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fix: Weird stuff in draw_management_unit#503

Merged
OH296 merged 1 commit intoAdeptus-Dominus:mainfrom
EttyKitty:pr/draw-management
Feb 22, 2025
Merged

fix: Weird stuff in draw_management_unit#503
OH296 merged 1 commit intoAdeptus-Dominus:mainfrom
EttyKitty:pr/draw-management

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@EttyKitty
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Purpose of the PR

Fix issues that the bot picked up in another PR and the ones that I've found along the way.
image

Describe the solution

Fix typo that was comparing weapon one to both temp values.
Assign weapon structs to temp values, as for some reason they were skipped.

Testing done

Launched the game and checked the management screen - no issues.
But I'm also not sure what was this typo causing in the first place and what exactly that code does.

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#500 (review)

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coderabbitai bot commented Feb 22, 2025

📝 Walkthrough

Walkthrough

Praise the Omnissiah, the machine spirit has been recalibrated. The modifications in the first module update the logic to retrieve weapon data from a unit. Two lines of code now store the first and second weapon details in an array. When the data structure for each weapon is verified, a tooltip description is generated for display. In the second module, the directive comparing weapon values has been corrected: the condition now appropriately checks the second weapon rather than mistakenly re-evaluating the first. These changes ensure that the unit's armament details are properly processed and presented, aligning each function with the intended data stream. No alterations were made to the public or exported declarations.

Suggested labels

PR: Fix

Suggested reviewers

  • OH296

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@EttyKitty EttyKitty requested a review from OH296 February 22, 2025 16:24
@github-actions github-actions bot added the Type: Fix This is a fix for a bug label Feb 22, 2025
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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 7d9fc65 and 835a444.

📒 Files selected for processing (2)
  • objects/obj_controller/Step_0.gml (1 hunks)
  • scripts/scr_draw_management_unit/scr_draw_management_unit.gml (1 hunks)
🔇 Additional comments (1)
objects/obj_controller/Step_0.gml (1)

307-318: By the Omnissiah's grace, the weapon data retrieval logic has been optimized.

The machine spirit now correctly stores and processes both primary and secondary weapon data structures, generating appropriate tooltip descriptions for each armament.

Praise be to the Machine God, for this implementation follows the sacred patterns:

  1. Proper null-checking through is_struct() validation
  2. Consistent error handling with empty string fallbacks
  3. Clear separation between weapon data retrieval and tooltip generation

@OH296 OH296 merged commit 38c4c2d into Adeptus-Dominus:main Feb 22, 2025
@EttyKitty EttyKitty deleted the pr/draw-management branch March 10, 2025 17:09
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2 participants