Armageddon 2.0 is a free 3D/2D game engine under DirectX11.
- PBR
- Cascade shadow map
- Physically based volumetric fog (WIP)
- Memory Pool / Memory management
- Physix
- Vulkan Renderer
- Multi-threading
- Animation
- Cross Platform
- Improve UI
- Real Shading in Unreal Engine 4
- Real-Time-Rendering-4th-Edition
- Sebastien Hillaire volumetric implementation
- physically-based-unified-volumetric-rendering-in-frostbite
- bwronski14-volumetric-fog
- Nvidia's presenation about volumetric fog
- Cascaded ShadowMaps-Rouslan Dimitrov
- Vulkan's implementation of CSM
- GPU Gems3 Parallel-Split Shadow Maps on Programmable GPUs
- next-generation-post-processing-in-call-of-duty-advanced-warfare


