines in image, %d lines in model\n",lines.size(), model.size());
//ìàòðèöà ïåðåõîäà èç ñê ñâÿçàííîé ñ óãëîì èçîáðàæåíèÿ â ñê ñâÿçàííóþ ñ åãî öåíòðîì
//è åùå ìàñøòàáèðîâàíèå
Mat shiftMat = Mat::eye(2,3,CV_64F);
shiftMat.at<double>(0,2) = -WIDTH/2;
shiftMat.at<double>(1,2) = -HEIGHT/2;
shiftMat /= HEIGHT/2;
transformLines(lines, shiftMat);
transformLines(model, shiftMat);
//ïåðåä îòîáðàæåíèåì ïðèäåòñÿ äîìíîæàòü íà îáðàòíóþ ìàòðèöó, íî ýòî íè÷åãî
drawEverything(img, model, lines, "good");
Mat M = Mat::eye(2,3,CV_64F);
Mat grad0 = Mat::zeros(2,3,CV_64F);
double alpha = 0.1;
//initialSearch(model,lines,M);
copyLines( model,newModel);
transformLines( newModel, M);
drawEverything(img, newModel, lines, "better");
for (int k =0; k < 50; k++){
optimizerStep(model, lines, M, grad0, alpha);
copyLines( model,newModel);
transformLines( newModel, M);
drawEverything(img, newModel, lines, "the best");
waitKey(1);
printf("step #%d\n",k+1);
}
printf("\n");
printMatrix(M);
waitKey();
return 0;
}